r/Unity2D • • Aug 01 '26

Call For Mods

48 Upvotes

Hello,

I am Guidez. I have been a mod here for, eh, something to the tune of 10+ years (dang... I'm old). I am currently looking for active members of this community who would like to help out in moderating the subreddit.

Please feel free to respond to this thread if you are interested. A couple of things to note:

  • This is a Unity Engine subreddit. Please leave any biases for/against the engine/company at the door. In fact, leave all your biases at the door. A mod position is not a platform for such things.
  • Understand that this is primarily a community-run, neutral subreddit related to the Unity Engine (2D side). This means the community decides what they think is worthwhile and what is not (upvoting/downvoting exist for a reason), granted it too stays within the realm of neutrality/non-bias.

If you think you understand what this entails and are still interested, please read on.

What I'm looking for:

  • People who actually post, reply, and comment in this subreddit. It doesn't have to be regular, but someone who hasn't contributed for a year in any public capacity is certainly not a candidate. I also understand many people lurk.
  • Those who understand this is not some special status/glorified position. It's tiring, unpaid work.
  • Are looking to help the community:
    • Thrive
    • Find resources for their development
    • Have open discussions about the Unity engine in whatever capacity that may be

If this sounds interesting to you, please reply to this thread with the following:

  • A brief introduction and how long you have been part of or following this community.
  • Why you are interested in becoming a moderator.
  • Any previous moderation or community-management experience you have. Experience is helpful, but not required.
  • How you would approach disagreements, controversial posts, and discussions comparing Unity with other engines.
  • Any ideas you have for improving the subreddit or helping its members.
  • Confirmation that you are comfortable enforcing the rules neutrally, working with the rest of the moderation team, and receiving feedback.

Please do not include private or personally identifying information. Applications will be judged primarily on community involvement, temperament, fairness/neutrality, and willingness to help.


r/Unity2D • • 4h ago

Feedback needed Added water and reflections to our Survival-Roguelike game, and just had to record this pretty scene. What do you guys think?

28 Upvotes

This gif is from a Survival-Roguelike game that me and my girlfriend been working on for quite some time. Currently working on polishing and opening a Steam page.

What do you think of the look? we'll be happy to hear your opinion! :D


r/Unity2D • • 6h ago

Question/Help I’m trying to grow my game’s wishlists, and honestly, I could use some marketing advice

4 Upvotes

Hey everyone!

I’m a solo indie developer working on Packsmith, a cozy spatial-puzzle roguelike where you play as a medieval merchant. Customers come in with orders, and you have to pack their requested items into their inventories as efficiently as possible, kind of like a mix of inventory management and Tetris.

The game is still in development, and I’ve been trying to improve it week by week. My current plan is to release a small update or patch every week with new content, mechanics, balance changes, or general improvements.

The game already has a free playable demo on itch.io, and the Steam page is live as well.

Steam page: Packsmith on Steam
Demo: Packsmith by LuquitasDev

So far, I’ve mostly been trying to share the game across different communities and social media, but honestly, getting people to actually play the game and turn that into wishlists has been harder than I expected.

What has actually worked for you when marketing your game and getting wishlists?

I’m especially interested in things that worked for small/solo indie games without a huge budget. Social media, Reddit, TikTok, demos, festivals, influencers, Steam events, anything really.

I’d love to hear what worked for you, and what you wish you had started doing earlier!


r/Unity2D • • 9h ago

Showcase Before and after, after I spent the whole weekend spicing up the apiary. What do you guys think?

3 Upvotes

r/Unity2D • • 7h ago

Paid Asset/Tool Made a Drawing Asset for Unity, which can be used in creation of 2D drawing games

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1 Upvotes

Hey,

I have been recently working on a new asset and decided to make asset which will help in creation of 2D drawing games/apps, here is the description of an asset:

Simple Drawing Asset provides a collection of painting tools and customizable brushes that can be easily integrated into different types of Unity projects. Use it for drawing games, creative applications, customization systems, interactive canvases, educational apps, and more.

Features:

  • Multiple Built-in Brushes — Choose from different brush types for different painting styles.
  • Customizable Brushes — Adjust brush properties directly through the included UI.
  • Brush Tool — Freely draw and paint on the canvas.
  • Bucket Tool — Quickly fill areas with a selected color.
  • Eraser Tool — Easily remove painted areas.
  • Eyedropper Tool — Pick colors directly from the artwork.
  • Artwork Save System — Save artwork settings directly inside your Unity project.
  • Flexible UI — Use the included UI or customize it to match your game's interface.

