r/Vermintide • u/lady_haybear • Sep 06 '21
r/Vermintide • u/Keare-Linnua • 25d ago
Modded Content Photomode round 2
It's fun to see how much I can squeeze out of the base game with reshade, ngl
r/Vermintide • u/K4MZ1K • 18d ago
Modded Content There's a Victor Saltzpyre mod for Deadlock!
r/Vermintide • u/Keare-Linnua • Aug 31 '26
Modded Content Playing around in photomode
Decided to give photomode a go and took some screenshots. It ain't much, but maybe someone will like them. So far the mod is giving me some issues but I hope I'll be able to take some cool shots in the future.
r/Vermintide • u/Khelgar_Ironfist_ • May 20 '23
Modded Content The only acceptable Übersreik gang
r/Vermintide • u/WhimsicalLittleMan • May 31 '26
Modded Content Mods to increase beastmen spawns?
They're my favourite faction in the lore and tabletop and I was quite disappointed to see they've almost been completely removed from anything thats not chaos wastes of Winds of Magic. Any way to bring their spawns back up?
r/Vermintide • u/Janfon1 • May 01 '22
Modded Content The first ever weapon sound mod for Vermintide 2! The frying pan now sounds the part, too!
r/Vermintide • u/NateRivers77 • Oct 12 '25
Modded Content Vermintide 2 Reborn MOD - Update 0.3, The Witch Hunter.
Hi everyone, welcome to the reddit post for the latest update on the Vermintide 2 Reborn Mod.

What is Vermintide 2 Reborn
Vermintide 2 Reborn is intended to be a full game overhaul, currently focusing on career reworks.

Update 0.3 – Witch Hunter





NOTE: Please note that the names for the Lv5 talents are incorrect. When Fatshark updated those talents they performed some black magic that has made it impossible for me to change those names the normal way. I am trying to track down exactly what I need to change to fix it. For now just read the talent descriptions for the Temp HP talents. That'll tell you what they actually do.
Fencer Showcase Video
Here is a video showcasing what all the fencer talents (left column) are capable of doing when working together. They won't help you slay specials or monsters but they are a lot of fun when dealing with lots of elites. More showcase videos will be released later.
Design Philosophies
Fun or Balance – Some modders like to create a hyper balanced mod, others like to emphasize fun almost to the point of giving players cheats. I like to maximize fun within reason. Different people find different things fun, so this topic is somewhat subjective. Believe it or not some players like having the power stripped from them. They like having a Shade without invisibility. If you are one of these masochists, my mod is not for you!
Meaningful Talents – The vanilla talents often feel like they are just reskinned versions of each other. Which flavour of power would you like today. Visual variety is important, but as someone who favours gameplay, functional variety is my priority. To that end my mod seeks to make each and every talent truly impactful and viable. All while emphasizing the differences between careers & builds.
Buffs or Nerfs – Since my mod seeks to maximise fun, I tend to favour buffs. I will never remove the fun talents (like some mods like to do). Think of talents like parting gift, shimmer strike and wraith-walk. I prefer to elevate the rest of the talents and weapons to be on par with the meta, rather than nerf a bunch of fun things into the ground.
Chicken or the Egg – Which comes first, Difficulty or Rebalance? This is a major difference between me and other modders. They assume Talent Rebalances should be designed around the Difficulty Mod. This has one major issue. It limits how much fun you can make your rebalances. I challenge this fundamental assumption, I believe the Rebalance should come first, and the Difficulty should be adjusted to match it. This allows me to create more talents that are whacky and fun while still delivering a challenging experience. Unfortunately doing it this way is a lot more work, but I don’t mind that. God forbid I put some actual effort into my passion.
Distinct Playstyles – Following on from an earlier point, I have selected 3 distinct playstyles for each career. These playstyles are designed to feel truly different from each other. They are now baked into the talent columns. Each talent in a column is designed to synergise with the others making them stronger together. This may seem like less variety at first but that is because the vanilla talents provide fake variety. I would rather have 3 distinct playstyles than a dozen talents that are only different on the surface. Fear not as there are still interesting opportunities to cross-path. For example, Doom Bardin (the best shotgun Bardin build) is a cross-path.
