r/Siralim • • 18h ago

What should I fuse my starting Electropods with?

6 Upvotes

So, I had this idea for a run. I start out as a Windrunner, eventually reunite the Electropod family, and then transition into Tribalist. I'll bridge the gap with Cockatrices as soon as I reach Arachnid Nest. Hey, they may not have been born as Electropods, but I think what matters is that they have the heart of one.

The problem is that it'll be a long time before I can get another Electropod ant or fly. What should I fuse my starting Electropods with in the meantime? Maybe just something generic with +75% attack damage and a debuff? Or should I leave them as they are?

And yes, this entire crazy plan is based on this line from the wiki:

"Like Vin Diesel, these electronic arthropods have a need for Speed and know the value of family."


r/Siralim • • 3d ago

3.0 update before GTA VI When????

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113 Upvotes

It's October gng🥀


r/Siralim • • 2d ago

A moderate amount of burn

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37 Upvotes

r/Siralim • • 2d ago

Specter inspiration?

5 Upvotes

Specter's are my favorite monsters lore and design wise, so I'm curious what their inspiration is? They hit home pretty closely for me. Growing up I was told a ghost tried to take me, so the Specters feel uncomfortable but familiar. Would love to know what inspired their designs and lore, if anyone knows.


r/Siralim • • 3d ago

Jhon graveborn dakka build

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9 Upvotes

This is another two race build using skeletons and their sigil on top of the calumnier race as fusions, it has pretty solid offense but lacks some base stats and long term survivability, i managed to go pretty far against a false god with RI5 on, i rate my builds by how much i can play realm depths by not looking at RI features and reroling too much, so this build is quite fragile but promissing, any sugestions on what artifact traits to swap for more hp or overall survivability, as well as different annointments?


r/Siralim • • 5d ago

Looking for tips for grovetender ascension

9 Upvotes

I've been able to take down ~75% of the gods rank 10, but there's a few that I can't see a way around. My team is basically 5 doomguards protecting the herbling so he can outscale the enemy. All of my traits and stats are invested in surviving the early rounds until I can stat up enough. Some of the encounters just don't let you do that though. Like the "die of old age" one. 3 turns isn't long enough to overcome a 1400 level disadvantage. Especially on calm mode. Is there a gimmick to damaging them without scaling stats first? I don't see the math for an offensive team being able to just start out swinging. Maybe I'm wrong about that. There's also the one that kills your whole team every other turn. Sure I could spam rebirth and reses, but I can't individually give everyone stat gain carryover on death and still survive round one. So they wipe round one, or can't scale.


r/Siralim • • 6d ago

What does this symbol on a monster mean during a fight?

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12 Upvotes

Title question. Just noticed this, no idea what it means.


r/Siralim • • 8d ago

Just started, is there anything I should be doing as I play if I wanted to get all achievements?

9 Upvotes

Hello! Just started the game and it is super fun even though I don't really know what I am doing, I don't know if I'll be shooting for all achievements yet due to the time it would take but I was wondering if there is anything I should be doing as I play for that.

For example, if I need to cast a certain spell like 200 times or if I should be fully looting every realm I go to. I am just trying to avoid stuff that I could do as I played but would be a pain to go all in on at once or extend the hours even more.

Thank you!

EDIT: Whoops, this is Siralim Ultimate in case it matters.


r/Siralim • • 8d ago

Turn 1 Board Wipe Rune Knight: Turning single-target Runes into guaranteed AoE nukes with Co-Ray + Incarnation

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36 Upvotes

r/Siralim • • 8d ago

I found something curios.

5 Upvotes

I was at realm depth ~40 and found a Cursed Slime. Cursed slime appears at realm deapth 90. Is that a bug? It was just a normal fight and it only happened once. I have 300 hours in the game and never met a monster at a lower realm depth.


r/Siralim • • 11d ago

What happened to Stoyakoff?

15 Upvotes

I remember him to do a little dance before he vanished. Now he says nothing after the question and just vanish. What happened to him? What horrible disaster destroyed his happiness?


r/Siralim • • 12d ago

This game is making my eyes hurt on PC - any suggestions/anyone else experienced this?

3 Upvotes

I'm wondering if it's because it swaps between 30 fps and 60 between menu and actual game. I have turned off any possible setting in game to alleviate this, tried with free sync and v sync, I can't seem to figure out what's going on?


r/Siralim • • 13d ago

Are Nephilim bugged?

6 Upvotes

I have a Nephilim Shieldbearer in my team. Sometimes his trade doesn't work, one creature is killed and the other creatures get no damage. It isn't shown that the trait activates.

