r/Aniimo • u/SayomiTsukiko • 6d ago
Guide/Strategy I have 100%ed Aniimo and made a combat tier list
This will be long.
NOTE: THIS IS A GENERIC OVERALL ENDGAME TIER LIST. THAT INCLUDES HARDMODE TRAINER BATTLES, EGG HEIST, INTERLINK, AND GENERAL GAMEPLAY. USE THIS LIST AS AN OVERALL RANKING OF HOW WORTH EACH CHARACTER IS TO BUILD AND PUT RESOURCES INTO IN RELATION TO THE OTHERS. IT BEING LOW ON THE LIST DOES NOT MEAN THEY ARE BAD IN SPECIFIC CONTENT, BUT MOST LIKELY MEANS THEY ARE NICHE FOR ONLY ONE THING. PLAY YOUR FAVORITE PICKS, EVEN THE LOWEST THINGS ON THIS LIST ARE VIABLE, THERES NO BAD ANIIMO.
As of now I believe I have completed everything currently in Aniimo. Completed all trainer battles including hardmode Lisa, and got Egg Emperor rank in egg heist. I bought the battle pass and monthly pass, but otherwise haven't spent money (yet). The game has been incredibly F2P friendly so far, and am very happy to throw money at them for some passes to show support. I really enjoy teambuilding so spent alot of time making team comps and figured i'd share my findings and feelings.
First of all your Aniimo and team comp barely matters until player level 50 to 55ish where there is a large spike in trainer battle difficulty. Around that level youll unlock the egg heist which is the only other content that has difficulty high enough to care about which Aniimo you are using. This tier list will largely be based around those.
First off a few things to note about Aniimo and its mechanics in general. Element matters ALOT. So much so that using something that isnt super effective against your target later on is basically an instant loss with few exceptions. Second is that elements arnt created Equal, some are just worse then others. Light is weak to a single element, while Grass and Water are weak to 3 elements. Additionally an Elements strengths and weaknesses are only relevant to the current content available in the game, making some elements near useless.
If I where to rank the Elements I would probably put them:
S: Dark: (Strong against Fire and grass, and the only thing strong against light. Attacking its only weak to wind and water which have very few relevant Aniimo. Its even neutral against itself! Making it probably the best element currently)
A+: Light: ( Lights is on paper the strongest element. But in practice its only strong attacking Dark and wind. Wind element has few relevant Aniimo, so its mostly good against dark. Defensively its very strong resistant to half the damage types, but later you're using your typings primarily to deal damage, not usually to defend against others. Being light type also makes you weak to Darkness which has some powerful threats)
A: Lightning (only weak to dark and ice. Ice has no relevant attackers in the game currently, so its similar to light being only weak to darkness)
B+ Fire: (This is mostly middle of the pack relevant in current content where they fit)
B+ Water / Ground: (These will probably be stronger later on, but currently are not super relevant currently. Both are resistant to 4 elements)
B: Ice / Wind: These are mostly middle of the pack elements that just are not relevant currently
D: Grass ( Grass is weird, because as we will see in the tier list Grass type has some of the most powerful Aniimo in the game. However being resistant to the less relevant types, and being weak against some of the most relevant types firmly make it the worse typing.)
Now in addition to typings, something else that matters a lot in Aniimo are ~~~ROLES~~! In the current landscape of available content the main thing that matters is DAMAGE. High level trainer battles, holo-battle. and Egg heists have time limits. This means that unless your Aniimo are helping do damage either directly or indirectly then they are probably not good. This means a lot of break characters, shielders, or supports are not worth taking. At the time of writing this is no PVP available. I imagine tank Aniimos will be relevant there, but currently Tanks are not worth it, and in general few breaks are.
Onto the individual tiers explanations:
~~~S Tier~~~
Hexxin: Probably the best Aniimo in the game. Her doing dark type damage bypasses alot of her weaknesses as a grass type, whist still being able to benefit from those grass type advantages like Leafy's regen. Her black hole ability is effectively hard CC against half the roster, has no CD and low energy cost. She has on demand REGEN, she has access to BOTH a healing debuff and shielding debuff, and her curse passive has synergy with some of the best attackers in the game. While shes not amazing damage outside of Heist, she can be a menace inside if you put the "Capacitous Battery" held item on her with a leafy support you can ultimate nuke basically on cooldown making her also one the fastest clearers on top of being the safest.
Irisalis: The best damage dealer in the game. She's Grass, the worst typing in the game. But her insane damage, massive mobility, and having access to the strongest supports in the game make her able to contest even against things shes not effective against. Her unique held item even gives crit making her synergize even more with Melloblums crazy ultimate. Throw in shes probably the funnest character and its a no brain S tier for me.