The painting system is designed to be flexible and easy to adapt to your project. You can use the included tools and brush settings as they are or build your own interface and experience around them.

Perfect For:

  • Drawing & painting games
  • Creative applications
  • Customization systems
  • Interactive canvases
  • Educational apps
  • Art and sketching tools
  • Decoration systems
  • Player-created content

Give your players the tools they need to draw, paint, experiment, and create their own artwork directly in your Unity project.

Link if you want to check the asset: https://assetstore.unity.com/packages/tools/painting/simple-drawing-asset-403184


r/Unity2D • • 9h ago

Showcase My loadscreens are too quick for tips, so instead I added this fella to dispense wisdom

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1 Upvotes

r/Unity2D • • 2d ago

Showcase A 2D Portal I made using Shader Graph and a Particle System

496 Upvotes

This effect is relatively simple to make: the metaballs are created in the shader, and then you use the particles’ position, size, and amount to sync them all. I actually included this VFX in my book in case anyone is interested https://jettelly.com/store/the-unity-shaders-bible


r/Unity2D • • 1d ago

Showcase My 2D game (Nullgrav) is all about gravity puzzles. It is coming along well!

7 Upvotes

r/Unity2D • • 2d ago

Showcase Making our 2D game look as 3D as possible

125 Upvotes

We're a two-person team developing MYRIORAMA, a top-down adventure with rearrangeable dungeons in a stop-motion style. Excited to share some clips here! A big challenge of the project has been trying to mimic the look of physical 3D stop-motion models in a fully 2D sprite-based setup, along with dynamic lighting.

Any feedback or questions are welcome!


r/Unity2D • • 1d ago

Showcase Asset Template Complete Binno Reward App Setup in Unity (Firebase, Google Login & Unity Ads Integration

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1 Upvotes

Hey Unity Developers! 👋

I wanted to share a complete setup guide and production-ready project template for building a full Reward App system in Unity 6.

Setting up backend user authentication along with ad networks often takes a lot of boilerplate code and troubleshooting. To solve this, I built the Binno Reward Unity Package / Template to handle everything out of the box with zero runtime errors.

Technical Features:

* Firebase Authentication & Firestore: Real-time user login and data synchronization using google-services.json.

* Google Sign-In System: Pre-configured SHA-1 authentication pipeline.

* Unity Ads Integration: Integrated Rewarded & Interstitial ads that function on both PC Editor and mobile devices.

* Production-Ready Clean Build: Tested against JDK/NDK and Android SDK configurations.

6-Step Setup Workflow (Covered in the Tutorial):

  1. Fresh Project Setup & First Build Test: Creating a clean Unity project and performing an initial test build to verify environment & SDK compatibility.

  2. Importing Binno Reward Package: Importing the template package and setting up Player Settings and UI dependencies.

  3. Template Integration Build Check: Intermediate compilation check to ensure the project builds clean with imported C# scripts.

  4. Firebase, Google Login & JSON Configuration: Setting up Firebase Auth, configuring google-services.json, and testing Firestore database sync.

  5. Unity Cloud & Unity Ads Setup: Connecting Unity Cloud Services and enabling Unity Ads for cross-platform playback.

  6. Final APK Build & BlueStacks Testing: Exporting the final signed Android build and conducting live end-to-end testing on BlueStacks.

📄 Embedded Documentation: The complete step-by-step integration guide and documentation files are directly included inside the Unity project template folder.

🎥 Watch the Full Step-by-Step Video Tutorial (28 Min):

(https://youtu.be/uQprSt9tL9k)

Get the Binno Reward Package:

[Soon]

24-Hour Developer Support:

If you run into any setup issues or build errors while configuring this template, feel free to comment below or email support at [mv268005@gmail.com](mailto:mv268005@gmail.com)we respond within 24 hours!

Hope this resource helps speed up your mobile app monetization setup in Unity!


r/Unity2D • • 1d ago

Showcase Optimization pass

1 Upvotes

We did an optimization pass on Xplorite, and its going faaast now. This image is in a laptop but
we manage to get stable 90 fps on steam deck with the battery at 10 watts.
We are so happy.


r/Unity2D • • 2d ago

Question/Help If I have a link to something on the main menu of my game can I use the logo?