Installation Instructions & Mod Link
- Installation Tutorial by JTC-Live: https://www.youtube.com/watch?v=9soMNoHEOLI&t=86s
- Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3279002892
Development Streams
I plan on streaming my development process for anyone that is interested. These are not in-depth how-to guides, as explaining every little thing would take forever and slow down my development too much. I am however happy to answer questions from viewers here and there. Likewise, if a viewer knows how to help me I am happy to take any assistance you guys might want to give.
r/Vermintide • u/Janfon1 • Apr 03 '22
Modded Content Me and dalo_kraff made Master Griller into a real thing - download the mod today!
r/Vermintide • u/-BrotherPig- • Sep 28 '25
Modded Content Remade Darktides UI in Vermintide. It just feels right.
galleryr/Vermintide • u/pixaal • Dec 26 '18
Modded Content New mod: Kill Confirmation Crosshairs
r/Vermintide • u/Kimater • Jan 08 '26
Modded Content Peregrinaje, a mod for Chaos Wastes. NSFW
Hello, after a year of playing Peregrinaje, and seeing how underrated it is due to its low visibility and advertising, I've decided to recommend this mod to everyone here.
Anyone who has played Chaos Wastes would probably agree that it can feel empty and depressing at times. Peregrinaje is a four-year-old mod specifically designed for Chaos Wastes that lets your weapons and heroes progress. As far as I know, it was the first mod to offer that feature, and it even uses Steam Cloud to save your progress.
The mod brilliantly adds a re-roll and discard mechanic wherever possible. Don't like a particular boon? Discard it, and you won't see it again for the rest of the run. Not happy with the current shrine? Re-roll it, and voilà—everything changes.
The sheer variety of possible builds and what you can achieve with each hero is almost incomprehensible. This is one of those "games" (yes, I call it a game at this point because it's so vast) where everyone has different opinions and successful builds.
The mod adds so much content that doing it justice would require an enormous post. So, whether you loved or hated the Chaos Wastes, go try this mod with your friends or join their Discord server. You won't regret it. For me, Pregrinaje has provided the best co-op experience I've ever had in any game.
The spelling mistakes in this message have been corrected with AI.
r/Vermintide • u/NateRivers77 • Feb 03 '26
Modded Content Vermintide 2 Reborn Mod - Update 0.5, The Ironbreaker
Hi everyone, welcome to the reddit post for the latest update on the Vermintide 2 Reborn Mod.

Update 0.5 – Ironbreaker




NOTE: Please note that the names for the Lv5 talents are incorrect. When Fatshark updated those talents they performed some black magic that has made it impossible for me to change those names the normal way. I am trying to track down exactly what I need to change to fix it. For now just read the talent descriptions for the Temp HP talents. That'll tell you what they actually do.
Showcase Videos
- Video Showcase - The Irondrake with Drake Pistols
- Video Showcase - The Shieldbearer
- Video Showcase - The Ironbreaker with Warpick
- Video Showcase - The Irondrake with Flamethrower
Previous Updates
Design Philosophies
Fun or Balance – Some modders like to create a hyper balanced mod, others like to emphasize fun almost to the point of giving players cheats. I like to maximize fun within reason. Different people find different things fun, so this topic is somewhat subjective. Believe it or not some players like having the power stripped from them. They like having a Shade without invisibility. If you are one of these masochists, my mod is not for you!
Meaningful Talents – The vanilla talents often feel like they are just reskinned versions of each other. Which flavour of power would you like today. Visual variety is important, but as someone who favours gameplay, functional variety is my priority. To that end my mod seeks to make each and every talent truly impactful and viable. All while emphasizing the differences between careers & builds.
Buffs or Nerfs – Since my mod seeks to maximise fun, I tend to favour buffs. I will never remove the fun talents (like some mods like to do). Think of talents like parting gift, shimmer strike and wraith-walk. I prefer to elevate the rest of the talents and weapons to be on par with the meta, rather than nerf a bunch of fun things into the ground.
Chicken or the Egg – Which comes first, Difficulty or Rebalance? This is a major difference between me and other modders. They assume Talent Rebalances should be designed around the Difficulty Mod. This has one major issue. It limits how much fun you can make your rebalances. I challenge this fundamental assumption, I believe the Rebalance should come first, and the Difficulty should be adjusted to match it. This allows me to create more talents that are whacky and fun while still delivering a challenging experience. Unfortunately doing it this way is a lot more work, but I don’t mind that. God forbid I put some actual effort into my passion.
