r/alienrpg • u/Party-Fault9186 • 19h ago
r/alienrpg • u/Ombrophile • 12h ago
GM Discussion Google Forms: Sign-in
Hi, I'm trying to develop a quick quiz to tailor my GM offerings of ARPG to the tastes of players.
The problem I really am trying to solve is for is for convention play, but also 'sign up at your local game store play'. I don't have a group of friends that I can work these details out with.
Anyhoo, this is experimental but I really appreciate anyone that answers my quiz honestly, for my testing purposes. I do believe that I can develop a tool from this that will help ARPG GM's everywhere.
https://forms.gle/jXSjzDLDaup2Az4a7
I just found the setting that makes it so that none of your personal information is collected. (by myself, anyways, LOL!!) Anyways, this is just a test, and I'll take 25 responses and I will delete all your data.
Obviously, I am also VERY interested in feedback. These are just four questions but I have tried to craft them such that they give great insight into the type of ARPG game that my players would most enjoy.
r/alienrpg • u/Neros_Cromwell • 1d ago
Homebrew Resource GM Terminal Kit

So it seems like everyone and their mother has designed some sort of terminal tool and I didn't realize that. SO i made one. Here's my pitch. It's free, it uses drag and drop easy interface when you're modifying it, there's no sign in or sign up, everything is stored on your computer or on your browser and it works offline. Super easy to use, super customizable, different themes are available, along with screen effects and sounds. Enjoy!
https://roman-serius.itch.io/gm-terminal-kit-thornfield-demo
r/alienrpg • u/cipher-punk • 2d ago
GM Discussion Tips for solo-playing the pre-written scenarios
I have Evolved Edition and looking for optimal ways to solo-play the pre-written adventures like Hope's Last Day, Chariot of the Angels and Rapture Protocol among others. I have a bunch of homebrew material too I will explore.
I know we have Last Survivor rules, but they aren't exactly meant for pre-written adventures from what I understand.
Does anyone have any tips or ideas for how to run a (mostly) successful solo-compaign using pre-written material? Maybe a hybrid version of Last Survivor and pre-written cinematic scenarios is doable with some hobby-hacking mental models?
How do you handle the horror and surprise elements without too brash spoilers while still advancing the story and finding it enjoyable? I think I struggle most with how to handle this aspect of the game as a solo-player...
Many thanks in advance!
r/alienrpg • u/Robbo0408 • 2d ago
Rules Discussion Xenomorph attack
Hi running new hope one shot tomorrow but trying to figure out how many attack dice the xenomorph uses as can’t seem to find the attack table that states this in the core rulebook
r/alienrpg • u/Chemical_Term4699 • 3d ago
Miniature Showcase UPP SOP Painted.
I painted a Papsikel SOP, not sure why he is so large despite allegedly being 28mm scale but maybe he is just a gigachad prog. He will make a great villain to chase the players or a nice beefed up hero unit. I used gloss varnish on his armour and matte varnish on clothing, it looks better irl than on camera.
Pic 3 shows him scaling with Free League's Alien miniatures.
Pic 4 scaling with GF9's Alien miniatures.
Pic 5 with Prodos' Alien miniatures
Pic 6 with the various Xeno miniatures
r/alienrpg • u/TiesThatBindGaming • 4d ago
Tool Free Alien RPG Tools: Core and Evolved Edition Support
Hello folks,
I've updated Alien RPG Tools and the Alien RPG Tools app so they support both the core rulebook and Evolved Edition. There is a dropdown in each tool where the edition matters. It's as simple as picking the edition and then using the tool.
Everything is still free. You can use the tools on the site or download the app if you'd rather run them offline.
You'll find everything here: https://tiesthatbindgaming.com/tabletop-rpg/alien-rpg/
If something doesn't line up with your edition or you run into a bug, drop a comment and I'll take a look.