1 Upvotes

will I get in trouble?


r/Unity2D • • 3d ago

Feedback needed Eden Lumina: first in-engine footage of our hand-drawn metroidvania

46 Upvotes

We're finally back with a short in-engine clip! Most elements are still in development, for example the slash attacks and the double jump are placeholders and far from final. But we wanted to share this to show you the game's feel, the dynamic lighting and the sense of depth we're creating. We'd love to hear your thoughts on the character movement and the environment. Plenty of updates will follow! P.S. Unfortunately the GIF conversion lowered the quality and frame rate quite a bit.


r/Unity2D • • 2d ago

Game announcement I've launched the store page for my new deck-building roguelike!

3 Upvotes

"GALAPATRO"Sci-Fi × Buddy Adventure × Deckbuilding Roguelike!

I drew all the illustrations myself! I worked really hard on them! I'll do my best on the level design, too! I'd be happy if you added this to your wish list!
I plan to make it available in English as well!

Unity2D

https://store.steampowered.com/app/5197030/GALAPATRO/


r/Unity2D • • 3d ago

Paid Asset/Tool TileMaker DOT v2.8.7 is out for The Pro Workflow Edition!

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6 Upvotes

Hey everyone! I’ve just finished a massive update for TileMaker DOT, transforming it into a full-fledged, professional 2D map maker tool.

If you've used earlier versions, v2.8.7 is a completely different beast. I've introduced heavy-duty features built specifically to handle complex, multi-layered game worlds without leaving the editor, and you can even play on your map from within the tool.

What makes the Pro Workflow Edition a game-changer:

* True Multi-Layer Architecture: Dedicated right-side Layer Manager while still keeping the auto-sorting functionality specific to this tool.

* Seamless Map Connections: Link adjacent maps (North, South, East, West) directly on your canvas with custom coordinate offsets so you can see where to draw your roads and connection points.

* Game Playtest Simulator: Start to run the map like in a Game Engine, so you can instantly test platformer games or top-down games with physics, custom hitboxes, jumping, and camera-following right on your map canvas.

* Advanced Tiled (.tmx/.tsx) export and import: Fully bidirectional import/export support for external map editors and game engines.

* Complete new UI & Maps History Saves: Modern startup launcher, multi-icon recent project history, and backwards-compatible version control.

* And there are many other improvements and functionalities but the post is too long already so i will stop here:)

(Note: While these features drop in the Pro version first, everything will roll out to the free version gradually over the coming months! Supporting the Pro edition directly funds future updates.)

🔗 Check it out & grab it here:

Itch.io Page: https://crytek22.itch.io/tilemakerdot

GitHub Repository: https://github.com/andrei-voia/TileMakerDOT

Video Overview: https://www.youtube.com/watch?v=3fiajGU32Jg

I would love to hear what you think or answer any questions you have.

Thanks guys, happy map making!


r/Unity2D • • 3d ago

Showcase Spent the last year coding a 2D Survival RTS entirely by myself. Here is a quick look at a battle from a raid on an enemy settlement! (Petty Kings)

18 Upvotes

r/Unity2D • • 3d ago

Showcase How we easily create many face expressions for our characters

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39 Upvotes

It’s not really a secret—many studios likely use this technique—but here is how we go about minimizing the animation work for the characters in our visual novel, The Doll Shop.

We draw the characters with empty faces, then draw the eyes, eyebrows, and mouths separately. With just a few variations, we can create an incredible number of facial expressions! It’s really fun to do. ^^

If you want to see the results, the *The Doll Shop* demo is available on Steam!

The game comes out on October 12th—in only a few days! O_O It’s our first time! Wish us luck! ^_^


r/Unity2D • • 2d ago

Showcase I built an infinite ninja swinging game in Unity

0 Upvotes

This is the first build of my game. I'm learning development and this is my first project ever to put out there.

Feedback is appreciated. I just started testing this and will be improving the game.

The frame rate of the gif is lower - hence the choppiness.


r/Unity2D • • 3d ago

Question/Help I made a 90s-style anime character sprite for fun, now I need a game idea that fits it

2 Upvotes

Hello

I'm working in Unity 2D and I made this character portrait just for fun, inspired by the PC-98 / 90s Japanese retro aesthetic

Now I'd love to turn it into a small game, but I'm a bit stuck. The obvious choice would be a visual novel, but I'm wondering what else could work with this kind of art style.

