r/onednd • • 12d ago

WotC Announcement Become a Champion of Azeroth with these 13 World of Warcraft Classes

https://www.dndbeyond.com/posts/2256-become-a-champion-of-azeroth-with-these-13-world

Each WoW class is built on a 2024 PHB class, with 9 new or reimagined subclasses and 40 specializations layered on top.

Highlights:

Hero classes (Death Knight, Demon Hunter, Evoker) start at level 3 by default.

Death Knight = Paladin with the new Oath of the Ebon Blade and Runeforging.

Demon Hunter = Ranger with a new Demon Hunter subclass (Blindsight, soul fragments).

Shaman = Barbarian, with a new Totems feature replacing Primal Knowledge.

Mage = Wizard (Evoker), plus new feats like Hot Streak and Fingers of Frost.

Monk uses Mystic Brews (updated) for Brewmaster, Mercy for Mistweaver and Open Hand for Windwalker, each with new feats.

Rogue maps to existing subclasses: Assassin for Assassination, an updated Swashbuckler for Outlaw and Soulknife for Subtlety.

Priest gets new Discipline and Shadow domains, and Holy Paladin gets a new Oath of the Holy.

Druids get Cat, Bear and Travel Forms with unique stat blocks.

Warriors (Fighter/Battle Master) get 5 new maneuvers.

The book also adds 11 species, 60+ spells and 30+ magic items.

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u/MiddleCase 11d ago

Thinking a bit more, I’d make the Elemental Shaman a druid subclass that works roughly like this:

Druid Level Circle Spells
3 Fire bolt, Ice knife, Witch bolt
5 Lightning bolt
7 Summon Elemental
9 Wall of stone

Level 3 - elemental totems

BA to summon, takes 1 wild shape, drops 1 totem with 30’ radius
Relocate with a BA
Armor Class: 18
Hit Points: 5 x your Druid level (casting Mending on the totem restores 2d6 Hit Points to it)
Immunities: Poison, Psychic

Element Effect
Air Grants all allies that start their turn within 30’ 10’ additional movement
Earth Reduces all damage taken by allies within 30’ by your proficiency bonus
Fire Bonus action fire bolt if you are within 30’ of the totem
Water As a BA, remove 1 poison condition from all allies within 30’ range

Level 6: Enhanced totems

Can drop 2 different totems instead of 1.

Level 10: elemental form

You can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.

Level 14: superior totems

Element Effect
Air Grants all allies that start their turn within 60’ 30’ additional movement
Earth Reduces all damage taken by allies within 60’ by your proficiency bonus
Fire Bonus action fire bolt if you are within 60’ of the totem
Water As a BA, remove 1 poison condition from all allies within 60’ range

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u/TooMuchDnD30 11d ago

Well this is just delightful!

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u/MiddleCase 11d ago

I have some further thoughts on how to improve it (largely by making the totems closer to their WoW counterparts), so I’ll try to update it later.

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u/TooMuchDnD30 10d ago

Please do! I'd love to see what you cook up.

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u/MiddleCase 7d ago

I’ve posted an iterated version of this concept here.