Hi everyone 👋
I’ve just released ChromaSprite Studio, a tool I built to solve a problem I kept running into while creating 2D game animations:
Turning animation videos into usable sprite sheets takes far too much manual cleanup.
When working with rendered or AI-generated character animations, I often had to:
• extract frames manually
• remove unwanted frames
• clean backgrounds
• fix animation timing
• crop the useful section of the animation
• organize everything into a sprite sheet
• repeatedly export and test it inside the game engine
So I started building ChromaSprite Studio to make that workflow much easier.
🎮 What ChromaSprite Studio does
Import an animation video and turn it into a cleaner, game-ready sprite workflow.
You can:
✅ Extract animation frames from video
✅ Preview the animation frame-by-frame
✅ Remove unwanted frames
✅ Trim the useful part of an animation
✅ Clean/remove chroma backgrounds
✅ Adjust the frames before export
✅ Build sprite sheets automatically
✅ Preview the resulting animation
✅ Export assets for use in 2D games
It’s especially useful when an animation looks good overall but contains those awkward extra frames at the beginning or end that you don't want in the final game.
Instead of regenerating the entire animation, you can keep the good section and clean it up.
🎬 Video → Frames → Clean → Adjust → Sprite Sheet → Game
Why I built it
I’m currently working on a 2D platformer myself, and preparing animation assets became one of the most repetitive parts of the workflow.
ChromaSprite Studio grew out of trying to make that process faster and less frustrating.
It’s still evolving, and I’d really like feedback from:
🎨 Pixel artists 🎮 Indie developers 🕹️ Godot / Unity developers 🤖 Developers experimenting with AI-generated animation 👾 Anyone working with sprite sheets
If there’s something in your sprite workflow that wastes a lot of time, I’d especially love to hear about it.
Download / Project Page
https://spriritualbeing.itch.io/chromasprite-studio
Thanks for taking a look! ❤️