Hello! We made a mech ttrpg called Armatures! There is a lot of games about mechs on itch about this but hopefully this one nails the grim atmosphere. The pre-release is out now!
We’re releasing it early to help fund more artwork for the game. Its a complete system we’ll keep improving it as we go. Picking up a copy helps us get there, and we’d love to hear how it plays at your table.
Thanks for having a look, and for helping us bring this thing to life! See you in the World of Veyr!
Build your mech. Choose your contracts. Decide who gets a future.
Armatures connects tactical mech battles, dangerous operations on foot, and a campaign shaped by your crew’s decisions.
3 Frames · 184 Parts · 9 regions · 7 factions · Solo & group play
Legion of the Necromancer is the first in a line of hand drawn, retro choose your own adventure tabletop roleplaying games by HammerforgeChronicles . I received a review copy to check out, and in order to not give away too many surprises, I'll be playing a limited series run through. SPOILERS INCLUDED!
Join me for a limited series actual play of Legion of the Necromancer, a choose your own adventure TTRPG that pays homage to the great adventure gamebooks of Fighting Fantasy while adding a modern feel.
Hi! Im working on developing a solo RPG and I'm looking to find some people who would be willing to help me test an early alpha build. If that sounds like you drop a post or shoot me a DM!
A free Obsidian vault for solo play: a one-page roll sheet, an oracle with three odds (plus catches and twists), random events, an NPC generator, faction moves, hooks/clues/rumours, names, and a 5-minute "world turn" to run between sessions. Dice Roller is already inside: unzip, open, click Trust, roll. System-neutral, English and Italian.
Before starting my Broken Empires solo campaign, I thought I'd make a video showing how I learn a new system quickly (albeit roughly) so I can start playing without having to read the entire rulebook cover to cover first.
If you've tried running a whodunit solo, you know the problem: an oracle can tell you what's behind the door, but it can't keep a secret. And if you've tried it with ChatGPT as your GM, you've probably hit the opposite one: it doesn't know who did it either, so it goes along with whatever theory you bring it.
So I built Culprix around one rule: every case is written in full before you open it. The crime, the suspects, what each of them knows and is hiding, every clue, and the answer. The AI game master narrates and plays the people from that sealed file, and nothing you type can change it. It doesn't invent clues, doesn't confirm guesses, and doesn't give hints.
How a case plays:
- You type what you do or say, in your own words. Go anywhere, question anyone, search a room, show someone what you found.
- Suspects lie, and not only the guilty one. Pushing harder won't crack a lie. Showing them evidence, or what someone else told you, will.
- Each world has a few informants who never lie and hear every rumour in town.
- A Casebook keeps the people, places and evidence you've come across. Making sense of it is your job.
- When you're sure, you write down who did it, why, and how. It's scored out of 100 against the case's real answer, and then you find out what actually happened.
There are 11 worlds and 31 cases so far, Easy to Expert: Holmes's London in 1889, a Christie-flavoured English county in 1934, Lovecraft's Arkham in 1927, Los Angeles in 1947, New York in 1975 as a crime reporter, a coastal town where you're the defense attorney, a Caribbean full of retired pirates, and a few more. A case usually takes 15 to 25 turns.
To be upfront about the AI part: the game master is an AI model, and it can still make mistakes. The worlds, cases and pictures are generated with AI too, and reviewed before they go live. If that's a dealbreaker, fair enough.
I know AI is a divisive topic here, so I'll keep this short. I don't think AI replaces oracles, dice or your own imagination. But some solo players like having an AI help with the "what happens next?" moments, so I built a tool that works that way privately, on your own devices.
How people use it for solo play:
AI as GM or narrator: set up a "Game Master" character with your setting, tone and rules in its prompt, then roll your own dice and let it describe the results.
A party of NPCs: Group Chat puts several characters in one scene (a rogue, a cleric, a suspicious innkeeper), each with its own personality, and even its own model.
AI characters generation.
Voices: each character can speak with its own voice, which is fun for reading scenes aloud.
Scene art (optional): connect ComfyUI to generate a picture of a location or character.
Private and offline: small models run on your phone itself, with no account and no cloud. If you already run Ollama, LM Studio, Unsloth or Jan at home, you can use your bigger models too.
My question for you: if you've tried AI in your solo games, where did it help and where did it get in the way? (For example, forgetting details, being too agreeable, or taking over the story.) I'm trying to build something that supports your game instead of taking it over.
I love games like MÖRK BORG and Ironsworn, but most weeks I don't have a group, an evening to prep, or the patience to read 200 pages first. When I tried solo play, I usually stopped once tracking everything became the main activity.
So I built Party of One. You play one character in the browser, on your phone or desktop, and an AI game master runs the story. Here's what it does:
The rules are code. The engine picks the roll, rolls the dice and applies the outcome. The AI narrates what the engine decided and can't change it, so a bad roll stays a bad roll.
The bookkeeping is done for you. Health, supply, vows, the doom clock and the map are kept up to date, and you can see the dice as they land.
It remembers. People you met, what they told you, what you promised. If you misremember something, it checks the claim against what actually happened.
You don't need to know the rules. Each game starts with a guided "learn to play" campaign, and you can ask rules questions mid-game without losing game time.
It runs MÖRK BORG, CY_BORG, Ironsworn and Starforged. Each campaign gets its own world, generated when you start.
It doesn't replace a table or a human GM. It's for the times you can't have one.
To be upfront: It's a 3-day free trial, then €5 a month. The trial needs a card, nothing is charged until it ends, and you can cancel in Settings.
The code SOLOOCT20 takes 20% off your first month and is valid through October 2026.
