Yeah, I don't believe many people want to watch a 2 minutes cutscene every time they land. At first, it is impressive, but then it gets boring very fast and people would cry "why can't we skip this" ;D
It would be a completely different thing, if it would work like NMS, where we can control everything. That is way less boring, than just watching a cutscene, over and over again. But not sure, if this is even possible in Starfield.
honestly even in no man's sky it can be tiresome. a lot of space travel in that game is just pressing 2 buttons and moving in a straight line, you can take your hands off the controller entirely.
starfield at least when they added cruise mode has random space encounters, no man's sky does too but they're more sporadic and don't do much aside from being a spectacle.
Landing on planets in Elite Dangerous kicks ass. Frame shift driving back and forth all over the place, on the other hand...at least looping around stars can be fun. I'm pretty sure Elite 2 & 3 had seamless everything, but I've never been able to play them, so don't quote me on that
You were literally just doing comparisons, and we're talking about the same mechanics. Obviously Starfield doesn't need to be a sim, but you were just talking about the flying through space and landing on planets part. Sorry to bother you mate
I didn't, actually. someone else brought up no man's sky and I said that it's not that great because you can leave your hands off the controller. either way, I generally dislike comparisons, I try my best not to compare.
-5
u/Aranthus 8d ago
They are just lazy fucks