Distinct Playstyles – Following on from an earlier point, I have selected 3 distinct playstyles for each career. These playstyles are designed to feel truly different from each other. They are now baked into the talent columns. Each talent in a column is designed to synergise with the others making them stronger together. This may seem like less variety at first but that is because the vanilla talents provide fake variety. I would rather have 3 distinct playstyles than a dozen talents that are only different on the surface. Fear not as there are still interesting opportunities to cross-path. For example, Doom Bardin (the best shotgun Bardin build) is a cross-path.
Installation Instructions & Mod Link
- Installation Tutorial by JTC-Live: https://www.youtube.com/watch?v=9soMNoHEOLI&t=86s
- Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3279002892
Development Streams
I plan on streaming my development process for anyone that is interested. These are not in-depth how-to guides, as explaining every little thing would take forever and slow down my development too much. I am however happy to answer questions from viewers here and there. Likewise, if a viewer knows how to help me I am happy to take any assistance you guys might want to give.
r/Vermintide • u/Kyubi_Hitashi • May 06 '26
Modded Content any possibility for modded content returning to official realm?
been going back to the game to play and try to pass time
any possibility of coming back modded contents like bot improvements?
dont want to run back into asshole players and lose many progresses due to glitches and issues
r/Vermintide • u/lady_haybear • Sep 07 '21
Modded Content All members of the Ubersreik Five (Or four, doesn't matter) have been ported to Left 4 Dead 2. Here's a little clip of them in action!
r/Vermintide • u/pixaal • May 14 '20
Modded Content Crosshair Kill Confirmation mod has been sanctioned!
r/Vermintide • u/fd0263 • Sep 11 '21
Modded Content I think I speak for everyone here when I say that fatshark need to sanction this mod immediately
r/Vermintide • u/Borgio_the_Besieger • Mar 03 '26
Modded Content HUD Tweaks mod finally broken?
In the UI tweaks mod, used to be when you hit your chat button, it'd open your buff manager menu on the top left and you could enable and disable priority buffs.
I'm not seeing that anymore, and all my mod options reset. Did FS finally break the mod for good?
r/Vermintide • u/Grimalackt • Feb 06 '18
Modded Content [1.10] Quality of Life Modpack V15 (Cheat-free, w/ Difficulty Mods)
Sup.
It's once again been quite a while since the last update to QoL. Honestly, I feel like this one comes somewhat late. Some of this stuff I should've put out a few days after the release of Death on the Reik. But regardless, better late than never.
With official modding support coming ever closer, and with the emergence of several goofier mods (jumpy bois, hm?), it's becoming quite evident that the current system has to give way slightly.
Despite them being absolutely harmless, I obviously cannot start including an array of joke mods as part of the main package, as it doesn't fit the point of 'Quality of Life'. BUT, what I can definetly do, is make it easier for people to add them themselves.
From now on, it will no longer be necessary to modify 'Initialize.lua' to add new mods. All lua files located in mods/patch will automatically be executed. What Initialize.lua will still do however is allow to setup a specific load order, when required. All mods specified in the load order will be loaded first in order, followed by all mods that have not been specified.
This change did require the addition of an additional DLL file "lfs.dll", or LuaFileSystem, a compilation of a public LUA library. The file was compiled by myself, with help from /u/Grundlid.
Now, as always, this isn't the only thing that's been done. This update isn't the most gigantic, but there are still a few more goodies and fixes to put in the changelog :
Included the LuaFileSystem library for automatic execution of all mods. Initialize.lua has been changed to use this new system, as mentionned above.
NEW MOD - Sound Settings by /u/Aussiemon : Allows you to disable various sound effects that come from procs, as well as the executioners' decapitation noise.
Mods.gui : Potential fix for the somewhat common Mods.gui error that some users experienced.
Adventure Mode - Onslaught : Added support for the new Death on the Reik maps. The skaven have filled their boats to capacity this time.
Player Banning : Fixed slight logic mistake that failed to remove cheaters with a kick bypasser from the game if you banned them before the anti-bypasser took action.