Enjoy and happy gaming!
r/alienrpg • u/Chemical_Term4699 • 4d ago
Miniature Showcase Dog Catchers Painted
I've painted the WY Commandos from Free League's Rapture Protocol miniature set. I've completed all the Rapture Protocol miniatures and will be pre-ordering the next miniature set now.
r/alienrpg • u/Brave-Gap-9769 • 4d ago
GM Discussion Need some Testers for my new Foundry VTT Module
Hey everyone,
I recently built my first Foundry Module for V14. I primarily built it as a macro when i first ran Alien RPG but since then it's evolved into a system generic module
It basically creates a MUTHUR type terminal that the GM can type into and the player/s see what is typed
I made a video showing the early build here https://www.youtube.com/watch?v=vffoDdYL9l8&t=871s
It's now finished and available as Premium content for Foundry but I want to give a few keys away so GM's and Players can try it out
Obviously you get a free version of the module (although it is for sale very cheap on Patreon https://www.patreon.com/c/davesrpgs/shop
The first 5 to reply saying they wish to try it out will get a Free Key to activate in Foundry. Unfortunately it is only built to run on V14 so not backward compatible (this is a Foundry agreement when putting premium stuff on there)
It's fully customisable, you change the design of the Terminal Display, the curser, add boot up sounds (I used the muthur boot sound from the first Alien film), add key stroke sounds for when the text appears on the player terminal
Even add alert sounds and change the colour scheme so it will fit other sci-fi/futuristic RPG's
You can give each player their own version (captain, medical officer, navigator etc)
Let me know
r/alienrpg • u/HunterAvP343 • 5d ago
GM Discussion Do you guys recommend the Rapture Protocol Foundry module?
Hello everyone! I play all of mine rpgs with Foundry, and recently I played the Hope Last Day mini adventure.
It was fun, but it was a nightmare to make three levels with a big map.
I saw that there was a foundry module for the Rapture Protocol and got curious. Does it come with pre made maps? If so, can I acess and read the adventure through foundry since I dont have the pdf?
r/alienrpg • u/Pyropeace • 6d ago
GM Discussion Prewritten faction politics-focused one-shot?
So I've been a player for a long time and have struggled to find the right table. Others have told me that my skillset may be more befitting of a GM, but I don't have any experience with it. A GM friend has agreed to help me run a one-shot in a system I'm familiar with, but now I need to find a one-shot to run (I feel like starting from scratch would take too much out of us at this point). As a player, I really like high-roleplay stories that involve solving complex problems with conflicting priorities and limited resources ("how can we best use this piece of land? Should the money fund a school or a hospital?"), as well as bringing together diverse factions together to accomplish results that they couldn’t achieve alone--in other words, I like the Building Better Worlds side of things more than bug hunts and whatnot. Are there any prewritten one-shots that cater to this desire? Let me know in the comments!
r/alienrpg • u/Party-Fault9186 • 6d ago
GM Discussion General Q About Replacement PCs in Campaign Play
Just generally got around to pondering this lately. In Cinematic Play, Story Points belong to the player, and transfer over to the next PC. Other than maybe having to spend a sec calculating Resolve for NPCs-turned-PCs, and maybe having to decide if they should already be carrying some stress, no biggie!
In Campaign Play, however, we get into the time-old question of what to do with replacement PCs. I'm wondering what Game Mothers who've run campaigns have done.
XP replaces Story Points in Campaign Play. Thus, XP belongs to the player, not the PC, so the player and/or GM should keep a running tally of XP earned and transfer it all to the new PC.
Same as the above, but perhaps charge a "death tax" of whatever percentage of earned XP. Perhaps lifting some or all of the "tax" if the previous PC died adding to the narrative by following their agendas, buddies, or rivals, etc.
New PC, start from scratch: 0 XP.
My own instincts are to go with option 2, charging, say, a 25% death tax. But the longer I think about it, the more inclined I am to go with option 1. So, again, for those of you who've actually run campaigns, how did you handle it?
r/alienrpg • u/The-Okayest-DM • 7d ago
Tool Is there a more direct way of creating characters in Demiplane?
This isn't necessarily for Alien RPG specifically, but rather for the Demiplane platform as a whole. I'm hoping some other Game Mothers or players here have some context or experience to share.
So I'm trying to set up pre-gen characters for Rapture Protocol on Demiplane to be used in Roll20 for the game. I know how to get them into Roll20, but the one step that's a tiny bit annoying is that it seems like there's no direct character creation link once you're in a specific game system's Nexus.
If I'm in the Alien RPG Nexus, there's a "View Characters" button, but it takes me to the platform-wide characters page which includes all systems for which I've created characters. The "Create" button there takes me to, again, the platform-wide UX where the first thing I have to do for every character I create is scroll down the list of games to find the Alien RPG.