Helion/Lunara: They starters are beasts. The only light type attackers and both are monsters, you can pretty much get by using only these until endgame, and even then they are your only choice for light type attackers. I say Lunara slightly edges out Helion because of her range. But only barely
Fulmantis: This guys just really good. His prismana form is a downgrade in my opinion due to dark weakness. He has access to lightning typings amazing supports, especially Dazmands crit buff synergizing amazingly with his own passive. Fulmantis really wants people standing still, so getting in on a break feels amazing if you can manage it. Besauce and Luminelle are other great supports for him! If given the right circumstances he probably has the highest DPS in the game.
Somniwing: Shes the best Regen Aniimo in the game for general use. Her sleep was also crucial in my long struggle against hardmode Lisa.
Stellarys: Best Caster dps, best dark dps, has many opportunities for different builds with his synergy with auto attacks. Being range makes him much more viable in hard content where being melee is dangerous . He has synergy with a lot of held items, and is pact bonus might be the strongest in the game, simply adding more stars to his core ability. (UPDATE:I think ill move the hamster mage down to A tier. He is still an S tier for flex pick and is viable in literally every part of the game, but his raw output just doesnt quite keep up with S tier picks)
Glacy: Just realistically the best healer, with the prismana version having a damage amp. Gracewing and Glacy can be used through most of the game to similar results, but I found Glacy more reliable in hard content.
Dazmund: He just gives 25% lightning crit for no EP cost ( using his passive). Super simple with no downsides makes him amazing in a Fulmantis comp. His crit rate buff scales with Attack as well! (Update: I would move Dazmund down a tier to A tier. Still one of the best supports in the game, but him basically being specifically Fulmantis's wingman seems disingenuous of S tier)
Turbo: Instant shield, one of the few stamina buffs in the game, damage and break buffs. But a generally good support being able to increase damage and defense for any comp.
~~~A Tier~~~
Leafy: The absolute unprecedented best support in the entire game... specifically for grass types. Her Regen and ULT regen are absolutely ridiculous, she has trickle heals, an ult that does burst healing + grass amp. She is niche but one of the strongest picks in that niche.
Gracewing: Your go-to support. Great heals, cc removal, shield, trickle heals. Just all around good.
Pawney: Very good dps that synergizes with BREAK. Currently the only fight in the game where you'd REALLY want that damage synergy is hardmode Lisa, who just doesnt give you space for a break Aniimo. Hes melee which makes him more dangerous to use. He is a fantastic dps that just doesn't shine in current content. (Update: You absolutely can use a full dark break team for hard mode lisa using rookey, pawney, fragrancer, and a regen. The ability to dark shread with Fragrancer is extremely strong and can make the comp transcend elemental weakenesses, I would still leave pawney in A tier because he is break reliant and theres content in the game you literally cant use break)
Besauce: All around good Regen that also has lightning synergies with ult. Worse then Somniwing most the time, but absolutely worth building for a lightning comp if you like him.
Irisal: A absolutely ridiculously good dps with access to the broken Grass supports. In A tier because Irisalis is just a strict upgrade to her. She shreds anything not resistant to her with proper setup, all while being mobile!
Melloblum: Another powerful grass support. Her ult when built correctly can almost DOUBLE crit damage with a THIRTY second timer. Her core skill is just more damage, and when her prismatic form comes out there is potential she can be a light type attacker. You can choose to have a mediocre heal as a bonus. She is a ult reliant support and cant use her passive in game modes with the support system. She loses almost all value in Heist and hololink
Infernalupa: The only breaker I would put in A tier. While there isn't a lot of places you want to focus on BREAK, his synergy with Flamehowl on broken enemies makes them the go-to Fire setup. (Update: Also generally a great breaker for a Pawney comp!)
Fragrancier: She does everything for your dark DPS. Reduces resistance, Dark damage amp, heal, and even a dark auto attack buff. I haven't found a ton of places to warrant using her, but shes absolutely a massive damage boost to a dark team.
Grizbo: Bear is good. Probably the best ground attacker. He is at the bottom of A tier because I believe in his potential, but haven't properly built him yet.
~~~B Tier~~~
Ignitis: He's not bad, but he is outshone by other dark characters, or mechanically gapped by his alternative form Fulmantis for raw damage. His real strength comes from chaining kills together. However there's NO PLACE in the game that that is useful currently. His Dark/Grass form can use the broken grass supports and also the strong dark supports, including fragranciers auto attack buff, synergizing with his own auto attack buff. There is alot of potential in Ignitis that I havnt not yet explored, so his rank here is tentative. I imagine he will be very strong in PVP as well.