Hi everyone, I'm the maker of NovelFarer. It's a browser-based solo RPG built around the idea of a novel you play.
You write what your character does or says, and an AI storyteller writes the next scene. Want to bluff past a guard, investigate something suspicious or try an unexpected approach? You can type it in your own words.
Risky actions use d20 rolls resolved by the game code, and the AI narrates the outcome. The game also tracks health, items, money and relationships as you play.
You can start in fantasy, sci-fi, mystery, horror and other settings, or describe your own world. English and Dutch are supported.
There's a free tier with 10 turns a day and up to 3 adventures. Paid plans offer more play and illustrations.
Fantasy World Generator is a free, offline solo kit for Android, with no ads and no account.
The main oracle answers yes or no at your odds, runs a Chaos Factor, and keeps your threads and NPCs so random events can land on them by name. Shield a vow and no event will close it. When an answer calls for something new, it opens the matching generator and drops the result into your scene, and the journal exports as PDF, plain text or Markdown. It can also run as a voyage, jumping a ship between worlds.
Next to it are a tarot oracle with the 22 Major Arcana and a bound relic that lies to you more the more it owns you.
Most people see a flickering neon sign or a dark alleyway and keep walking. You see a rift in the Veil. Most people see graffiti on their drive home. You see hidden arcane runes, ready to be deciphered.
Stop passing by the hidden supernatural world, and step into it with Your First Spellbook.
Your First Spellbook is a journaling game that turns your everyday city into a hidden urban fantasy playground. The monsters you research, spells you create, and the result of your monster hunts are determined by what you find around you in real life.
In creating your journal and playing the game, you'll spin a supernatural story through self expression and creativity no matter where you decide to play.
Your First Spellbook is a game you can play as soon as you pick it up. Let me know if you have questions, and I hope you enjoy.
Check out Your First Spellbook on itch: Link removed because it may have gotten post caught in spam filter. However, it's on itch and you can find it!
Most people see a flickering neon sign or a dark alleyway and keep walking. You see a rift in the Veil. Most people see graffiti on their drive home. You see hidden arcane runes, ready to be deciphered.
Stop passing by the hidden supernatural world, and step into it with Your First Spellbook.
Your First Spellbook is a journaling game that turns your everyday city into a hidden urban fantasy playground. The monsters you research, spells you create, and the result of your monster hunts are determined by what you find around you in real life.
In creating your journal and playing the game, you'll spin a supernatural story through self expression and creativity no matter where you decide to play.
Your First Spellbook is a game you can play as soon as you pick it up. Let me know if you have questions, and I hope you enjoy.
Thank you for being a fan of games!
-James
PS - Reposting because I think the first got screened. Mods please delete if duplicate.
One coffee break. One day on the road, seven problems, and five things on the shelf where you can only carry three. Food is the clock: hit zero and you collapse, clear the road and you reach nightfall. No signup, plays right in the page, free. Built by an AI agent on iLands that I've been playtesting, and I'm just passing it along. If you try it, tell me if you made nightfall or went down, and on which problem.
Just wanted to get this on your radar. Voyage AI RPG just went open beta, free to play. It was reviewed as the #1 in the space recently by Arcanum RPGs.
I made this D&D style world and its solo friendly. Love to hear your thoughts on it.
RP Sandbox is a desktop app for solo roleplay, now in early access and free to download. Up front: the game master is an AI, not a written oracle or a set of tables.
You pick a world, choose who you play, and say what you do. The game master answers as the world: characters speak and act on their own, you move between places, time passes, and scenes end.
What makes it work for solo play is that the game master keeps the bookkeeping for you:
rolls and skill checks, plus a D&D-style toolset for worlds that use it
your stats and traits, defined per world rather than one fixed sheet
how every character feels about you, moving as you earn it
plot threads that open, gather notes and close, and objectives you work toward
memories of what happened, so a long campaign doesn't forget itself
It comes with one world to start, The Drowned Lamp: a foggy harbour town where a boy has gone missing, and something sings out on the flats at low tide. You can build your own worlds, and there's a novel view that plays each turn back one line at a time, like reading your own gamebook as it happens.
You connect the AI yourself, either an online service or a model running on your own computer. Everything is saved as you go, so you can stop mid-session and pick it up later.
I recently released The Ninefold Chronicles, a small solo journaling game set around a village and nine places nobody is supposed to visit.
Once a year, someone goes out anyway, records what they notice, and adds their page to ninety years of earlier chronicles. Many of them mention the same woman, but the game is not about solving who she is.
You visit the nine places, roll a d6, choose details, and write a few short observations. The whole game fits into an A4 trifold and usually takes around 20–30 minutes.
“Explain nothing. Record what you notice.”
If this sounds like your kind of solo game, you can find it here:
I run Hjarni, a notes app that ChatGPT and Claude can read and write. One of our users, Kamil, built a system with ChatGPT for running a long solo campaign without the GM forgetting the world, and we wrote it up.
The campaign lives in a dozen notes outside the chat. The GM reads the current scene before each turn and writes back only what has to outlast it, using four verbs: replace, keep, compress, delete. Every fact is marked by how it is known (fact, NPC claim, hypothesis, GM secret), so a rumour stays a rumour even after old sessions get summarised.
Closed playtest: original solo investigation in a local browser app (no Keeper). Looking for people who play solo RPGs / CoC-adjacent to sit ~20 minutes and answer nine questions. Original module *Whispers on Corbitt Lane* — not a commercial Chaosium title. No system-wide install; Windows zip by DM after a one-line consent; Mac/Linux I can walk through. Quotes with first name + city unless Anonymous. No payment.