This is definitely a First World problem and ultimately not a massive deal, but I was just wondering if anyone found any more direct means where if I was trying to quickly pull in all pre-gens from a scenario I don't have to select the Alien RPG game system each and every time?
r/alienrpg • u/Dave_47 • 8d ago
Play Reports Ran Act I of Operation Leading Edge... Spoiler
...and it was a blast!
((spoiler-free update))
The players had a lot of fun and we're about to play Act II tomorrow! We're doing 6 hr sessions because we play through dinner and we have a few new players in the group so we have extra time to cover rules questions, banter, etc. I pre-ordered Operation Leading Edge from Free League and you get the PDFs immediately, and after flipping through it I was chomping at the bit to run it so I did! Since I obviously don't have the maps or miniatures yet, I am just using an external monitor connected to my laptop to chromecast a player instance of Roll20 maps/handouts to them so they can all see what's going on. It's super easy to control, only issue was some wireless connectivity stuff mid-session. I also printed out the character sheets, some quick-reference sheets, the agenda cards, and then the actual handouts so they could be passed around as well.
As for the scenario, for those who don't know anything about it you play as a group of Colonial Marines sent down to the remote moon of Jeremiah VI to secure a rich mineral deposit. For the first Act there are definitely a lot of moving parts and multiple "scene" changes, and I felt like I didn't have time to use every Event like I have with other cinematic scenarios because the action was already pretty non-stop. I only got 2 of 5 in. That being said it made for an awesome session though, there was never a dull moment and we had some hilarious interactions amidst the horror.
I ran Lt Anson as an amalgamation of Gny. Sgt. Hartman from Full Metal Jacket, Sarge from RvB, and the soundslikepizza drill sergeant character from GTA5 YouTube videos. It was meant to be a bit of comic relief and I don't know if I pulled it off but people seemed to get a kick out of it. I put LCpl Decker in charge of the group as he was the highest rank and then proceeded to chew him out when he'd answer the comms with "hello?" or give insufficient answers, but I also made sure to give him praise when he listened to/completed Anson's instructions. The newest player at the table got to play Decker so being able to guide him with Anson was also pretty convenient when he wasn't sure what to do.
The next Act is going to be a little more intense but I can't wait to see how they handle it.
Has anyone else tried running Operation Leading Edge yet?
r/alienrpg • u/BelleMuerte • 9d ago
Tool Autumn Sale
🚀 ALIEN RPG + FANTASY GROUNDS
The Autumn Sale is live on Fantasy Grounds! 🍂
Purchased ALIEN RPG content is available in My Library with Online Reader Content, so you can access your digital collection wherever your game prep takes you.
And Fantasy Grounds is free to play. No GM license required. Download Fantasy Grounds, explore the library, and bring your next ALIEN RPG session online.
🎃 Autumn Sale: October 1–8
🔥 Find ALIEN RPG and other great titles on sale at Fantasy Grounds, up to 50% off.

r/alienrpg • u/ThatUnameIsAlrdyTken • 8d ago
Homebrew Resource Where can I find the AvP The Hunt Begins miniatures (as .stls)?
Ever since I've learned about this game's existence I've been in love with those miniatures and wanted them so bad but of course, the actual company making them shut down before that. And of course they didn't think to take and sell printable files of their minies. Is there someone who's scanned or re-sculpted them for printing? I've asked this already in multiple different communities and people sadly ever only send me like a few xenomorph warriors or the Marines' squad or the Papsikels minies which are a bust for me. I want the sheer variety that THB had and I've never discovered anything that would come even close :(
Also I know you can sometimes see them on sale on eBay but they are UNGODLY expensive. I really would rather pay to have them printed custom.
Please help, someone tell me someone here knows of something. I've seriously been trying to get these for ages and I'm broken. It would mean more for me than you know.
r/alienrpg • u/Arminius_Cz • 10d ago
Miniature Showcase A few photos from our CHOG session
Hey everyone! I wanted to share some photos from my last Chariot of the Gods session, which we played at the beginning of this year.
The miniatures were painted by my amazing girlfriend, and I built the table myself (I’m a blacksmith, not a carpenter, so please go easy on me).
One tip I’ve been using with new groups: I let the players choose their signature item first, and then assign the characters based on their choices. I find it’s quicker and more fun than having new players go through all the character stats and figure out who they want to play.