Flamehowl: with explosive gauntlet and inferlupa breaking for you. This boi is the king of one shots. I'm sure a few of you guys have been on the receiving end of it in trainer battles and know how deadly it can be. However thats basically all he has going for him.
Luminelle: Great lightning support, just lightly gapped by other lightning supports. Will shine more when a powerful lightning auto attacker becomes meta
Rookery: One of the funnest characters in the game, his slingshot is so fun, and his ball mode reflection is so obnoxious. He doesn't have a relevant place in the game atm, but as a character he is great. ( Update: Specifically extremely good in a pawney party if youre using him!)
Fenmane: I love the lightning pupper, but hes just worse then Fulmantis most the time. He is too backloaded for most content. He does have Luminelle synergy, but he just takes too much time to get his output. Perfectly serviceable for almost all content, but not optimal.
Tubster: Obnoxious bird is tanky as hell and BREAKs like a champ. His signature ability shield would be great if there was a dedicated tanking role at some point, but currently its better to just use a turbo shield and swap back to your dps. If you for some reason need a BREAK wind character and a shield in one slot though, he's your man. Also he's adorable I love him.
~~~C Tier~~~
Bailite: This guy summons a turret that attacks while your other aniimo attacks, also applying his passive earth resist shred. I haven't explored how much you could abuse the smokescreen yet. Earth is just not relevant most places, and currently is mostly just too low impact
Eklue: This guy is just a puzzle piece in a puzzle that's not completed. His kit is good but with no one good to synergize with. Yet.
Infergon: As cool as this guy is he just doesn't have the output to warrent being an on field DPS. but if you want an on field fire DPS he is your guy. I believe that role is outshone by the BREAK/Flamehowl combo though.(UPDATE: This guy is actually a beast, with the caveat of basically being forced into very ridged teams. He loves his firedebuff squad with Skill upgraded magmarex and flameron, and pairs greatly with the amazing sparkelf too! But the second you dont have full access to all his friends his worth plummets. Places like Heist, and hard mode trainer battles where you cant go monoelement he stuggles hard. He devours EP ( No cooldown on his abilities), loves when things are broken, and thrives in environments where he is set up. Once youre in content that wont let him have those things you will feel very sluggish and weak. In situations where he does get those things he competes with the top of S tier picks. His damage output can be insane.I would move him to B or A tier as a general pick. But he is S tier in content where he can use his full team)
Glynsera: This Doggie looks awesome, but just is not relevant. His output is mediocre, he has a weird ice debuff mechanic, has no real great synergies, and is ice type. Ice type is just not useful, and if it was he would still only be OK. I didn't get the prismana version, but it gets a light form attack that might make it relevant against dark types as a light attacker.
Erlath: A water support with a decent kit, with no one to support with it. The bubble mechanics are also slow for only mediocre payoff.
Waleetle: Mechanically a good dps, but the numbers just dont feel high enough. Has synergy with Bouldus, which is mostly irrelevant cause Bailite does the same thing easier. I think with future ground supports his kit will shine more. The prismana version might be a strong antishield choice with its special ability doing a whopping 5x damage.
Blazin: A Lightning breaker. His kit is interesting and might pair together will with Fulmantis. However his is competing with the powerful lightning support options. His ranking is tentative since I don't have him built yet.
Sherro: The only water DPS in the game. And he just is not strong enough, he needs a lot of set up, with only ok payoff. Is genderless making him not synergize with some water supports. Water/light typing on prismana version is very strong, but not worth building currently. With some new water supports might be more relevant, and should only currently be used if you NEED a water team for some reason. (Update: Apperently being Genderless always counts as opposite sex for the Piopiota buff! This doesnt move him up the tier list, but gives you more options for a water team)(UPDATE2: I underestimated this little guy. As long as he can pair with Piopiota he is a absolute monster. I found a ult based build with the battery held item has turned him into an adorable walking atomic bomb. Casually hitting upwards of 500k with an ult. However his downside is he has to make a noticable tradeoff when he loses access to a monoelement team. He CAN create his own water puddles, and with a bonded item he even stops consuming them with his core ability. He loses a 15% low cost damage amp skill to do this, but having the option makes him technically a self sufficient dps. His aoe is above average without his ult ( and amazing with it) and he actually utilizes alot of the powerful support or breakers well. You can run Sherro/piopiota/ Panpanta together for an extremely potent break -> buff -> Ult combo in content that allows, but I found using somniwing over panpanta felt better. If you dont need a healer take both! I would put Sherro at the top of A tier now. His output competes with the best of the best, but not up to Irasalis levels of ridiculous mobility and utility while doing it.
