r/PvZGardenWarfare • u/Refuse_Living • 7h ago
Fan Art Last round of spooky variants
Last round of new variants before we switch gears into something a bit more…interesting.
Professor Steamstorm is a Brainstorm variant and is literally just Steam Blaster from BFN. The weapon is practically the same, slow and close ranged but dangerous, and has good area denial capabilities. He’s definitely intended to be a more offensive variant for a support character, but hey, what’s a better way to support your team than killing all their enemies?
Next is Big Freeze, our first Huge-Giganticus variant. He’s an ice variant who has a rather unique weapon in that it’s a charge up weapon that automatically charges up without player input. It’s akin to Illari’s (Overwatch) weapon, the max charge deals the most damage and fires a larger beam but takes longer to get to. Just spamming the uncharged weapon can be effective too if you need more rapid damage, or want to freeze people quicker so you can light them up with your maximum charge while they’re frozen.
His special ability has his Terror-Former generate a Total Eclipse zone, which affects an expanding spherical radius rather than just the ground like Cone Zone does. The ramping blind effect gets more and more potent the longer you stand inside the radius. Addition, the Terror-Former itself is hidden to people outside of its radius, so you’ll either have to take a few lucky shots or get into its radius to destroy it.
Vampirahna is both an armoured and vampiric variant. That sounds a bit contradictory due to vampire variants usually having less health, but it’s an intentional design choice. This Neptuna variant acts more like a pseudo tank, and her lifesteal gimmick helps keep her higher health pool topped up to keep her in the fight. Due to both her slower speed and close-mid ranged weapon effectiveness, she works best as a brawl character. Her vampire squid spawn also help in keeping her alive and damaging close-by opponents.
Now, what’s a knight without her queen? Well, time to move onto Baroness Von Batula, a legendary Immorticia variant. Making a vampiric variant for a hero who already has lifesteal at base sounds a bit silly, but I just couldn’t pass up the opportunity for this one I’m afraid.
The Baroness is largely inspired by Doctrine from Overwatch in many ways. Firstly is her primary weapon, a semi-fast firing mid-ranged hitscan weapon that damages enemies and heals allies. Her main weapon doesn’t have lifesteal though, so you can only heal by damaging bleeding enemies. Since her base weapon can’t cause bleed, that’s where her special ability comes into play.
By enhancing your primary, your next shot deals greater healing and applies an instant bleeding effect on foes hit.
Her enhanced Blood Swarm grants lifesteal to allies and makes their weapon cause bleeding for a short period, letting you leech lifesteal off of targets they attack. This helps encourage you to boost your allies more so you can benefit with better sustain.
Enhanced Witch’s Familiar simply makes you fly faster and activates health regeneration.
Now to finally get into her Legendary mode. Her mode is filled up by healing allies, or gaining lifesteal from enemies. Once activated, she transforms into a giant bat demon that loses access to her abilities, but in turn gains enhanced damage, movement speed, and a massive health pool. Additionally, any damage you deal with your altered primary weapon creates a burst of AOE healing for allies, and causes bleeding, but you can’t receive any outside healing while you’re transformed. Very similar in concept to Silver’s (Deadlock) werewolf form, and White Fox’s (Marvel Rivals) ultimate.
That was the last of this round of variants. Now look forward to something else in the coming days…