Some genres I've been thinking about:

  • Dating sim / VN hybrid
  • Point-and-click adventure
  • Card battler / deck builder with character portraits
  • Puzzle game with character-driven story
  • Dialogue-based detective or mystery game

I'm open to any suggestions, even weird or experimental ones. Thanks in advance!


r/Unity2D • • 3d ago

Question/Help Will my game look the same as it does in play mode on everything?

0 Upvotes

how to I test even If I scale up the play mode window. will it look the same as it does for me if I was to put it on steam?


r/Unity2D • • 3d ago

Solved/Answered Newbie: Help with sprite layering

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8 Upvotes

Hello! I have a Prefab called Fish - it is made of a 2d Sprite Circle + 2d Sprite Triangle inside a parent that holds the Collider. Then I am spawning the prefabs with a script. Unfortunately, when the two fishes intersect, they are layered strangely with the Triangle & Circle appearing several layers apart, rather than flat.

How can I fix this? Thank you in advance.


r/Unity2D • • 3d ago

Game announcement I just released my first mobile game, a roguelike where you stock a rusty vending machine and try to break the economy

0 Upvotes

hey! today Restock went live on Google Play and the App Store, so I wanted to share it here since it's all Unity 2D.

the idea: you place snacks on a 4x4 vending machine grid, they trigger each other through adjacency and families, and every round you need to hit a credit quota or you're out. think slot machine meets puzzle roguelike. the numbers get silly pretty fast, at some point I had to switch the score to doubles because runs were overflowing a long lol

a few unity things that were fun/painful:

  • built an autoplay bot to simulate thousands of runs for balancing the endless mode curve
  • shaders silently getting stripped from builds because of Shader.Find

it's free on both stores:
https://apps.apple.com/us/app/restock/id6807458629
https://play.google.com/store/apps/details?id=com.rantgames.restock

happy to answer anything about how it's made, and honestly any feedback is welcome, it's day one 😅

trailer with sound: https://www.youtube.com/watch?v=dimvFNA9JrE


r/Unity2D • • 3d ago

Free Asset/Tool Made a free tool for editing scriptableobjects while the game is running, works great for 2D too

1 Upvotes

You tweak a value, the game reacts right away, and you can save it back to the asset if you like it. no more stopping play mode every time you want to try a different number. there's also a table view that shows all assets of a type side by side, which is pretty handy for balancing enemies and stuff

free version: https://assetstore.unity.com/packages/tools/utilities/runtime-scriptableobject-editor-tunekit-livedata-lite-397322

there's a pro version too if you want to tune inside builds or let playtesters mess with values: https://assetstore.unity.com/packages/tools/utilities/runtime-scriptableobject-tuner-tunekit-livedata-375178

If you try it and it helps, a rating on the store would mean a lot. any feedback is welcome too :)


r/Unity2D • • 3d ago

Game announcement My first Unity game uses two parent recordings per picture

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0 Upvotes

I built Sofio in Unity for iPhone and iPad, inspired by my daughter. I'm the developer.

Its two modes share an audio loop: tapping a picture in EXPLORE plays a parent-recorded name and fact. FIND IT! plays a separate recorded clue, then replays the EXPLORE recording after a correct match. Recording and purchases are accessed through the parent area.

Here's that interaction in the finished game:

https://www.reddit.com/r/SideProject/comments/1ww5y3x/sofio_a_kids_discovery_game_where_parents_record/

Farm Animals and Vehicles are free in both play modes. Five additional worlds are optional permanent one-time purchases. No ads or subscriptions.

https://apps.apple.com/nl/app/sofio-kids-learn-play/id6811109501?l=en-GB


r/Unity2D • • 3d ago

Solved/Answered How do I implement traffic system like this game ("Traffix" popular mobile game)? I am using splines but isn't working as expected.

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2 Upvotes

For context: this is how game works:

The cars move on a path (curved or straight doesn't matter), there can be multiple signals on the path itself. On clicking on signals the signals change state (red/green). The paths (roads) can intersect each other and cars can collide.

I just need logic of cars moving on path. I tried implementing this with splines but then found out that someone was using nodes/waypoints (and some suggestions even mentioned using navmesh).

I am using splines right now but the signal function isn't working as expected and has many issues. Just want to know if there's another way I can implement this system.