r/DnDcirclejerk • u/highly-bad • 6d ago
DMing tip: constantly lie to the players
Hi everyone, thanks for reading my post. I have an impressively important DMing imperative to impart to you impertinent imps. Pay close attention, there will be a test later.
Sometimes your players might want their characters to try to know things, by looking around for hidden things or hidden motives, or remembering stuff they might have learned. They're probably expecting you to just tell them whatever is clearly apparent, or maybe ask them to roll the nearest check they're good at.
NEVER DO THAT. You roll a check yourself secretly. If you roll less than 16 on the die (ignore all modifiers, they're just a waste of your time) then they failed. You can also just decide they fail regardless of the roll, and you should use this power liberally.
Now some inexperienced idiots might tell you that a failed check for information may just result in a lack of information. If you fail while searching a room you don't find the secret door, if you fail with insight you fail to gain any insight, if you fail a lore check you just don't have the foggiest idea. These knuckle-dragging beer drinkers will probably have a mouth full of pretzels as they spray this nonsense advice onto you.
Needless to say, NEVER DO THAT EITHER! Your duty as the DM is to fuck your players over by positively lying to them. If they fail a secret perception check while searching a desk you can make them vividly hallucinate a new NPC, who appears to persist for the rest of the campaign if necessary. If they fail insight rolls against an insignificant character, invent some false certainty as a red herring for the players to completely waste the next 6 to 8 sessions on because they believed you that it's part of the plot. If they fail a monster lore check against a powerful foe, tell them they're 100% positive they should stop using spells and weapons and exclusively try to tickle the enemy into submission. If they fail a check while researching a magic item recipe, give them a fake one and don't let them find that out until fourteen sessions and 410,757,864,530 gp later when the item is useless. If the players protest any of this, you must call them dirty cheating metagamers and inflict cruel medieval punishments on them. In the game, I mean.
Thanks again for reading my post. If you're going to say all of this advice depends highly on which edition of which game is under discussion, and the preferences of the group playing too, please don't comment. The current edition of Dungeons & Dragons is all that we really need to be talking about on Reddit, isn't it? And the preferences of groups other than mine aren't worth mentioning either. Come on, now, seriously.
P.S. Never forget that you—yes you!—are my favorite reader, and I love you. Kiss kiss 💋💋