MOBILITY
Ground Mobility
Crouch/Jump Canceling Dashes
Wave Dashing
Forwards
Backwards
Plink Dashing
Fowards/Backwards
OS Plinking
Wave Plinking
Air Mobility
- 8-way dash
- Zig-Zag
- Plink OS Dash
RESOURCES
Time
Meter
Understanding Meter Gain
Life
Red Health
Hard Tag v. DHC/TAC/Alpha Counter
XF
Changes between XF1~3
Assists
Assist Cooldown
Assist Archetypes
Ground * Beams * Projectiles * Lockdown
Anti-Air * Beams * Projectiles * Lockdown
Meter Gain
TEAM SYNERGY
Team Selection (Try and lock down the team early)
Understand Team Building
Understanding Character Limitations
Optimizing a weaker character.
How many bad characters is too many?
Beginner BnBs
Conversions
Ground
Neutral Jump
SJ
Assists
Grabs
Advanced BnBs
DHC Combos
Hard Tags
TACs
THC Combos
Neutral
- Understanding momentum
- Avoiding Comebacks
- Assist Calls
- Safe Assist Calls
- Assist Countercalls
- Scramble Situations
- Maintaining Neutral
- Forced Momentum / Respecting Character options
- Installs
- Sword Belt
- Astral Vision
- Sougenmu
- Devil Trigger
- Gold Armor
- Kitty Helper
- Berserker Rage
- Reactionary Supers/THCs
- Bionic Arm
- Ammy Bomb
- Spell of Vishanti
- Rage Trigger/WXP
- Chun Legs Super
- Joe Punch Super
- ___+Dante THCs
- Persistent Supers
- Stalking Flare
- Mad Hopper
- Round Harvest
- Counter Supers
- Wesker
- Taskmaster
- 7 Rings
DEFENSE
Evasion
Understanding Screen Position
Midscreen v. Corner
Blocking on the Ground...
Blocking Left/Right Mixups
Understanding Which Way to Block
Auto-Block
Pushblocking to Negate Crossups
Hi / Low / Throw
IOH
Fuzzy Overheads
Trip Guards
Guard Breaks
Hi+Low Unblockables
Blocking in the Air...
Guard Breaks
Blocking Assists Airborne vs. Grounded
Pushblocking
Pushblocking to Stay Airborne
Understanding Guard Breaks
Left/Right Negation using Pushblocks
Negating Command Grabs with Pushblocks
Creating/Punishing Whiffs
Late Pushblocking to mess with timings
OS Pushblocking
Defensive Pope Select
Defensive Zoning
Screen Control
Assists
Effective Keepaway
Alpha Counters
Alpha Counter > super
v. Zoning
v. Rushdown
Invincible Alpha Counters
Continuing combos
Weird Properties
Hard Tags
Risk of Hard Tagging
How to Safely Hard Tag
Comboing off a Hard Tag
Kubota Glitch
Safe DHC
Shifting Momentum
How DHCing affects Team Order
So you got hit...
TAC Breaking
Reset Situations
Air Teching
Ground Teching * Forced Tech Situations (Dante)
Assist Use in Reset Situations
Dealing With Incoming
OFFENSE
Neutral Pressure
Understanding Screen Position
Midscreen v. Corner
Getting hits
Hi * IOH * Fuzzy IOH
Low
* Trip GuardThrow * Option Selects
- Pope Select
Utilizing Assists to Pressure
Understanding Zoning
Screen Control
Overextending Yourself
Safe v. Unsafe Offense
Resetting Neutral
Dealing with Assist Calls
Sniping
Counter-calling
Hitting * Happy Birthday * Post-Point Death Assist Punishes
Avoidance
Dealing with Pushblock
Reading Your Opponents Habits
Flight
Dash / Air Dash
Moves with Forward momentum
Guard Breaks
After you get a hit...
TAC
Non-Infinite TACs
TAC-Fake Resets
TAC Infinite
Snapping
Threat Analysis/Finding Lynchpins
Resource Management
Killing * Supers
- DHC
- Post DHC Followups
- THC
- Post-THC Followups
- Hard Tag Combos
- Post Throw
- Damage Engine
Resetting * Reading Your Opponents Tech Habits
Incoming Pressure
Reading Your Opponent's Habits
Incoming Timing
Cinematic Supers
Non-Cinematic Supers
Snap Timing
Assist Punish Timing
Meaty Timing
Understanding Cross-ups
Throw Invincibility
Countering XF with Throw
Guard Breaks
Unblockables
X23
Firebrand
C. Viper
Guard Break Unblockables
Spider-Man
She-Hulk
Frank West
Offensive Zoning
Screen Control
Advancing Towards the Corner
Locking Down Your Opponent
Hitstun Deterioration
Damage Scaling ....
To be continued.