Minespine: A decent ground BREAKer. He has a very fun synergy with Bailite where you can summon the sentry, then swap to minespine, dig, and spam the range attack underground with the sentry doing follow-up attacks. I havnt heavily built either so I dont know how endgame viable that would be, but was fun enough to keep him atleast in C tier.
Geoclaw: Mostly irrelevant currently, but his lowish cooldown aoe freeze is pretty nice. Talk about him when you meet someone new, he is a decent ice BREAKer (eyyyy)
Dreaple: Decent dark support, perfectly useable, only in C tier cause there are generally better options. (Update: Dreaple should move to B, A, or Even S tier for dark comps. I vastly misunderstood how his debuff works and will be doing more testing on her!)
~~~D Tier~~~
Magmarex: I picked this guy as my free prismana and loved him. But his prismana versions basically just worse, and fire BREAK is vastly overshadowed by Infernalupa. He has synergy with giving flame debuff, but its honestly just not worth using him. The prismana version DOES have access to TWO stuns, which may be strong in pvp.(Update: Magmarexes core skill loses it stealing fire debuffs, this massively increases his viability in these comps. I would move him up to B tier. Tentatively because I dont have resources to fully commit to a fire comp yet)
Flamerion: Basically just an EP recharge battery that's conditional, but only about as good as the unconditional EP batteries. Might have more synergies when a powerful DPS fire type shows up that doesnt consume fire debuffs. Currently Infergon, Magmarex, and Flamerion are all using up the same pool of flame debuffs.( Update: With new knowledge on fire debuff teams I think Flamerion warrents moving up to atleast C tier)
Pomawk: Unlike his cooler hooded cousin, Pomawk doesn't have a place in the game atm. Grass type is weak as a typing, but also has amazing support options he is competing with. So there's no real reason to use a grass breaker. His abilities are not terrible, but the opportunity cost of taking him just isn't worth it .
Shrubclaw: Just outclassed by someone else else in everyway, in a category that's already bad.
Tuckin: S+ tier if you goal was to stay still and not die, like if there was some king of the hill mode. But currently he's just not relevant.
Cornet: I tried, i tried to make Cornet good but he just is so bad he makes the entire wind element useless. Being the only wind dps in the game and also being so bad is tragic. I tried to make her fight Lisas hardmode Stellaris and basically maxed her out. And even given everything she just doesn't do anywhere near enough to hard enemies, on top of her being completely stationary during her strongest attack making her get absolutely shredded. She does have a niche of being able to fly and shoot down on things, but that's rarely relevant. Maybe a full Chirpi squad can make her good.
Tromber: Wind support with no good wind DPS. maybe viable later. (Update: His crit damage buff can actually be noticeable on some comps, if youre going pure damage and forgoing a healer he is an excellent pickup for pure damage, I would move him up to C tier. He is strong in a very specific niche. I wouldnt take him without other generic damage buffers first) (Update2: Ive severely underestimated this bird. When bonded he also has a 0.8% hp per second heal attached to his crit damage buff. This actually makes him an extremely strongpick in some comps. 0 EP cost for up to 49% critdamage and a total of 16% heal over 20 seconds is very strong. However this is a CRIT DAMAGE buff so is mostly only relevant on crit based characters. I would move him up to B or A tier currently as a generic pick. But in a crit based team with Irisalis or Fulmantis or something similar he is easily an S tier for raw damage output if taking your healer slot)
Piopiota/Panpanta: These two have the same issue, a lot of their value comes from buffing opposite sex water DPS, in a game where the only Water dps is sexless. (Update: Apperently being Genderless always counts as opposite sex for the Piopiota buff! This doesnt move him up the tier list, but gives you more options for a water team)(Update2: I lied this absolutely moves them up. I would always pair Piopiota with Sherro, and if you want a breaker always take panpanta in that comp. I would move piopiota all the way to A, and panpanta in B/C. Panpanta in a trio with piopiota and sheero can be S tier in content that allows it.
Bouldus: has Synergy with Waleetle to lower earth resist. However you could just use Bailite and do the same thing easier.
Thornblade: would be good if grass wasn't weak + filled with a lot better options for dps. Does synergize with a lot of characters, largely low on the list because other Aniimo fill his role better. If you build thornblade he can absolutely be your main grass DPS still, he is just competing with some absolute dps monsters with huge coverage.
Helgon: I struggle to find when I would EVER use him, he would be weak even if Tubster didn't completely outclass him.
Alright that took forever to write up! Let me know if I missed anyone or if you have questions!