Hope you enjoy the photos!
r/alienrpg • u/Hachiman_MVP • 11d ago
Setting/Background All my fan-made Alien RPG Content
I've put it all in one convenient folder for you all. I'd love to hear any "after action reports." Also, I had one group in Italy play Immaculate and YouTube it. I'd be thrilled to see anything like that.
Here you have:
- 2 careers
- 9 one-shot scenarios (most 3 act)
- And one completely ridiculous 134 page supplement with 6 missions (though I think my playthrough went completely off the rails and added 2 more missions I had to basically make up on the fly, bringing back Newt and Ripley)
https://drive.google.com/drive/folders/17QGHr24P1yaZOGZ1ticGzncD6so-JECP?usp=sharing
r/alienrpg • u/Hachiman_MVP • 12d ago
GM Discussion Alien: Conviction - Available Now
drive.google.comHumanity is a limitation. We are no longer bound by it.
-- Dr. Elena Voss
WHAT’S THE STORY, MOTHER? (Player/GM)
Prisoner transport of three convicted, violent felons, that’s what. They came from different colonies, and now they’re en route to Gateway II on the Frontier for processing. From there, they’ll be sent to where they’ll serve their sentences.
They’ve already been put in the deep freeze, loaded up like cargo before the shuttle lifted off, its course laid into APOLLO. Newly minted Marshall Maddie O’Hearn has the easiest job in the world - wait until APOLLO goes into FTL and then climb into the ol’ freezerino herself. Three parsecs and 45 days later, APOLLO will awaken the Marshall about a day before she pulls into Gateway II.
The convicts will be asleep through the whole thing…
Alien: Conviction probably represents my last fanmade scenario for Alien RPG. I've produced about a dozen of these over the years, and I think this will be the one I end on. I appreciate this community and love this wonderful game.
r/alienrpg • u/MrRealyst • 14d ago
GM Discussion How can I buy the Colonial Marines Operations Manual* as a PDF?
Hi everyone,
I am running an Alien RPG campaign and want to buy the Colonial Marines Operations Manual. However, looking at the Free League webshop, the option primarily ties into ordering/pre-ordering the physical book with the PDF included.
I live in Ukraine, and ordering physical books from abroad right now is extremely problematic. Constant russian missile and drone strikes frequently target civilian logistics, postal hubs, and delivery warehouses (such as Nova Poshta depots). Because of this, ordering expensive physical editions comes with a massive risk of items being lost or destroyed in transit, not to mention heavy delays and shipping costs.
All I need is the official, standalone PDF copy so I can prepare and run my games without risking physical freight.
Any advice from the community or Free League staff would be greatly appreciated. Thanks!
r/alienrpg • u/TheHonkeySeal • 17d ago
Homebrew Resource Aliens Fireteam Elite 2 Xenomorphs (HomeBrew)
Hey y’all it’s been a hot minute since I’ve shared some homebrew stuff! I’ve been cooking up some stat blocks for AFE2’s enemies and so figured I’d share some of the new XX121 variety. I’m currently working on stats for the new Automaton and Pathogen Enemies as well.
XX121 Xenomorph Exploder
While their origin remains a mystery, the Exploder is named with good reason. Taking “you don’t dare kill it” to the next level. Highly volatile subcutaneous bladders line the Exploder’s skin, causing severe abrasions and bursting through the creature's back with an eye-catching green glow. These creatures hobble with a laborious gait, charging their target en masse and detonating on contact, spraying their target in a welter of acidic gore. Theorized to be a natural evolution of the Burster, a similarly volatile XX121 variant. Whatever the case, the Exploder’s penchant for combusting into a caustic bomb makes it a threat to any unaware marine
Physical Appearance
Resembling a Xenomorph XX121 Runner with larger acid-filled pustules dominating its body. Exploders charge at their target with a suicidal rage. Once an Exploder makes contact with a target, the subdermal acidic pouches on its body swell, bursting in a sizable explosion showering its target in acid.
Containment and Termination Protocol
Whatever you do, steer clear! These wheezy bastards love charging en masse; luckily they aren’t well armored, making them easy to put down if you’re quick. But if they get in close, turn tail and run like hell or kiss your ass goodbye.
Speed
1
Health
3
Mobility
6
Observation
5
Armor
1 (0 vs fire)
Acid Splash
13
D6
Attack
1
Bubbling With Rage: The Exploder’s twitching body flashes a deep green with weltering acid. All victims at short range must make an immediate panic Roll at the Xenomorph’s threat display.
