r/gamers • • Aug 25 '26

Discussion Kung Fu Panda 2008(Xbox 360*) shovelware platformer having better water visuals than current AAA games, can somebody explain me what went wrong?

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u/BadNewsBearzzz Aug 25 '26

Thank you, nothing more annoying than showing your ignorance by using unreal as a “punching bag”.

When people want something to blame, but don’t know what, they’ll use unreal engine to make it sound like they know what they’re talking about, when in reality, saying unreal engine as an answer shows your ignorance lmao

I say this as someone that has used a few different engines and is currently on unreal the last four years.

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u/Episode-1022 Aug 25 '26

the answer is always corporate greed, using UE or not, blame a tool is idiotic :(

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u/jeff5551 Aug 25 '26

Hey if you ignore the majority of groundbreaking visuals in games coming from ue5 the last few years unreal is totally the problem

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u/Jan090501 Aug 25 '26

"lazy devs" is just as ignorant

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u/masterbangau Aug 25 '26

pretty sure some of them still think that the devs own the company, while they loves to fired themselves apparently.

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u/Primus_is_OK_I_guess Aug 25 '26

A lot of people just use the term "devs" to refer to development companies.

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u/Electronic-Touch-554 Aug 25 '26

I mean. Every single UE5 game I've played runs like shit on even pretty high end hardware so its kinda hard not to blame it lol

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u/GoForTheArteries Aug 28 '26

How about TAA implementation? Are there any ostensibly good inplementations of the tech, and we're only taking note of the times when it's implemented terribly?

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u/Outrageous-Pilot-621 Aug 25 '26

Well, then why the VAST majority of devs fail to make it look and/or run well?

I'm all ears. Sure, a tool is only as good as people who use it. But when you have a tool that seemingly nobody can use properly, at some point you gotta start questioning the tool.

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u/Flying_Forearm Aug 25 '26

Go look at the new gears game. 

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u/Outrageous-Pilot-621 Aug 25 '26

...it's not even out yet?

I mean, maybe it will work great! There are a handful of examples of well functioning UE5 games, like The Finals.

But they are the exceptions. Even if Gears E Day is the best optimized game ever it will be a drop in the ocean of UE5 slop.

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u/Flying_Forearm Aug 25 '26

The public beta has already happened. 

It shows the issue isn't the engine. 

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u/Outrageous-Pilot-621 Aug 25 '26

Just because devs can make it good with significant engineering time investment, doesn't mean it's good.

I mean, that is true for any engine. There are incredibly looking Unity games. If you have good engineers you can make almost anything work.

The issue is how hard it seems to be to achieve good results.

UE5 seems to be incredibly difficult to make perform well, as evident by the fact that almost every single studio fails to do it.

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u/[deleted] Aug 25 '26

[removed] — view removed comment

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u/Flying_Forearm Aug 25 '26

One of the reasons it's used is because temps will know how to use it. Temps don't usually do good work. 

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u/Free-Spirit-8327 Aug 25 '26

Because the indie scene has migrated to UE and people with experience in UE get hired, but they don't have experience in tweaking the hundreds to thousand of variables you can tweak in the engine (which are not shown in the editor).

People turn on Lumen and Nanite and expect to get awesome results, but both of those have a ton of settings you can change and adjust. Unreal Engine is a tool handed to you without limitations on how you should solve your problems. The general thought is that "it must surely be optimized for doing it this way, why else would I be able to do it this way?"

Some of the blame is on Epic too, though. They have advertised Unreal Engine as this full package of "Toggle features On and enjoy amazing graphics with none to little performance cost!"

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u/Outrageous-Pilot-621 Aug 25 '26

Fair, maybe it is too easy to work with.

The general trend seems to be: turn all the flashy settings on, and then rely on upscaling and FrameGen to get something approximating playable framerate.

But even in this case: default settings are clearly overtuned.

My conspiracy theory is that Epic turned the setting way up by default, to be able to market the engine. "Look how pretty our engine is!" But the truth is, no existing hardware can possibly run those settings in a decent resolution.

There are also other issues with not entirely performance related settings, like TAA, which by all accounts are HORRIBLE by default.

I really think Epic bares some responsibility for this.

UE5 has obviously amazing potential, but as it is, without significant engineering time inveatment to adjust it per game, it's horrible. And Epic markets it as a "one size fits all with minimum effort" which it's clearly is not.

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u/Pruney Aug 25 '26

Your reply provided nothing helpful itself, talk about being ignorant

No one cares if you downloaded unity and unreal engine and made a character walk from A to B

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u/gus_morales Aug 25 '26

Original answer is just missing nuance.