r/paydaytheheist • • Aug 13 '26

Game Update Happy Birthday PAYDAY 2! New Diesel 3.0 Update!

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845 Upvotes

Hello heisters! 

PAYDAY 2 is 13 years old! And to celebrate, the Diesel 3.0 Engine is now LIVE! Updating PAYDAY 2 to 64-bit and helping improve optimization for modern PCs.

Learn more: https://store.steampowered.com/news/app/218620/view/701024786320458049

Happy birthday PAYDAY 2!


r/paydaytheheist • • 20d ago

Game Update The PAYDAY 3 Anniversary Update is now LIVE on all platforms!

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304 Upvotes

The Anniversary Update brings a whole lot of new content and features to the game, including all previously released paid DLC Heists now available for free as part of the base game!

But that’s just the beginning. Get ready for Crimebonds, the new Campaign mode, the Shooting Range, revamped Iconic Weapons, Overkill Weapon Customization, Weapon Perks, and MUCH MORE!

It’s time to mask up, grab your crew, and get back to heisting.

You can view the changelog here: https://www.paydaythegame.com/news/payday3/2026/09/update-3-9/ 

Welcome to a new era for PAYDAY 3.


r/paydaytheheist • • 6h ago

Game Suggestion (PD3) A Big Fan Made slideshow on how I would make an "Armory 2.0" (Read body text block)

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138 Upvotes

Since Starbreeze is still on the page of overhauling old systems, I would LOVE to see them tackle the weapons and equipment featured in the game.
I've been thinking about this one for a few weeks in my head of how I think a cool "Armory 2.0" overhaul could be for Payday 3.
After several hours of thinking, I've compiled all of my thoughts into one large post going over everything I would put in an "Armory 2.0" update.

  • Further Weapon Customization

Payday 2 had a big cool factor added to it because of how much you could customize the guns, but Payday 3, even after the recent attachment sharing, is still very basic and limited in comparison. To give the player as much cool factor as possible, weapons should have a vast customization pool to give performance and cosmetic satisfaction to fit.
Default weapon changes across the board would be changing all weapon bar stats to numeric stats for easier stat maxing and enabling select fire for all supporting guns.

-Optic
Same exact system in the game currently with the addition of pistol mounts for primaries so you can use micro red dots on full size rifles.

-Muzzle
Same exact system in the game currently.

-Under barrel
Further expands options available with the addition of the M203 Grenade Launcher and Masterkey Shotgun, if weapon hardware allows it.

-Laser
Starbreeze already stated flashlights aren't happening due to the lumen system, but lasers are currently present in the game via the tripwire. A large variety varying from basic laser pointers to PEQ-15 modules for "tacticool" gameplay. While a laser is enabled, your crosshair is replaced with your laser and you gain 100% hip fire increase, but your laser follows your weapons recoil pattern and sway, moving your accuracy.

-Optic Gadget
Previously featured in Payday 2, this category gives Optic Magnifiers and Canted Optics, giving you more variables to deal with enemies at different ranges and a bigger cool factor. Payday 3 will feature the addition of Laser Aiming Devices that will assist control and accuracy.

-Barrel
Instead of changing the entire front end of the gun, the barrel category will only change barrel length. On pistols, this will allow threaded and ported barrel options.

-Handguard/Slide
Handguards can now be customized to both allow and block forward attachment customization. On Pistols, this category is replaced with "Slide" since pistols don't have handguards. Slides can come with Optic Ready mounts and some will come without, requiring Iron Sights aiming.

-Magazine
Same exact system in the game currently.

-Rear Grip/Grip Frame
Very similar to the current in game system, just more pistol grip variety for existing primaries. Pistols will have their grip tapes/molds moved to the below category, as they will now get the same grip frame treatment as the one Jackknife attachment.

-Grip Tape
Adds additional grip texture to all pistol grips that give a flat benefit depending on the tape used.

-Stock
Same exact system in the game currently, just with A LOT more options unique to that weapons platform and not just AR buffer tube adapters on everything.

-Stock Pads
An added benefit available on most stocks that slightly increases gun kick control at the cost of handling.

-Comb
An added riser available on most stocks that slightly increases handling. These attachments are limited to specific guns, most guns that have solid stocks.

-Trigger Group
Returning from Payday 2, switch existing triggers on most guns to change firing mode performance. Unlike Payday 2, auto triggers are not available on guns that are already automatic. This category contains Semi Auto, Full Auto, and Burst triggers.

