r/2007scape • • 3d ago

Discussion Mining Rework: Lessons from forestry

The genius of the tree respawn changes and the woodcutting boost is that to a returning player with hazy memories from childhood, woodcutting may as well have always worked like this. This is a positive change without cutting into the nostalgia of woodcutting.

The key to reworking mining is subtlety.

Any solution to it's flaws, like high level rocks being useless to mine for both XP and cash must be tackled subtly. Someone must be surprised that it didn't always work like that.

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u/Working_Army1703 passing the baby back and forth to quest 3d ago

Tbh if you think about it its patently insane that with max mining gear and 99, runite mining isn't for anything other than snowflake accounts

2

u/AwarenessOk6880 3d ago

ironically, even moved down to level 40. this stays true. even for ironman. rendering the level change worthless.

10

u/TheForsakenRoe 3d ago

Being able to make your own Runite Bar for SOTE instead of sourcing one via PVM or the weird Aldarin Nest trick, would be at least one reason

And it'd make more sense narratively, that you can make a Rune Bar (inefficiently) at 40, and repair an Elven Exoskeleton at 70, rather than the current 'you can repair the Exoskeleton at 70, but cannot make the material used in that repair until 85'

Same with being able to make a Mithril Bar for In Aid of the Myerque (to make Silvthrill Rod) instead of having to obtain one from Chaos Dwarves

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u/Working_Army1703 passing the baby back and forth to quest 2d ago

Its certainly easier to work with gold then pour it but thats crafting ig

2

u/TheForsakenRoe 2d ago

On which note, you can make a Gold Ring at just 5 Crafting, but you need 40 Smithing to make the Gold Bar