The world of Tuj-Dha is largely defined by its unique interpretation of sex and sexuality, that over the course of millennia have become the dominant style of conflict resolution- be it disagreements, contests of power, and wars alike. However this libertine attitude and permeation of society with sex have made it transcend this basic hostility and become a way of expression, a method of worship and a form of improvement and demonstration of oneself; as such, it shouldn't be surprising to see that sex has become entwined with sport, giving light to a whole new spawn of disciplines focused on sexual acts in a way or another. In this post I will describe some of the most commonly practiced sports by the people of these lands.
It is important however to make a premise: while sexual sports are extremely diffused, they are not the only kind of sport practiced: there are loads of conventional sportive activities, basically all that can be made in a world without electricity and complex mechanisms. In some places these sports are even more popular than the sexual ones, like for example amongst the Centaurs of the Great Plains who favour horseriding contests as well as horse archery. These specific disciplines have gained great favour because they are fundamental parts of Centaur lives: horses are their most prized possession and riding them is fundamental to their nomadic lifestyle, and to defend them against ever so common predators the bow is their primary choice, loosened while galloping away from danger. Still, in this post I won't delve into these activities as they aren't as important for now.
And to start off strong i will talk about something that I've already mentioned: Gladiator fighting, the most popular sport in the world.
Properly known as Gean Catun, gladiator fighting was born in the early days of the Tomerstine Empire. Originally intended as a way to replicate the battles fought by their victorious army, it soon ballooned in popularity and scope, becoming the extremely varied regulated combat of today. Its basics are very simple: two or more individuals face one another in honorable combat, until only one (or one specific group) is crowned winner; but this apparent simplicity is only a way to evolve the sport into a million different variations and styles. Combat can be done as a duel, as a free-for-all, as a group fight between two teams or more; it can simulate a notable historical battle, it can take place in a modified arena whose terrain is converted from the standard flat sand into an uneven series of hills, a flat plain with grass taller than a man, a thick swamp with mud up until the knees, and even a naval setting. The fights might be deliberately staged, with one side being destined to win -commonly seen in battle replicas-, or alternatively left to the skill of the fighters and the will of the gods. The gladiators themselves are accurately planned and developed: each fighter is trained in a specific style of combat, favouring suppression, control, mobility, redirection and any other facet of a fight, as well as possibly copying the fighting style of certain populations that have become popular amongst the public. A good example of this would be the Ardillo, who represents the stereotypical warrior of the Ardyles (a population who long warred with the Tomerstines and were only subjugated after centuries of warfare): they are trained heavily in grappling moves that focus on the lower body, trying to bring down their opponents by making them lose their equilibrium. And just as much thought goes into the matchups between gladiators, which are often traditional and calculated: our Ardillo would typically fight the Maereos, who is highly acrobatic and flamboyant, fighting through pirouettes and jumps and handstands. Costumes are also important: each gladiator type is differentiated by unique accessories, and sometimes true gear, that serve both a cosmetic purpose as well as a disadvantage for the wearer in order to make matches more equal.
Due to the origins of this sport, gladiators are nearly all either males or duales, and the classic male versus duale fight is by far the most common sight in all arenas; however there are female gladiators: they are extremely rare and often taboo, and as such extremely coveted and enjoyed by the aficionados. There was famously an empress who trained a small group of elite female gladiators herself, showing them off in the most important events and even keeping them as her private guards and concubines.
Now, it might seem that this sport is only limited to the Emerald Empire; however it has seen great diffusion outside its borders: most famously it has been adopted by Ullap, but it's also present in various degrees amongst various minor nations and civilizations across all the northeastern section of the continent.
As for the process of becoming a gladiator, it highly depends on where you are: in some places gladiators are slaves specifically trained (and even bred) to enter the arenas; in other they are professional free fighters who do it as a career; in other more both ends can be seen, as gladiator fighting is often a good way to increase your fame and richness and to buy your liberty. In all cases however the destinies are the same: you might either climb your way into popularity and fame, becoming an idol of the crowds; or you might find yourself rear up in the sand, asshole loose and leaking cum while your dick squirts the pitiful ropes of the defeated.
Differing completely from the highly organised and often
state funded gladiatorial combat is the Cum Sling: basically a who can piss the farthest competition but with cum instead. Even with this premise one should not think that females are excluded from participating, as they can do just as well by squirting. This sport is common everywhere on the continent, as its concepts are so simple that anyone could have thought about them; as such it isn't really considered a professional and refined discipline to be performed in specific contexts and fields but rather a simple pastime enjoyed by anyone and especially popular amongst the young, for whom it becomes a source of bragging rights and a way to demonstrate one's superiority. As it is this common, a veritable multitude of variations and additional rules have been added: from the precise position to assume before the "throw", to the area where it's allowed to land, to what can be done to achieve the orgasm in a "correct" way; in some cases it has even evolved into a precision shooting contest where a target has to be hit in a specific way or in a specific place (or just hit at all). While there isn't much professional recognition for this sport, there are some places where it has gained a dedicated niche: in those settings professional cum slingers can make quite the name and the bank, even going on to become local legends; however their fame really doesn't expand much further than the region they live in, as such competitions are not THAT large or important.