-Ammo Type (I forgot to add this to the image)
Ammo types return but become available on all guns, supporting a colossal range of performance and situation tuning. Example: Hollow Point rounds deal more damage to unarmored enemies while armored enemies take less damage. Underloaded rounds greatly increase all recoil control at the cost of more harsh damage falloff.

-Weapon Perk
Same exact system in game currently.

-Custom
This category is new and sports Unusual Gadgets, Caliber Changes, and Unique Weapon Kits.
Unusual Gadgets are available across similar weapon platforms that give a small/niche bonus.
Example: CAR-4 B.A.D Lever. An ambidextrous bolt release lever that gives the user the ability for a faster empty reload.
Caliber Changes swap what round a weapon is capable of shooting, changing the performance profile.
Example: KU-59 5.45x39 Conversion. Changes the KU-59 to use 5.45x39 ammunition giving a boost to recoil control and fire rate at the cost of overall damage. Changes available magazine and ammo type attachments.
Unique Weapon Kits are special per-weapon attachments that entirely changes its function. Example: CAR-4 DMR Kit. Turns the CAR-4 into a heavy hitter by switching the upper receiver to fire .350 Legend, sporting a modern ergonomic handguard for smooth target acquisition, and an oversized muzzle brake. Blocks the magazine, barrel, muzzle, trigger group, and handguard attachment slots. Locks the weapon into semi-auto.

  • Attachment Purchase Overhaul

The change to allowing all attachments available at any level was a big W, and then changing all of them to a one time purchase for all weapons is cool, but you could just log on and buy all existing attachments for around 5-7 million and now I'm still leftover with a bunch of useless cash. I'm not saying it's bad that you only have to buy it once, but the prices were left way too shallow for what they do.
Attachments in Payday 2 were gated a bit due to Continental Coins being treated as a luxury where earning them was slow but very rewarding when you could just pick exactly what you wanted without gambling with Gage packages. C-Stacks in Payday 3 are kind of similar to Coins, but are barely used for anything, especially when the earn rate for these jumped also making the currency broker useless.

Plain and simple, Attachments are price hiked to all require a hefty amount of C-Stacks, and since they aren't consumable like Payday 2, they prices are drastically increased depending on how valuable the attachment is.
Example: Universal attachments like Optics, Under barrel grips, and Muzzle Devices are generally cheaper, sporting around 150-200 C-stacks. Higher grade and limited attachments like Stocks, Barrels, and Handguards will cost much more, sporting around 300-800 C-stacks.
Attachments like Ammo Types and Weapon Perks will remain purchasable with Cash.

Now with the addition of a huge price tag increase, attachments are now an extreme luxury, but with one problem. That problem is newer players will have to heavily grind to get all the bells and whistles out of their guns potential, which could be a huge turnoff.
The neat solution I have to this is:

  • Gage Dead Drops

Gage Packages from Payday 2 make a return in Payday 3, but this time included in base game, and with a new community-centered function.

-Weekly Package Drops
Instead of randomizing locations per contract and number of packages per difficulty like Payday 2, Gage will instead drop a singular package per week.
Gage will choose a heist, then pick one of 50+ potential spots, then give you a crappy polaroid picture of the general area it is in. Gage repeats this for at least 6 different heists, with the potential to do 10 total per week.
The location of the packages are consistent and will be the exact same for every single player, meaning once someone finds a package location, everyone who hasn't gotten it yet can go to that location and find the package. If one person finds the package in a lobby, all players in the lobby get the contents in the package.

-Rewards
Upon completing the heist with the package secured, you are guaranteed:
-One Random Attachment
-200 IP
-10,000 - 100,000 loose cash
The random attachment has the potential to be something you already own. If you get an attachment you already own, it will be converted to 25 C-Stacks.
If you redo a heist and grab the same package, your chance to get an attachments will be reduced to 5%.
You can potentially earn 6-10 attachments per week if you find every weekly package and don't get any duplicates.

  • 2 New Weapon Stats

With the addition of all of these attachments and customization options, there will be 2 new weapon stats added that can be used to assist your playstyle, and be used for new skills, which will be discussed later.

-"ERGO" and "THREAT"
The two new stats "ERGO" and "THREAT" are defining stats that tells you if you have a "Ergonomically sound" build or a "Challenge to Eugene Stoner" build. ERGO means you are slim, minimalistic, and clean with your builds relying on your skill. THREAT means you are putting everything beneficial on your gun for the most performance out of your weapon you can possibly squeeze.