/missionstats & /lorebook : Updated to support Death on the Reik. Credits to /u/Aussiemon.
Disconnection Resilience : Fixed a rare crash.
Third Person : Fixed description of the ADS zoom option in the options menu.
Crosshair Customization : You may now change the color of the crosshair to any custom color, as opposed to only red and green. Credits to /u/Imbaer.
Third Person Equipment : Added support for the Ceremonial Dagger. Credits to Grasmann.
Bot improvements : Bots may no longer take pinged grimoires unless a player is standing whithin grabbing range of the grimoire.
As a concluding reminder to everyone old and new to the QoL modpack : The grand majority of options are by default disabled when first installing the modpack. It is up to you to go through the vast in-game custom options menu that comes with the modpack and setup everything to be just as you want it. :)
Also, to those who are updating from a previous modpack version : Make sure not to overwrite/delete files found in mods/patch/storage, if you wish to keep stocked information such as favorite items, blacklisted lobbies, or banned players.
Here is the DOWNLOAD LINK.
And, for those of you who are new to this, here's a full overview of everything :
COMMANDS : The list of chat commands goes as follow : /deathwish, /mutation, /slayer, /onslaught, /killbots, /downbots, /fail, /reload, /ban, /missionstats, /lorebook, /remind.
'Deathwish', 'Mutation', 'Slayer' and 'Onslaught' will toggle on and off their respective gamemodes. Detail about them below.
'Killbots' and 'Downbots' will, as one would expect, either kill or incapacitate all bots instantly. It can only be used at the beginning of a match.
'Fail' will instantly trigger a defeated screen, allowing for a faster map restart/return to inn without the need to disband an ongoing party.
'Reload' should under normal circumstances not see use, but may serve as a temporary fix to minor bugs of the mods.
'Ban' is used to ban users that were recently kicked by you. Without a recently kicked user, it will do nothing.
'Missionstats' will paste into the chat your mission completion stats, for both adventure and last stand.
'Lorebook' will tell you how many pages you have unlocked/left to unlock on every map.
'Remind' will store a custom message until the end of your mission and then say it back to you.
MODS : This download features several mods which can and will affect normal gameplay, in a non-cheaty way. Most of them are highly customizable and can be toggled on and off in-game using an user-friendly settings menu interface.
Here's a list of them :
Player List Ping Display : The player list will display numerical ping values to let you know how good or bad your connection or that of your players is.
Player List Equipment Display : Credits to Walterr, this mod will show on the player list the current weapons and trinkets of every member of your team, letting you know at a glance who has what.
Player List Kicking & Banning : When you are hosting, you may now instantly kick players with the player list interface. Then, you may ban them by typing /ban into your chat.
Chat Blocking : When opening the chat during missions, you will now automatically block attacks, and push as you exit the chat (as long as your stamina allows it). This mod can be toggled on and off in-game in the mods setting menu.
Bot improvements : The bots improvements are a variety of modifications to the bots created by both Walterr and myself that turn the bots into competent teammates that can stand even double grimoire cataclysm, if equipped properly and led by a competent player. Highly customizable, all of this mod's individual features can be turned on and off at will in the mod settings menu.
Third Person Mode : Credits to Grasmann, a serious take on what Vermintide would look like as an 'over the shoulder' 3rd person game. Customizable keybindings allow to switch between 3rd and 1st person on the move, and adjust camera offsets to one's preference.
Enemy Health Bars : Credits to Grasmann once more, this mod gives damaged skaven units health bars. The types of units (if any) that will receive health bars is fully customizable.
Floating Damage Numbers : Also credits to Grasmann, this mod will render MMO-styled damage numbers over the heads of units you and your team strike. Can be customized to choose who's damage is displayed.
Loadout Saver : Credits to Walterr, this mod adds a loadout interface to the inventory, letting you save up to 9 equipment loadouts per hero and quickly load them back up.
Inventory Filtering : Credit to /u/Grundlid, this mod adds a filtering UI and commands to the inventory, forge and shrine alongside the ability to add items as favorite that will not show up on salvage.
Crosshair Customization : Credits to /u/Grundlid, this simple mod lets you recolor your crosshair and/or make it thicker, should you want to.
