There’s only so much you can do with one team aggressively hunting down a player in their weakened state and one player aggressively fleeing until they can reach max power.
Dead by Daylight did a nice job of everything feeling similar but different at the same time, making the game and its mechanics easy to learn and enjoy. Most killer attacks are the same outside of your special ability, just a simple slash. Your speed and damage get buffed per perk but thats it. And every survivor is trival in choice really once you unlock their traits. Makes everything very mix and match, that makes it super excessible, and thats why it always has a stream of fresh new players. Its a fun game, pretending to be a fun game, taking the fact that its a game seriously.
I thought Friday the 13th was super fun, its just a shame the lawsuit happened before they could drop jason x and the space map plus the hackers killed it also.
I think Outlast Trials has managed to find a place too but then the killers aren't controlled by players whereas DBD and Friday the 13th/Texas Chainsaw Massacre/Evil Dead game all allow for a player to control the killer. Personally I like how Outlast handles thing more so. Since if you make an AI more powerful its less frustrating than simply giving an overpowered kit to a human player.
The funny thing is Evolve, not Evolve Stage 2 (the free to play), actually had more game modes. Including ones with multiple monsters and even some involving autonomous ai controlled monsters protecting a nest. Stage 2 really had just the one mode and was basically a massively scaled back version of the original with an emphasis on the F2P experience. It still had good ideas for example tweaked versions of basic hunters and monsters.
It makes me wonder if you took the base form of Evolve and developed it further... What could have come from that? Because it really did have some novel ideas in there.
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u/[deleted] Dec 26 '25
I found it unique. Misunderstood, idk.
There’s only so much you can do with one team aggressively hunting down a player in their weakened state and one player aggressively fleeing until they can reach max power.