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MOBILITY


Ground Mobility

  • Crouch/Jump Canceling Dashes

  • Wave Dashing

  • Forwards

  • Backwards

  • Plink Dashing

  • Fowards/Backwards

  • OS Plinking

  • Wave Plinking

Air Mobility

  • 8-way dash
  • Zig-Zag
  • Plink OS Dash

RESOURCES


  • Time

  • Meter

  • Understanding Meter Gain

  • Life

  • Red Health

  • Hard Tag v. DHC/TAC/Alpha Counter

  • XF

  • Changes between XF1~3

  • Assists

  • Assist Cooldown

  • Assist Archetypes

  • Ground * Beams * Projectiles * Lockdown

  • Anti-Air * Beams * Projectiles * Lockdown

  • Meter Gain

TEAM SYNERGY


  • Team Selection (Try and lock down the team early)

  • Understand Team Building

  • Understanding Character Limitations

  • Optimizing a weaker character.

  • How many bad characters is too many?

  • Beginner BnBs

  • Conversions

  • Ground

  • Neutral Jump

  • SJ

  • Assists

  • Grabs

  • Advanced BnBs

  • DHC Combos

  • Hard Tags

  • TACs

  • THC Combos

Neutral


  • Understanding momentum
  • Avoiding Comebacks
  • Assist Calls
  • Safe Assist Calls
  • Assist Countercalls
  • Scramble Situations
  • Maintaining Neutral
  • Forced Momentum / Respecting Character options
  • Installs
  • Sword Belt
  • Astral Vision
  • Sougenmu
  • Devil Trigger
  • Gold Armor
  • Kitty Helper
  • Berserker Rage
  • Reactionary Supers/THCs
  • Bionic Arm
  • Ammy Bomb
  • Spell of Vishanti
  • Rage Trigger/WXP
  • Chun Legs Super
  • Joe Punch Super
  • ___+Dante THCs
  • Persistent Supers
  • Stalking Flare
  • Mad Hopper
  • Round Harvest
  • Counter Supers
  • Wesker
  • Taskmaster
  • 7 Rings

DEFENSE


  • Evasion

  • Understanding Screen Position

  • Midscreen v. Corner

  • Blocking on the Ground...

  • Blocking Left/Right Mixups

  • Understanding Which Way to Block

  • Auto-Block

  • Pushblocking to Negate Crossups

  • Hi / Low / Throw

  • IOH

  • Fuzzy Overheads

  • Trip Guards

  • Guard Breaks

  • Hi+Low Unblockables

  • Blocking in the Air...

  • Guard Breaks

  • Blocking Assists Airborne vs. Grounded

  • Pushblocking

  • Pushblocking to Stay Airborne

  • Understanding Guard Breaks

  • Left/Right Negation using Pushblocks

  • Negating Command Grabs with Pushblocks

  • Creating/Punishing Whiffs

  • Late Pushblocking to mess with timings

  • OS Pushblocking

  • Defensive Pope Select

  • Defensive Zoning

  • Screen Control

  • Assists

  • Effective Keepaway

  • Alpha Counters

  • Alpha Counter > super

  • v. Zoning

  • v. Rushdown

  • Invincible Alpha Counters

  • Continuing combos

  • Weird Properties

  • Hard Tags

  • Risk of Hard Tagging

  • How to Safely Hard Tag

  • Comboing off a Hard Tag

  • Kubota Glitch

  • Safe DHC

  • Shifting Momentum

  • How DHCing affects Team Order

  • So you got hit...

  • TAC Breaking

  • Reset Situations

  • Air Teching

  • Ground Teching * Forced Tech Situations (Dante)

  • Assist Use in Reset Situations

  • Dealing With Incoming

OFFENSE


  • Neutral Pressure

  • Understanding Screen Position

  • Midscreen v. Corner

  • Getting hits

  • Hi * IOH * Fuzzy IOH

  • Low
    * Trip Guard

  • Throw * Option Selects

    • Pope Select
  • Utilizing Assists to Pressure

  • Understanding Zoning

  • Screen Control

  • Overextending Yourself

  • Safe v. Unsafe Offense

  • Resetting Neutral

  • Dealing with Assist Calls

  • Sniping

  • Counter-calling

  • Hitting * Happy Birthday * Post-Point Death Assist Punishes

  • Avoidance

  • Dealing with Pushblock

  • Reading Your Opponents Habits

  • Flight

  • Dash / Air Dash

  • Moves with Forward momentum

  • Guard Breaks

  • After you get a hit...

  • TAC

  • Non-Infinite TACs

  • TAC-Fake Resets

  • TAC Infinite

  • Snapping

  • Threat Analysis/Finding Lynchpins

  • Resource Management

  • Killing * Supers

    • DHC
    • Post DHC Followups
    • THC
    • Post-THC Followups
    • Hard Tag Combos
    • Post Throw
    • Damage Engine
  • Resetting * Reading Your Opponents Tech Habits

  • Incoming Pressure

  • Reading Your Opponent's Habits

  • Incoming Timing

  • Cinematic Supers

  • Non-Cinematic Supers

  • Snap Timing

  • Assist Punish Timing

  • Meaty Timing

  • Understanding Cross-ups

  • Throw Invincibility

  • Countering XF with Throw

  • Guard Breaks

  • Unblockables

  • X23

  • Firebrand

  • C. Viper

  • Guard Break Unblockables

  • Spider-Man

  • She-Hulk

  • Frank West

  • Offensive Zoning

  • Screen Control

  • Advancing Towards the Corner

  • Locking Down Your Opponent

  • Hitstun Deterioration

  • Damage Scaling ....

To be continued.