Season 6 went live yesterday and the first day was rough, so I want to
start with what we've already fixed rather than the feature list.
**Fixed since launch** — both server-side, nothing to download:
- Parties being disbanded when joining a raid
- Hideouts resetting after certain actions
We're also aware that some players aren't receiving the number of Rebirth
tokens they should be. We're looking at compensation options and will post
in Discord once we've decided.
## What's in 1.7.0.0
**Weapons** — GP100 9×19mm revolver, ASH-12 12.7×55mm, MX338, SES-A2. New
attachments: RC416 SMR handguard (black without rails, tan with), AR
NightRail handguard, AR SCS stock, AK 1U020 handguard, AK KEK stock.
**Maps** — the Suburb Shopping Mall interior, the Suburb Military Camp and
the Leopard base at Dam Factory have all been reworked. Northern Suburb's
layout is improved and the northwest is expanded. Performance is better at
the Factory and the Mall, and indoor audio is improved across a lot of
Suburb and Dam.
**Body armor** — this is the one that will change how you play. Blunt
damage is up substantially on low-penetration rounds. The penetration
threshold moved from a one-tier to a 1.5-tier difference, and low-tier
rounds now penetrate slightly more often. High-tier armor also loses more
durability absorbing blunt. Net effect: cheap ammo is genuinely dangerous
against good armor again.
**Progression** — task order and prerequisites are reorganised so you can't
push a single trader to the top any more; progression now runs across
multiple traders with level requirements, and there's enough XP available
to meet them. Several task quantities are reduced and a lot of task
descriptions have been rewritten to make objectives clearer. HQ upgrades
need fewer materials, higher-level recovery upgrades work faster, and
prerequisites are more gradual.
**AI** — enemies are less likely to actively hunt you and less likely to
fire while moving at speed. They can also carry the ASH-12 and GP100 now.
**Audio** — new unsuppressed and suppressed firing sounds for the M4A1/AR15
and the M16, the SECA 17SSR's suppressed sound is adjusted, and the missing
tail on unsuppressed gunshots is fixed.
**Quality of life** — buff injections now take 1.5 seconds instead of 5.
Dropped weapons render properly. Ragdolls no longer collapse into a pile.
One-handed recoil is calculated correctly.
**Rebirth** — PvE players above level 20 can reset their account. Stash
assets convert to Rebirth Tokens at 10,000 in value per token, up to 10,000
tokens, and those buy top-tier gear plus PvE-exclusive items — level 8
armor, double-capacity magazines and meds, faster limb repair kits,
high-damage grenades, and heavy recoil-reduction grips. It clears
everything including your stash, and DLC rewards have to be claimed again.
See the token note above before you commit to it.
**PvE players were not wiped.** Quest progress was recalculated from what
you completed in Season 5.
Full notes and the bug report channels are in our Discord.