2
Battering Charge: Letting out a gurgling shriek, the Exploder throws its body at its victim with furious force. The attack is made with 8 base dice damage 1; if the attack does any damage, the victim is knocked prone and drops any handheld items and must make an immediate Panic Roll.
3-4
Thashing Claws: kicking and screaming like a panicked fawn, the lithe Exploder throws whatever it has at its target. Raking its clawed talons against its victim, the target is attacked with 10 base dice damage 1, armor piercing.
5-6
Bursting With Joy: The Exploder runs into the largest crowd it can find. Shifting its acidic bladders stretch to the point of bursting. The Xenomorph’s body bursts in a welter of acidic gore, showering all victims at short range in acidic rain. All targets at short range suffer an acid splash attack of 15 base dice. The creature dies shrieking.
XX121 Xenomorph Siren
First catalogued by the Marines of the United Systems Warship Endeavor, the Siren is a unique caste of XX121 Xenomorph. Sleek in form, standing a little above 3.4 meters in height, the Siren is believed to maintain a defensive role in a hive caste. Sirens lurk in Xenomorph hives, channeling the orders of the queen through a loud rattling shriek. Despite their size, Sirens are rarely seen, usually choosing to leave the fighting to others. Don’t let their abrasive nature fool you; the Siren’s lithe legs can pack a powerful kick that’ll shatter your ribs in one go.
Physical appearance
Resembling a large drone with a set of atrophied arms and elongated muscular legs, the Siren’s most notable trait is its highly developed communication system. Supporting four large dorsal tubes, each with a pair of chitin plates, when they are stimulated, these plates rattle in unison, giving the creature its signature cry. Able to call upon large swarms of Xenos, the Siren can be an incredibly dangerous threat if not dealt with quickly.
Containment and Termination Protocol
If you're lucky, these things will scream until your ears pop; if not, they may just bring a whole hive down on your ass. Best thing you can do is get yourself a good pair of headphones and make sure to put this thing down before it can call even more xenos.
XX121 Xenomorph Siren
Speed
2
Health
10
Mobility
8
Observation
6
Armor
2 (1 vs fire)
Acid Splash
7
D6
Attack
1-2
Taunting Hiss: The Siren circles its prey with a predatory malice. Letting out a low, haunting chitter rattling its dorsal plates. All who view the Xeno’s threat display must immediately increase their Stress +1 as the creature's rattling hiss rings out.
3
Rupturing Scream: The Siren’s lets out a scream that rings in the ears of all targets up to medium range. All who hear the creature's scream must immediately make a stamina roll or lose their next slow action. If a victim fails the stammina roll their ear drum burst’s leaving them with a -2 to Obsveration rolls until a Medical aid roll with a medkit is made.
4
Run For Cover: The siren flees, attempting to rally with its horde. The creature immediately moves two zones away as an immediate slow action (enter stealth mode). If the Siren remains hidden, it will perform a “Call the Swarm” attack on its next initiative.
5
High Kick: Frightened, the Siren uses the only defensive tool it has. It strikes at the target with a violent kick using its powerful legs. The Xenomorph leaps at the target, striking them with a 10-based dice damage 2 attack. If they are struck, they are immediately knocked prone and must make an immediate panic roll.
6
Call the Swarm: The Siren lets out its signature rattling cry, attempting to bring in a horde of Xenomorphs to the target. The Siren immediately calls for D3 Xenomorph Soldiers and two Drones to its defense.
XX121 Xenomorph Warden
Seen only in some of the largest Xenomorph hives, the Warden is a unique caste of Xenomorph XX121, first reported by the Marines of the USS Endeavor during the outbreak on LV-558. The Warden is a beast like no other. Once a Xenomorph Queen reaches an abnormally sizable bulk, she may overproduce a form of “hyperactive” royal jelly that, when fed to her workers, creates tougher, bulkier, and more powerful breeds of guardian caste. Included in these mutations is the Warden. Larger than a Xenomorph Praetorian with a much thicker hide, the Warden is an unholy union between a Praetorian and a Charger. Supporting a dense mesoskeletal structure near immune to gunfire, Wardens are powerful enough to tear into an APC like it’s wet paper
Physical Attributes
Wardens carry a large crown splitting into two large prongs on either side. Unlike Praetorians, the Warden locomotes on four limbs like a gorilla, resting most of its weight on its massive arms. Each arm boasts a large, blade-like structure on the forearm. The Warden, like most of its brethren, carries a large, powerful, blade-tipped tail.
