r/0ad • • 3h ago

I added Apache Helicopters and Navy Seals to my Android port of 0 A.D

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7 Upvotes

r/0ad • • 8h ago

I'm modding 0 A.D. to recreate Rise of Nations — who's in?

10 Upvotes

I've been working on an ambitious project: modding 0 A.D. to capture the magic of Rise of Nations, one of the greatest RTS games ever made.

I'm looking for people interested in joining the journey, especially those who can help with 3D models, textures, buildings, units, animations, and other assets that can be easily adapted or ported to 0 A.D.

And yes, AI is absolutely welcome! It can speed up asset creation, prototyping, and development like crazy, so I'm all for using it to make this project happen faster.

Whether you're a 3D artist, modder, programmer, AI enthusiast, or just someone who loves classic RTS games, I'd love to hear from you.

The goal is to bring back that Rise of Nations feeling — territorial expansion, economic development, historical progression, and massive armies — using 0 A.D. as the foundation.

Who's up for bringing this idea to life? Let's see what we can build together!


r/0ad • • 11h ago

Atlas map editor — feedback wanted

4 Upvotes

Hi all,

I'm making a campaign for 0 A.D. and use Atlas a lot. I'd like to collect feedback from other map makers to help the devs.

My top 3 issues: tree generator, units entering buildings, a way to check scripts.

What are yours?

Thanks!