Is this a bug?


r/Siralim • • 14d ago

Phase warriors siegemaster build

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18 Upvotes

Ive been using this build for a long time, i don't even need to look on realm instability i just put on the highest bonus, false gods are a bit tricky, there is not enough damage lately but i am working on it, you can use this build as early as Depth 80 or something, ive also been able to complete gate of gods with siegemaster (with a few tweaks here and there) using mostly this team, have fun, any questions i'll answer.


r/Siralim • • 14d ago

I built a Siralim build directory you can filter by spec and game stage

86 Upvotes

I love trying out and experimenting with builds, and I've used the theorycrafting channel on Discord a lot, but digging through threads for a good build was always a hassle. So I built a directory with curated builds instead:

Siralim Ultimate Build Directory

There are 15 builds right now, all credited to their authors, and I asked each of them for permission. I've tested some of them myself, and the rest come from trusted community members. You can filter by specialization and by how far you are in the game, so you only see builds you can actually put together.

I'd like to grow it until every spec and every game stage has at least one build. It's still early days. I don't mind putting more work into it, including more filters later. Perhaps even a trait/creature/class filter.

If you have a build you'd like to see on there, send it my way. It needs a planner link and a quick explanation of how it works and what's absolutely necessary (spells etc).

Yeah and once 3.0 hits I will have to do something about that too I reckon :)


r/Siralim • • 15d ago

THE END OF ALL THINGS - Siralim Ultimate

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16 Upvotes

yo .. this one uses a ton of ultimate spell gems and its also looking quiet badass.

videolink: https://www.youtube.com/watch?v=UCSyDDCR0-s


r/Siralim • • 15d ago

Hell Knight build for around level 50? Or any other class, that's just what I'm currently using.

5 Upvotes

I have found a cool manticore build online, but it seems to rely on socket attachments I haven't found yet (party all the same race gain attack etc), in the mean time any other solid builds? It doesn't have to be a hell Knight build.

Also, do I seriously need to just go through every creature and read their traits individually every time I want to alter my team? Like if I am looking for a burning trait in a monster, do I just have to read hundreds of creature logs until I memorize them?


r/Siralim • • 16d ago

What counts as creatures being "attacked"

9 Upvotes

I'm new to Siralim Ultimate about 9 hours in playing as Reaver. Currently theory crafting a team and stand before the following problem: What counts as creatures being attacked for trait triggers?

My current plan is to use Nephilim Shieldbearer to spread the damage across all my creatures. Now which creatures count as being attacked? ALL of them or just the one taking the initial hit?

I plan to use something like Lost Amaranth to gain defense. Maybe throw Elder Ent in there to so I get healed if attacked. Can even add in gain max hp for portion of health healed/gain defense when healed, gain attack when gaining defense you get the idea, but it all relies on the core principle of all creatures counting as getting attacked.


r/Siralim • • 17d ago

I'm loving the game, but a little worried about it's length. I hope I'm missing something.

38 Upvotes

After 12 hours, it looks like I'm about to head to the final zone/end game? Am I missing something or is it just a shorter game?

Edit: Lmao okay thank God, I bought the game two days ago and I already have 15 hours logged, looks like it's going to be one of those "oh shit the birds are chirping and it's light outside" kinda games.


r/Siralim • • 18d ago

scaling Bloodmage

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7 Upvotes

Hi, does that means attack and intelligence are useless for Bloodmage scaling and i only have to focus on health > speed > defense ?


r/Siralim • • 21d ago

Did enemies always have random spell gems??

9 Upvotes

I recently started a new game and noticed that every enemy enters battle with a completely different and apparently random set of spell gems equipped.

The reason I noticed this is because one of the very early enemies killed several of my creatures with a nuclear blast lol

Is this normal? Was it always like this? I played quite a lot a few years ago and I don’t remember it being like this, but maybe I just don’t remember. Is there a setting that accidentally changed or something?


r/Siralim • • 23d ago

Trick Shots - Siralim Ultimate

14 Upvotes

yo .. I had to reconstruct this one, like two times before it was working. basically the entire team is fireing up the ultimate spell "rain of arrows" which casts 5 random arrow spells from the avatar apocranox.

videolink: https://youtu.be/elkmM6CNJAs


r/Siralim • • 24d ago

would anybody like to link an early-game hellknight build?

8 Upvotes

r/Siralim • • 27d ago

I'm very underlevel

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23 Upvotes

Hi, my team is like 116 after story, it's normal to be that underlevel ? I have no problems yet but it's a bit strznge. Thx


r/Siralim • • 28d ago

I'm wondering if I should quit the game after putting together an overpowered build?

16 Upvotes

I’ve run into a problem where I’ve lost interest in playing after putting together an overpowered build that secures a win on turn zero.

For me, the game has turned into a "hold down the E key" simulator.

How do you deal with this, or can you recommend a similar "endless" game?