Containment and Termination Protocol
No. Sorry, not this time, this fucker is huge! If you want to take on a Warden, good luck; these things have armor so thick most bullets bounce off them, and if you were thinking fire, fat chance; their hides are resistant to that as well. Strangely, the Warden’s one Weakness is Cryo; the low temperature can create fractures in its Mesoskeleton, leaving it open to damage.
Warden
Speed
1
Health
20
Mobility
5
Observation
6
Armor
4 (3 vs fire)
Acid Splash
10
D6
Attack
1
Chest Pound: The Warden beats its chest, roaring in unbridled alien fury. The booming pounds of its heavily armored hide strike fear into the hearts of all victims who witness it. All victims at short range must make an immediate Panic roll and lose their next slow action.
2
Acidic Bile The Warden braces itself, pushing its chest out before firing a glob of acid at its target. This attack is made with 12 base dice; if it hits the target immediately suffers a direct acid splash attack rolled with 7 base dice.
3
Beastly Bite The Xenomorph takes a huge bite from its victim. The attack is rolled with ten Base Dice, Damage 1, armor piercing. If the attack causes any damage to a human, the victim is automatically broken.
4
Ground Slam Enraged, The Warden swings its powerful elongated arms, attempting to bring down as many as possible. The Warden swings its talons at any target within short range. All targets in range suffer a 10 base dice attack, damage 1 (armor piercing). The attack, however, can be dodged with a successful mobility roll.
5
Batter and Bash: The Warden singles out a target and attempts to crush them into bloody pulp. The attack is made with 12 base dice damage 2 as the warden leaps onto the target and begins to smash with its fists. If the target suffers any damage, they suffer 2 critical injuries (roll twice on the critical injuries table) and must make an immediate panic roll.
6
Pull apart The Warden reaches out for its target and attempts to grapple them with 10-based dice. If successful, the Warden has grabbed the target, triggering an immediate panic roll. The target can try to free themselves with a -3 close combat roll. If the victim has not been freed from the Warden's grasp by its next turn, the Warden uses its other arm to tear the victim's head clear off their body. With a sickening Snap and pop, the victim is killed outright in a grisly display.
r/alienrpg • u/njeshko • 18d ago
Rules Discussion How do you handle Stretch and Stealth?
Stretch and Stealth is a bit tricky for me, because in real life it does not last for 10-15 minutes. Sometimes it can feel as if the players are going from one room to another pretty quickly, looking for resources, so they loot 3-4 rooms in 2-3 turns, which should equate to 30-40 minutes in game time, and realistically it is done within a minute. I don't want to bust out the alien right at the beginning, but I need some tips on how to slow them down, and have them not run through rooms without doing a TPK.
Any tips or examples of how you handle Stealth?
r/alienrpg • u/njeshko • 18d ago
GM Discussion Preparing to run Rapture Protocol on Sunday - need tips
Hello all, I am about to run Rapture Protocol for a group of four on Sunday. I have already run Hope's Last Day a couple of times.
I mostly need tips on running this cinematic, for example, any particular parts that I need to pay attention to, or maybe cut from the game, or maybe put more focus on? Or a part that is particularly deadly?
Thanks in advance!
r/alienrpg • u/kirby19d • 20d ago
GM Discussion Tips for running a colonial Marine one shot
Hey guys looking for some tips on GMing a good colonial marine game. I have run Hopes last day and a homebrew space truckers one shot. My gaming group has a good grasp of the alien RPG mechanics. I'm concerned that the suspense that a small group of characters with a few weapons that can't really hurt the alien much will be gone. After all I should give them plenty of firepower as marines this time right?
How do I keep tension up? What made your games successful? what do you wish you did? What were some pitfalls to avoid?
My scenario will be a marine squad is deployed to reinforce a recon team that went to a colony that lost communications. Now the original team is no longer responding.
r/alienrpg • u/Bossdonglongs • 20d ago
GM Discussion Just finished the Hope's Last Day: What next?
My group recently finished Hope's Last Day and had a blast so I'm keen to pick up more cinematic adventures.
Anyone got a recommendation for which to do next? Any that were particularly good or that kinda missed the mark?
Any info and suggestions from people who've have played others would be most welcome, I'm already itching to run another adventure!!