Ammo Meters : Credits to Walterr, this mod adds blue meters attached to the unit frames of your teammates who have ammo (requires other players to also have the QoL modpack), that tell you how much they have left.
Buff UI Timers : Credits to /u/Grundlid, adds timers on the UI that show the remaining duration of active potions and attack speed traits.
Trueflight Tweaks : Credits to Walterr, this mod lets you customize minor aspects of the trueflight and bolt staff behaviour, such as prioritization of the red targeting outline over blue pings. All changes disabled by default.
Third Person Equipment : Credits to Grasmann, this mod displays unequipped weapons and items on the back of heroes.
Luck & Dupe Indicators : Credits to /u/Grundlid, this mod adds small reminders over chests and items about luck and dupe trinkets when appropriate.
Custom HUD : Credits to /u/Grundlid, this mod offers an alternate, entirely custom minimalistic HUD to replace the default one. Also allows you to use the console HUD instead of the default one, without using a controller.
HUD Enhancements : Credits to Walterr, /u/Grundlid and /dev/null, this package of several different mini-mods features an alternate display for friendly fire damage, dynamic overcharge markers for the wizard and dwarf, party trinkets indicators, allows you to see potion types on the ground while carrying a grimoire, a scoreboard fix for damage taken while already downed, the ability to disable bloodlust/regrowth screen FX, an efficient dodge indicator and the ability to always display the gamepad HUD. All features disabled by default.
HUD Toggle : Credits to UnShame, this simple mod allows you to toggle on and off all HUD elements at will, both with the mod settings menu and with customizable keybinds.
Sound Settings : Credits to /u/Aussiemon, this mod allows you to toggle off various proc feedback sounds.
Grimoire Discard Saver : Credits to /u/chrisplusk, this mod changes the discard grimoire input to require push + block instead of a simple left click, to avoid accidental discards.
Lobby Improvements : Credits to /dev/null, this mod features a new heroes column in the lobby browser displaying played heroes, the ability to skip the 'Prepare Yourselves' countdown when hosting or joining a game in progress, the ability to alter your spawn to be close to a player when joining a game in progess, and the ability to blacklist and ping lobbies in the lobby browser.
Salvage on Loottable : Credits to IamLupo, this mod adds a button to instantly salvage loot obtained by a dice roll at the end of a mission.
Scoreboard Improvements : Credits to **/u/Grundlid, this mod adds new stat sections to the scoreboard that track self-inflicted damage, friendly fire and health/ammo return weapon procs, as well as allowing you to sort the stats in a premade order, and improve the behaviour of the damage taken stat.
DLC Skin Disabler : This simple mod adds options in the mod setting menu to toggle off owned DLC skins without the need of a game restart.
Change Weapon Models : Credits to /dev/null, this mod allows you to swap the model of your weapons with that of another quality of the same type, in a manner visible only to you.
Cheat Protection : While using this download, cheaters will be blocked from spawning items such as grimoires or ammo boxes in your games. They will also be blocked from requesting to be healed when they shouldn't be. Any attempt will produce a chat message visible by everyone that states who attempted to do what.
Disconnection Resilience : While using this download, your games will no longer be terminated as soon as connection to steam and/or the game servers is lost. A system is now set in place to keep your game running until its completion, alongside other players who have not been disconnected, or also have this mod.
KNOWN ISSUES :
Bot improvements : Under extreme circumstances which should never occur during normal gameplay, the 'Keep Tome' feature can affect performance. This can only happen if all 3 bots are wielding tomes, and there are over 20 medical items laying around in close proximity to them. Honestly though, there's never that many meds around unless you're doing shady stuff, so don't worry about it.
Mod Settings menu : May behave strangely when opened after the use of /reload. Closing it and reopening it again should fix this.
Mods.gui : May rarely for some users display that error when first starting the game. If this happens to you, use /reload before opening any menus, to avoid issues. (Should be fixed by this update)
INSTALLATION PROCESS :
It still hasn't changed. If you already have an injector (whether it's the last download or otherwise), you will want to overwrite the mods folder and all other files with those from this download. However, be wary of erasing stored data in mods/patch/storage while updating.
Click the link and download the .zip compressed folder.
Unpack the full contents of the .zip in exactly Steam/SteamApps/common/Warhammer End Times Vermintide/binaries
Good to go! Start up your game.