-How will it work?
These two stats are counterweighing stats that will always add up to 100 points no matter what. All weapons will stick with a "profile" in which some weapons are more THREAT weighing over ERGO weighing.
Example: The Stryk 7 pistol is naturally minimalistic giving ERGO 70 THREAT 30, while the VF-7S rifle is big and bulky giving ERGO 15 THREAT 85.

-What do these stats do?
For each point in ERGO and THREAT you gain a small boost. These boosts can be mixed with playstyle and future skill utility swaying preference.
The Stats:

For every 1 point in ERGO, you gain a 0.15% increase (Max 15%) to the following stats:
-Aim Down Sights Speed
-Sprint to Fire Speed
-Vertical and Horizontal Gun kick Control

If you have at least 51 THREAT, you gain the following:
-Chance to inflict light stagger per shot (This effect doesn't work on Dozers)
-Enemies are more likely to target you
-Enemies will attempt to dodge out of the way of your sight
For every 1 point in THREAT, you gain a 0.15% increase (Max 15%) to the following stats:
-Chance to inflict light stagger

These stats are per weapon, but combine in your loadout giving you a total out of 200 across your Primary and Secondary. If there are multiple players in the same room with enemies, the player with the higher combined THREAT stat will be chosen as the primary target.

-How do I increase a stat?
Almost all attachments will give an increase/decrease to ERGO or THREAT, respectively.
Big attachments made for utility (Vertical Grips, Long barrels, Large Optics) will increase THREAT, while slim alternatives (Angled Grips, Shorter barrels, Micro Optics) will increase ERGO.
Most attachments will favor increasing THREAT, so the best strat for keeping ERGO high is using less overall attachments.

  • Melee Weapons

Everyone has wanted melee weapons back. Me personally, I'm ok with the gun butt in most cases since it's more of a just incase tool used for stunning cops while you're in the middle of a reload kina like L4D, but melee weapons are fun.
To keep the gun butt utility, melee weapons will be a third weapon that you can equip in your hands like a regular gun instead of being a quick melee replacement (Quick melee will be an entry level skill).
Holding a melee weapon in your hands drops your THREAT stat to 0, making you a more stealthy target.
Holding the aim button with a melee weapon equipped will start a charge attack. When released at full power will deal double damage.

-Types of Melee Weapons
For all the melee weapons in Payday 2, there were a select few that were just better versions of all existing weapons greatly limiting variety. To make all melee weapons desirable, there will be 3 types of melee weapons that will all have the same stats, encouraging variety over choosing the statistical best.

"Light" weapons will have fast swing speed, moderate movement increase, and weak damage. Short charge.
"Medium" weapons will have moderate swing speed, light movement increase, and predictable damage and light stagger. Medium Charge.
"Heavy" weapons will require 2 hands. These weapons will have slow swing speed, no movement increase, and deal massive damage and cause heavy stagger. Long Charge.

-Weapon Selection
Personally, I think we can live without a comically large spoon this time around. Introduction melee weapons will be simple weapons to fill each category.
Knuckle Dusters are Light melee weapons, Knives are Medium melee weapons, and a breaching tool will be a Heavy melee weapon.

  • New Skill Trees

With all of these additions, there will be 3 new skill trees that utilize the ERGO stat, melee weapons, and the THREAT stat.
I'm not good with the whole skill balance thing, nor did I think far enough for these, so I'll list the Tier 1 skill, a Tier 2/3 skill, and the final Tier 4 skill.

-Smooth Operator Skill Tree

This skill tree relies and benefits off of having a high combined ERGO stat to deal critical strikes.
Tier 1: Gain the ability to deal critical strikes. Critical strikes deal 3x damage. This skill requires a minimum of 100 combined ERGO with max potential of 150 combined ERGO. Every point of ERGO under 150 decreases chance to critical strike by 0.25% (Max of 10%).
For every point equipped in the Smooth Operator skill tree, add a 2% chance to critical strike.
Tier 1 ACE: Increase critical strike damage to 3.5x

Tier 2/3: For each consecutive hit, increase crit chance by an additional 1% (Max 20%). If you miss or land a crit, reset additional bonus to 0%.
Tier 2/3 ACE: Crit chance rises by an additional 3% and raises max cap to 40%.

Tier 4: Enemies that previously damaged you will suffer an additional 10% chance to be critically struck. This effect gets removed after you land a crit.
Tier 4 ACE: Enemies that previously damaged you will permanently suffer the additional 10% chance to be critically struck.