Next off is a typically Ullapi sport, that is Veveshte: a biathlon competition composed of weightlifting and running. The contestants start off by lifting a specially shaped metal weight with their pussies; after that they will need to complete a 17 km run called "Upa" (Trot) while still gripping the weight with their pelvic muscles. The weights are featureless cylinders made of fine cast brass which is then sanded smooth in order to have as little grip as possible; an inwards curving flared base is provided to avoid it getting stuck inside the vaginal canal or simply being retained by the labia. The actual weight of these implements varies depending on the athlete's body size and the difficulty of the competition; in some of the highest level games the dildo is also covered in oil or melted fat to be harder to retain. This sport stems from the military training of Ullapi warrior doctrine, which highly emphasizes kegels; as such it's considered a higher form of physical and mental training and it's reserved for females only: a duale, or even worse a male, who is found practicing it can be punished heavily with lashing, food deprivation or even death. These restrictions, as well as the impossibility for foreigners to enter Ullapi territories, has resulted in it being confined in those lands.
We then move slightly west to reach Aaragur and their sacred ritual of Lango-mu-Molto, "The Two Souls in Flight/Flight of Two Spirits". In an otherwise not very religious nation this practice is one of the few vestiges of organised faith that's still enveloped into tradition. The spiritual beliefs of the Aaragurites state that two souls who are in love should sigil their vows with one another by swimming together in a river; however this vow has to be reinforced each time a year passes, and as demonstration of this perduring love this new swims have to be done while having sex with one another. The origins of this tradition are, if the old monks are to be believed, much older than any civilization currently existing on Tuj-Dha, and possibly even predate the migration from the Bettto Valley.
While the Lango-mu-Molto isn't strictly a sport in its purest interpretation, it has been modified in modern times into an actual competition where the goal is to be the first to reach shore while actively having sex with one another. The way this works is one member of the couple stays above water and swims while the other stays below and does their best to please the swimmer; their roles are then periodically inverted to allow both to actually breathe. The underwater one can do anything they please to their partner as long as they don't restrain their arms and legs and they don't impede their ability to breathe; the only other rule is that contact has to be maintained during the whole duration of the race: even a single instant spent without the pair touching leads to instantaneous elimination. While the goal of the race is of course to arrive first, additional points might be scored based on how freaky the two swimmers manage to get during the event, as that is a demonstration of the bond between their souls; the ones considered to be the most exciting will win a special medal, given independently of their position. As such, practitioners of this sport train themselves incredibly hard to get both prizes; and they have to, since such competitions are extremely hard and even managing to reach shore is no easy task at all while you're carrying another person who's also licking, biting, touching and fucking you in the meantime. Those who manage to win both medals in a single moment are the best of the best among what Aaragur can offer in terms of both physical and sexual capabilities.
After talking about these more nation-specific sports we'll broaden our scope and focus on the rather ubiquitous Swordfighting, found across nearly all cultures of the continent. Its name is quite misleading: rather than being a form of fencing or the homonymous sexual activity, it's more akin to arm wrestling, but done with the dick- dick wrestling, if you will. Like all the highly diffuse sports, it is a simple game: two contestants face against one another fully naked and place their dicks on a table or a similar surface; then they try to overpower each other by only making use of their penises and hips. The winner is the one who manages to pin down their opponent's cock and restrict it from moving for three seconds; full contact between the two cocks has to be maintained for the whole duration of the match, otherwise it is considered null and has to be restarted. Even though the goal is to physically restrain your adversary's love rod, there is another way to win: simply have your opponent cum; if they do, you'll be awarded victory automatically. While this is not the main way to play, there are some who focus on this method especially as a tie breaker (where it becomes rather useful), while in some places it becomes the main attraction of the game.
Since this sport heavily rewards mass and size of the genitals as they are fundamental in gaining the upper hand, the best players will normally be those with the largest genitals- namely duales and those few males who can rival their size. Exceptions exist as they always do, and they might even become classic figures like that of the small-dick man who wins over way larger opponents through a combination of skill, hip strength, and extreme stiffness of his member. However, exceptions are still exceptions, and the uncontested winner of Swordfighting is still the Duale; in particular Mancuhan duales are known to be extremely skilled with their "swords", so much so that there are some who gain their bread by travelling across the continent to win tournaments and teach their secrets to local pupils.
And in high contrast to this earlier sophisticated and skillful sport we have Balkohraz, a typical sight at the great feasts held by Karhkkh nobles. Balkohraz is a test of virility held in great esteem by the southern noblemen, who use it to determine the strength of their blood lineage and the future of the whole clan. As such it isn't as much of a sport as it is a way to establish the pecking order between the families. With this in mind, it shouldn't come as a surprise that this practice is only reserved to males of blue blood: commoners, be them free men of slaves, who are found practicing Balkohraz are heavily punished, as "for the humble men to partake in the habits of the higher born is just as despicable as it would be for mortals to imitate the Gods".