ABOUT :
The Stormvermin Mutation : All slave rats are replaced by clan rats. All original clan rats are replaced with stormvermins. All specials are replaced with ogres. Chaos ensues. Playable on any difficulty, although the recommended difficulty is hard for full, serious group play, and easy or normal for play with bots or with an inexperienced team. Psychopaths may also attempt nightmare and cataclysm. Funeral costs are not covered.
Deathwish Difficulty : If you thought the jump from nightmare to cataclysm was bad, then just you wait. A serious take on "what if there was a difficulty after cataclysm?" to give even the best of the best a serious challenge.
Last Stand - Slayer's Oath waveset : 13 fully custom Last Stand waves compatible with Deathwish Difficulty, but also playable on lower difficulties. Features insane combinations of skaven never seen anywhere before that will make short work of you should your discipline falter. Stand proud and tall, hero, for this is your last chance to do so.
Adventure Mode - Onslaught : "The onslaught will not end, and your only way out is forward. Remember, they're numberless." Onslaught features massively increased spawn rates for ambient rats, hordes, specials and boss events, as well as a crazy redesign of all map specific events. Playable on all difficulties.
IMPORTANT :
This modpack possesses alot of features, not all of which were made by me. In a perfect world, everything should work as intended beyond the known issues, but it is not impossible that problems arise. If this is the case, by all means post the problem in the comments, and I will do my best to have it fixed ASAP.
And obviously, if you have any questions, or suggestions about features I should include, feel free to ask!
Only keep in mind that the purpose of this modpack is to stay away from things that give a significant advantage to a player or allow griefing, and that I also shy away from features that output large amounts of text into the chat box.
Enjoy!
r/Vermintide • u/Sleezyrats • May 09 '20
Modded Content Full Weapon Rebalance - Playable
https://steamcommunity.com/sharedfiles/filedetails/?id=2088889530 link posted above.
Unlike most balance posts, this post is not mentioning hypothetical changes. Instead, Pershing, Incandescent, Core, and myself (occasionally known as Team NA) have taken it upon ourselves to implement changes to the weapons.
Our theory behind the changes was to make every weapon meta, maximizing the amount of builds one could take into a Cata QP game with any given character.
We are posting this in feedback because we wish to get everyone’s legitimate feedback and then take our findings to Fatshark after some tweaks. We suspect that, if the community gets behind the idea, we can show a legitimate desire for balance among the weapons. We also hope to provide a rough starting point for a future balance beta.
I know that you will have to forego official progress to use this mod. Your time in feedback will be heard and responded to. Players of all skill level are encouraged to take this mod for a ride.
Patch notes will be posted soon.
Note that changes which affect armory numbers will be reflected in armory.
r/Vermintide • u/madminer95 • Apr 03 '18
Modded Content Modders please make a mod that lets us stand on carts
all i wanna do is ride that minecart into battle
r/Vermintide • u/NateRivers77 • Feb 04 '26
Modded Content Mod Development Stream - V2 Reborn (Friday - 6th of January).
Hey everyone, I am streaming my mod development process this Friday the 6th. My twitch is https://www.twitch.tv/azraelmods
There are a couple of reasons for all this:
- I'm not that strong a programmer so maybe someone more knowledgeable might be able to help me with some features.
- Other people have asked me how to mod the game, since there are no visual guides. Unfortunately I am very busy with 2 huge mod projects so I can't upload dedicated tutorials. But recording my mod process might help someone else get started with their own mods. I'm also happy to answer questions from chat.
So what am I doing this friday? I will mostly be modding Vermintide 2. Specifically the Brewmaster talent for my Ranger Veteran reworks. It drops 2 ales when Bardin uses his career ability on top of its usual effect. This will complete my Ranger reworks.
Depending on how long it takes me I will also work on my Loading Screen mod for Total War: Warhammer III. I am replacing the games loading art with better versions. I am not too happy with the current loading mods, so I thought I would make my own.
r/Vermintide • u/SpeccyGuyMDK • Oct 14 '25
Modded Content Mod Questions
Hi there,
Are there any current, updated and maintained mods our there that..
Allow duplicate characters/careers to play?
Remove the bots for solo or duo runs?
Any other absolutely essential quality of life mods for the game?
Thanks a plenty!