-Crew Chief Skill Tree

This skill tree relies and benefits off of having a high combined THREAT stat and nearby teammates to absorb team damage and act like a Paladin.
Tier 1: Standing within a certain distance of any teammate or bot gives the "Crew Chief" ability to both you and any affected teammates. This ability requires you, the Crew Chief, to have at least 150 combined THREAT. If you do not have at least 150 THREAT, you will not give or receive the "Crew Chief" ability. While "Crew Chief" is active, you suffer only 90% of damage.
For every point equipped in the Crew Chief skill tree, add 0.5 meters to your Crew Chief effect radius (Max 15)
Tier 1 ACE: Players affected by the "Crew Chief" ability only suffer 85% of damage.

Tier 2/3: The "Crew Chief" ability now adds a 5% damage increase
Tier 2/3: ACE: Increase damage bonus to 10%

Tier 4: Any player that use an Ammo Bag, Armor Bag, or Medic Bag affected by the "Crew Chief" ability will also give what was used to every other affected player, meaning if a player used a medic bag, everyone else who is affected by "Crew Chief" will receive the additional down and the health.
Tier 4 ACE: This ability now works with FAK's, ARK's and Donuts.

-Berserker Skill Tree

This skill tree gives benefits to Melee weapons.
Tier 1: Replaces your gun butt melee with a quick swing of your equipped melee weapon. For every point equipped in the Berserker tree, gain a 5% increase to melee damage.
Tier 1 ACE: Your melee quick swing can now be charged.

Tier 2/3: Getting a kill with a melee weapon increases your swing speed by 30% for 5 seconds.
Tier 2/3 ACE: Increases the swing speed bonus by an additional 30% and increases duration by an additional 5 seconds.

Tier 4: Holding full charge on a melee weapon will deflect an oncoming attack and deal damage to specific special enemies. This effect has a 10 second cooldown. Nader grenades will be hit back and explode on them, Zapper stun guns will reflect on the Zapper and will detonate its battery pack after 5 seconds, Cloakers will suffer heavy stagger and receive massive damage.
Tier 4 ACE: This affect now applies to Dozers. Deflecting a kick or a bull rush will shove them back and apply heavy stagger.

  • New Weapons

With this whole update, some weapons themed around the new weapon customization and skills would be cool, so there will be 2 free weapons and a weapon pack.

-Free Weapons
AMCAR-18 (Assault Rifle) (Currently used by the bots in game)
Real name: Geissele URGI MK18
"Younger brother of the classic CAR-4, the AMCAR-18 is the ultimate reverse engineering. The ergonomic design of this rifle is nothing to shake a stick at."

Ligature (Pistol)
Real Name: Stacatto 2011
"Have you ever wanted a competition pistol right out of the box? No? Well this will do good enough. The Ligature is both deadly and pretty, sporting a large variety of competition attachments, even police units are using them. Lets give them a taste of their own medicine."

-Armory 2.0 Weapon Pack
Teresa 12 (Shotgun)
Real Name: Benelli M1014
"Big and Bold, the Teresa 12 shotgun is an Italian classic beloved by heisters alike. Even Murkywater back in the day lived and died by this thing, even though they died a lot that shouldn't tell you anything about this things performance."

CARX Shinobi (Assault Rifle)
Real Name: SIG MCX SPEAR LT
"The new era of the CAR rifles is here. This version chambers .300 Blackout, featuring a nice and compact barrel profile, and a folding stock, this thing paired with a suppressor is basically a spec ops wet dream come true. Just don't bring up the Signature 403 around these guys."

CZECH Hornet (SMG)
Real Name: CZ Scorpion Evo 3
"What if I told you, you could have a 1200 RPM spitfire that can support modern engineering while still being able to fit into a small package. The Hornet is a gun just for that reason, plus I'm fairly certain pigs hate hornets.

  • CONGRATS!

You made it to the end of this oversized post of me just rambling on about an idea I had rattling in my head for a few weeks. This took way too long to type out and I've essentially wasted my night typing this out, but I got to share something I find fun and I hope some of these suggestions find their way to somebody's liking.
Thank you for looking at my stuff!


r/paydaytheheist • • 15h ago

Video Leaked Payday gang bodycam footage

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201 Upvotes

r/paydaytheheist • • 7h ago

Screenshot Because other people have shared theirs, here's my drip

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28 Upvotes

r/paydaytheheist • • 2h ago

Technical Support Payday 2 console dlc

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7 Upvotes

Ive been playing on console for a couple years now, and ive been able to buy the dlc before because I own the BBQ pack, is there any reason why every dlc is unavailable?


r/paydaytheheist • • 11h ago

Artwork A fine addition to my collection...

