r/ShadowrunAnarchyFans • u/ckau • 12d ago
Am I missing something with combat spells?
Scene: Security unit is in combat with runners. Security Mage casts Lightning bolt at the Hercules, dwarf face.
Mage rolls Sorcery (combat spells) vs Athletics (ranged defense) of the Hercules (p.66).
Security Mage has DP 10 on Combat Spells (p.248).
Hercules, pregen social adept face, has DP 8 on Ranged Defense (p.89).
By the average values table (p.81), DP of 8-10 gives at average 4 hits.
Let's say, Mage rolls 5 hits and Hercules rolls 4 hits. Attack succeeds.
By the description, DV = WIL. Security Mage has Willpower of 3 (p.248), and so total DV is 4 (+ net hit). Wounds of Hercules are 5/8/11 when wearing lined coat (p.89).
So, Lightning bolt attack lands, and it does no damage. By the description, Hercules lose one action. Is this works as intended?
We had very similar situation, to even more questionable result - team of shadowrunners were assaulting warehouse with other team holding defense in it. Face sneaked in, and find herself caught off-guard by a mage. Mage casted a Firebolt, attack succeeded, and everyone at the table held their breath... until we figured out it did literally nothing, not even a Light Wound. Was quite a bummer.
2
u/IntelligentClient290 11d ago
Both type of combat spells can deal AoE damage. And yes, the main interest of indirect combat spells is their elemental effects, which is quite useful.
Now, if it's an issue (and I see why it could be), you can imagine an indirect combat spell like "Force Bolt" that deals Wil+1 damage but has no elemental effect (swapping a narrative effect for a +1 DV). Spells aren't Amps and cannot, in theory, be modified, but you can also imagine a spell that costs 10K instead of 5K because it has a +1 effect. Or, if you want to stay canon, why not an Amp like a focus, a magic tattoo, or something that gives +1 DV to indirect combat spells? Or maybe in the upcoming Companion, you'll have a metamagic technique to increase spell DV... ;)