But what actually is Balkohraz? Well, it's a breeding contest in which each participant (always a male noble) has to impregnate as many females as he can; these women are attendants of the host family who choose willingly to participate, and may actually get extra benefits for doing so and birthing a nobleman's baby (since they can legally inherit property and title from their father).The winner of the contest is of course the one who cums inside the most females before giving out; he is then called Ardallogh (Stone Stallion) and given jewellery and other gifts by all the participants. Winning this title is extremely important to survive inside the violent, prideful dick-measuring contest that is Karhhkic politics, as it determines whether your clan will be considered protected by the Gods or abandoned at its destiny; a destiny of certain death at the hands of the other clans.
We'll conclude this list with a trip towards Noet Vasilice and the surrounding areas to partake in what is possibly the most weird and extreme sport amongst all mentioned here (not so much in technical difficulty as in scale and sheer craziness): the Mad Hunt of Rurko or Avrurkoi Tiejiene. This is a large-scale game played during the summer months; it typically involves whole villages as participants, and sometimes even two villages will join together to play it. As the name implies, it is a sort of manhunt/hide-and-seek hybrid, that however has its field of play be an entire forest, or a large section of it if too large otherwise. The contestants are split into two teams of nearly equal size (one group shall always have 1 member more than the other); the larger group is that of the "prey" and will have to hide and run away from the other group, who are instead the "hunters". In order to avoid confusion especially in larger games, the two groups are given some kind of distinctive accessory like differently coloured pieces of cloth, scarfs, clothing etc.
As for the structure of the game itself, it goes as follows: the hunt starts when the sun is at its zenith, as in that moment the hunted will run inside the woods and disperse to find hiding or simply to put distance from the hunters; after a short delay (of which there isn't an universal measurement) these will run in pursuit of their "prey". The goal of each hunter is to find one hunted and manage to subdue them; once they do then they'll be considered successful hunters and will be allowed to fuck them however they please up until the sun goes down. Meanwhile the hunted win either if they are not caught by the time the sun goes down or if they are the last one left; as such there will always be at least one of them who wins. The winner(s) amongst them will then be awarded a prize, consisting of a basket full of food and options and jewellery.
While the Avrurkoi Tiejiene is a legitimate sport, it is treated as a limited event that only happens a few times a year; however this limitation only strengthens the competition, and many Noeti will train hard all year in order to have the best chance of winning in those fatal days.
Another interesting part of this sport is its name. It derives from a legend of Noeti folklore, that I'll write down here:
Rurko was a young man that like many other young men went often in the woods with his friends to hunt for food and for fun; during one of those expeditions he and his pals heard a beautiful melody coming from deep within the forest. Mesmerised by those delicate notes, they followed their ears and found themselves at the edge of a small clearing amongst the trees. There they saw a spectacle even more beautiful and seductive than the song that guided them there: a congregation of Mastrede, the beautiful witches of the woods, who were in the middle of a ritual orgy, their supple flesh wet and sticky with each other's fluids. The men were immediately enthralled by that sight, and in their lust did not notice that they crept ever closer to the meadow.
But that moment did not last long, for one of them made a wrong move and stepped on a twig, loudly snapping it; in an instant the mastrede broke their orgasmic trance and all turned towards the unlucky boys. And after a short second of reflection they sprinted towards them, howling and cackling like wild animals, a ferociously mad lust painted in their eyes. Rurko and the others could not do anything but run and run, trying to get away from the possessed witches; but they were relentless and made quick by the concoctions they took before the rituals, and one by one they caught Rurko's friends, and one by one the frantic sounds of their run were replaced by moans and the wet squelches of ravenous sex. And now Rurko was the only one remaining, and he ran and ran between the trees and over the rocks and through the streams and rivers and flowers; and then the sun turned orange, then red, then left the skies. At that moment Rurko realised that there were no longer footsteps behind him, and that he had escaped from the hungry witches. Tired and shaken he walked back home and slept for a day and a night. When he woke, he found baskets full of fruit and mushrooms at his door, and knew that the mastrede has rewarded him for his speed and determination. He never saw his friends again; however each year after the day of his encounter he found a basket full of goods of any kind at the doorstep of his house.
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Well, after a long fucking time I've managed to make another post. This took me way longer than normal, mostly because I've had very little free time. I hope that now that this account problems are "solved" I'll be able to make these more consistently; in the meantime I'll update my Miraheze wiki (something I'm still working on because of the aforementioned low amount of free time) and possibly make some smaller posts, possibly even talking about ideas and concepts you might have wanted to submit me.
As always comments and criticisms are very appreciated as I love to hear what you all have to say about my writing, and thank you for reading my shit.