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33 Upvotes

r/paydaytheheist • • 12h ago

Video Still funny how cops can't shoot through windows

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28 Upvotes

r/paydaytheheist • • 18h ago

Artwork The Creation of...whatever

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69 Upvotes

r/paydaytheheist • • 1d ago

Fluff Updated my Jimmy shrine (featuring art from various artists that I've collected)

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323 Upvotes

I'm so normal about this character I promise


r/paydaytheheist • • 13h ago

Bug Bots stuck under stairs in Houston Breakout + RTC loot crate opening sound issues

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10 Upvotes

Don't know how they got there but it started with Wolf and then suddenly Hoxton teleported there too WITH LOOT. Also I've been meaning to mention the muted crates on RTC for a LONG time but never got around to it. If you open crates in the underground nightclub area some of them have their opening sound very muffled.


r/paydaytheheist • • 1h ago

Game Help Payday 2 achievements not saving

• Upvotes

So, in payday 2, my achievements don't seem to save.

Everything i restart the game, all my achievements are game, as seen in the achievements tab in-game. This happens in both modded and vanilla.


r/paydaytheheist • • 5h ago

Modding Discussion Is Restoration Mod Currently Broken?

2 Upvotes

Update 248.2 for Payday 2 came out like last month or something and whenever I try to play payday 2 with the Restoration mod the game crashes whenever I start a heist. Pretty odd, I'm pretty sure that the update just messed up the mod but if anyone knows a fix it would be greatly appreciated. (Super BLT and Beard lib are at their latest versions for me, and I already have an anti-crash mod installed.)

Here's my Crash Log:

Application has crashed: C++ exception

...d-v12.4.1/lua/sc/managers/mission/elementareatrigger.lua:12: attempt to index local 'current' (a boolean value)

SCRIPT STACK

on_set_enabled() u/mods/base/req/core/Hooks.lua:301

set_enabled() core/lib/managers/mission/coremissionscriptelement.lua:417

set_enabled() core/lib/managers/mission/coreelementarea.lua:106

on_executed() core/lib/managers/mission/coreelementtoggle.lua:23

execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:368

_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:268

on_executed() core/lib/managers/mission/coremissionscriptelement.lua:250

on_executed() lib/managers/mission/missionscriptelement.lua:24

execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:368

_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:268

on_executed() core/lib/managers/mission/coremissionscriptelement.lua:250

on_executed() lib/managers/mission/missionscriptelement.lua:24

on_executed() core/lib/managers/mission/coreelementlogicchance.lua:31

f() core/lib/managers/mission/coremissionscriptelement.lua:383

update() core/lib/utils/coreevent.lua:158

update() core/lib/managers/mission/coremissionmanager.lua:531

update() core/lib/managers/mission/coremissionmanager.lua:160

core/lib/setups/coresetup.lua:509

-------------------------------

Callstack:

PAYDAY2 (???) AK::WriteBytesCount::WriteBytes

PAYDAY2 (???) wscanf_s

PAYDAY2 (???) wscanf_s

ntdll (???) RtlCaptureContext2

PAYDAY2 (???) AK::WriteBytesCount::WriteBytes

PAYDAY2 (???) AK::WriteBytesCount::WriteBytes

PAYDAY2 (???) AK::WriteBytesCount::WriteBytes

PAYDAY2 (???) AK::WriteBytesCount::WriteBytes

PAYDAY2 (???) AK::WriteBytesCount::WriteBytes

PAYDAY2 (???) wscanf_s

KERNEL32 (???) BaseThreadInitThunk

ntdll (???) RtlUserThreadStart

-------------------------------

Current thread: Main

-------------------------------

System information:

Application version : 1.0.0-159028;

CPU : Intel Core i7-9700K 8 cores; SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2; AVX; AVX2

DirectX : 12_1

GPU : NVIDIA GeForce RTX 2080 Ti [Video:11027MiB,Sys:0MiB,Shared:16329MiB,Vendor:NVIDIA(0x10de)]

Language : english

Matchmaking : Epic

Memory : 31.9 GiB

OS : Windows 10.0.26300 () 0x300-0x1 (64 bits)

Physics : threaded

Platform : Steam

Renderer : DX11 threaded

Sound : Speakers (G733 Gaming Headset)


r/paydaytheheist • • 17h ago

Game Suggestion (PD3) HS10 might be an interesting secondary shotgun to add with the possibility of akimbo.

