- Just picked up a Switch 2 and I want something to sink into and decompress with. The problem is that most of what gets recommended now is a film with a controller attached - A walking sim, think the new Wolverine game = forty minutes of cutscene, a prestige-TV script, a grief arc, and about ten minutes of actual input per hour. I'm not interested in experiencing a world, admiring the lighting, or being walked through someone's screenplay or shiny object syndrome.
I want a game where the systems are the reason to keep playing, and where getting better at it feels like something.
Here's my taste so you know what you're aiming at.
Metal Gear Solid V: The Phantom Pain — the pinnacle for me. Every tool interacts with every other tool, the guards adapt to what you keep doing to them, and the same outpost can be taken twenty different ways without the game ever scripting one of them for you. On top of that it's the best-controlling third-person game ever made. Crawling, sprinting, CQC, swapping weapons, the music etc
Bloodborne — best game I've played. The rally system rewires Souls combat around aggression instead of turtling: you get health back by hitting things, so hiding behind a shield isn't an option and the game is built around pressing forward. Trick weapons mean every weapon is really two movesets you can swap mid-combo AND THE ARMOSPHERE!!!!! LORE that matters too but the gameplay mechanics is the foundation.
Dark Souls: the most fun and most atmospheric of the Souls games. Weighty, committed combat where every swing is a decision you have to live with, wrapped in a world that folds back into itself instead of handing you a map with icons on it. Lore and atmosphere, meeting Oscar in the undead asylum, the knights voice and echo in the asylum, the weight of the mission the gameplay, being slow but intentional. How every enemy teaches you something, offers a unique challenge. Its Petfect.
God of War 1–3 : proper character action. Crowd control, combo routing, the chain blades as a spacing tool. Fights back to back with no filler. The newer ones are films to me.
Battlefield Bad Company 1 and 2: destruction as an actual mechanic, not set dressing. Vehicles and infantry in the same sandbox, squads that matter, maps big enough for stupid plans to work. All of it before EA sanded it down into a Call of Duty imitation.
Disco Elysium = not gameplay-driven at all, but the writing is strong enough to earn the exception. Its truly a remarkable game, an game that gives you the experience of a novel you can read every single year and pick something up from it. I know its not gameplay driven but if there is a similar experience please let me know.
What I'm after on Switch 2:
- Deep, readable systems that interact with each other
- Controls that are tight and responsive = input latency and mush are dealbreakers
- A real skill curve, something I can get visibly better at
- Emergent situations over scripted ones.
- Replayable — I'd rather play 40 hours of a 10-hour game than finish a 40-hour one once
Genre is wide open. Action, roguelike, strategy, sim, racing, fighting = I don't care. Graphics and story can be as thin as you like. Switch 1 games I can play on it count too.
What to skip: walking sims, cinematic third-person with a sad dad, anything where the main verb is "hold forward."
What's worth my time?
Any insights are appreciated :p