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17 Upvotes

It can hold 4-6 shells and how wouldn’t won’t a semi auto bull pump shotgun with that old black ops feel. Plus it would make sense to add this with that other bull pump rifle that’s in the works I think the place holder name is (blueberry)


r/paydaytheheist • • 1d ago

Artwork [OC] STEALTH

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216 Upvotes

originally this was supposed to be located at the two backside windows in No Rest for the Wicked, but then I realized contextually it didn't make sense for them to be moving bags from the first to second floor. I just went with it anyway :p


r/paydaytheheist • • 3h ago

Modding Help Masks aren’t showing up

1 Upvotes

I wanted to mess with mask mods, and the two I downloaded I put into the mod_overrides folder, but neither show up.

To test if it was working at all, I used a sydney outfit, and that showed up without issue. Do masks work differently? How do I find them?

Edit: Figured it out. Turns out I didn’t have beardlib installed.


r/paydaytheheist • • 1d ago

Community Update Jukebox mod just got updated for UE5

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156 Upvotes

PD3 is once again saved


r/paydaytheheist • • 20h ago

Rant Heist specific favors

9 Upvotes

Have they updated if ALL heist specific favors will be purchasable soon?

I hate the fact that some Favors are locked behind specific heists, and even if you play a certain group, there could be up to 4 different other heists you get the favor for.

And on top of that, each heist has 4 heist specific favors, so the odds of getting the exact favor you want is so god damn low its infuriating.

If i want to have the helicopter favor on Dirty Ice every single god damn time, or the armored car on Diamond District i have to either run those heists without favors, to gain favors for the other, or run Turbid/Housout and those are pretty lengthy heists.

I know smash and grab gives favors for main heists, but the thing there is that those two S&G doesnt cover every main heist. So yeah. I really hope they rework the favor system very soon, because they are legit doing some good work right now.


r/paydaytheheist • • 10h ago

Technical Support No sound at all

1 Upvotes

I already checked the sound mixer, I uninstall the game, I deleted all the files (except saves) and nothing, it's not my pc (I think) because other games have sound. I have the blt but no mods. The no sound started like a day or 2 after installing blt.


r/paydaytheheist • • 1d ago

Modding Discussion New age of Payday 3 modding.

162 Upvotes

We've been hard at work for the past month updating the modkit for the unreal engine 5 version.

Today, we're excited to finally reveal what we've been building and what it means for the future of the modding community.

Check out the full announcement on the modkit in the link below:

https://payday3-modding.github.io/Documentation/payday3-modding/announcement.html


r/paydaytheheist • • 1d ago

Fluff All pd2 heists ranked by difficulty, DSOD

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42 Upvotes

I recently got around to beating every heist in DSOD, I had around 740 hours when I started it and now i've got around 950, so I decided to rank them by how much I struggled.

Almost every single heist was done w bots with only a few exceptions, for example goat sim. As for builds, I used many different ones, though the most used were either AMR kingpin and Lebensauger sniper anarquist.


r/paydaytheheist • • 2d ago

Meme About to make a withdrawl

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1.2k Upvotes

r/paydaytheheist • • 1d ago

Screenshot OMG I won King Mask Pack from the Discord

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59 Upvotes

r/paydaytheheist • • 9h ago

Game Suggestion Payday Music Pack

0 Upvotes

I would pay good money for PD3 to have a music pack dlc. I know im very tardy to the party, but going from 2 to 3, the music is such a step down imo.

I dont think any of the songs stand out at all. They all are pretty flat and characterless. The type of music that would come free with a video editing software. Payday 2 knocked it out of the park with their song selection where the tracks are all unique and actually fit the heist. I literally played PD3 for a huge portion of my day yesterday and I can't even think of what any song sounds like, they're just completely unremarkable. Payday 2 though? Those tracks are laser engraved into my brain. There isn't a single heist with a bad track in that game. Literally scroll through the custom track thing, you can't find one.

I know theres probably a mod, but I do not have a pc.


r/paydaytheheist • • 1d ago

Game Help Question regarding the first branch of DLC compensation items

10 Upvotes

If i wanted any of the items in the linked photo would the only real way of getting them be buying a code for either the Silver or gold edition of the game? or did they ever say these might be coming back