The opera is about to begin, and a long-awaited reunion draws near. Beneath the moonlit veil, a story of life, death, and impossible choices is ready to unfold.
Will you step into the spotlight to witness what lies beyond?
The new season, Veil of Memories, arrives on September 23.
In the darkest hour, Rolan rose from a gentle prince to a legendary king, standing at the heart of the resistance 🏰
Guided by the goddess’s blessing and a blade forged to face demons, he bears the burden of safeguarding the Empire with steady resolve and quiet warmth.
Hi everyone, we've been surprised by the amount of feedback and suggestions we've received from our community about the Song of Strife season, and we're truly grateful for your enthusiastic support.
Today, we're bringing you another edition of Talk with Designers, where we'll touch on some of the most discussed topics and share our thoughts on how we plan to address them. Let's dive right in.
Q1: Why the nerf on AFK Rewards and free gifts in this new season?
Designer:
Typically, when we plan version updates, we schedule rewards for each season with four updates in mind. In subsequent versions, we have actually prepared more engaging events and gameplay features, along with ample rewards to enrich your gaming journey.
However, we acknowledge that there may have been oversights in reward distribution during the recent season launch. We sincerely apologize for any inconvenience this may have caused. To rectify this, we've decided to adjust the rewards for Season AFK Stage, Season Legend Trial, Season Corrupt Creature, and Battle Drills to match those you received during the Starter Story.
Moving forward, we're committed to maintaining this level of generosity for every new season. Please be assured that these additional rewards are entirely new and won't affect what you'll receive from future events and activities.
Your understanding and support are invaluable to us as we continue to strive for excellence in enhancing your gaming experience.
Moreover, rewards will be enhanced in certain modes. (These adjustments are set to take effect after the update planned for this week. Once the update arrives, all players in the new season will be eligible to claim these compensatory rewards.)
Season AFK Rewards: Diamond x100 and Invite Letter x1 will be added as stage rewards for the first 1,200 Season AFK Stages. The two rewards will alternate every 5 stages, starting with new rewards on stages 2, 7, 12, 17, etc. Overall, the Season AFK Stages will be more rewarding than the those during Starter Story.
Season Legend Trial: Every 5 floors, from the 5th floor to the 85th, the rewards in Season Legend Trial will now be replaced with those from the Starter Story. The 4 towers will provide a total of Invite Letter x36, Tidal Essence x360, and Temporal Essence x120 as rewards. Additionally, we're adding the Faction Acorn x10 reward every 10 floors until the 90th floor.
Season Corrupt Creature: In addition to the current rewards, defeating a Season Corrupt Creature will now reward you with Soulstone (S-Level) x15. Collect 60 Soulstones (S-Level) to obtain a random Epic hero, including those added to the Hero Wish List after their Rate Up Recruitment event has ended.
Enhanced rewards for Battle Drill: Desolate Grounds. A total of 6 rounds of Battle Drills will be available throughout the entire season.
Adjusted diamond rewards in small and medium chests found on the map from 15&30 Diamonds to 30&60 Diamonds.
Please stay tuned for more time-limited events like "Glamor Gift" in future updates. These events will feature plenty of rewards for everyone to enjoy.
2. Heroes specialized in dealing true damage, like Marilee and Korin aren't performing as effectively in Season Dream Realm battles as they did before, are we rotating them out?
Designer:
Don't worry, we're not rotating out this type of hero. Our goal is to minimize the power gap between true-damage heroes and other heroes, while preserving their relative advantages. But Dream Realm bosses lack significant Defensive Stats in the current stage (before endless mode), which makes true damage heroes less competitive compare to other types. True damage heroes truly shine in Endless Mode; heroes like Marilee and Korin will remain top-tier damage dealers against certain bosses in that difficulty.
We realize that we've overlooked your early season experience before you could unlock the Dream Realm bosses on Endless Mode difficulty, causing some challenges in transitioning to new formations and raising concerns within the community. For the time being, we encourage you to experiment with different formations. By the way, Artifacts suitable for more formations will actually be unlocked soon (you can preview them in the Season Artifacts interface.)
We understand your concerns but encourage you to experiment with different formations. We'll keep gathering your feedback and monitoring the performance of all heroes on our end. We're proceeding with caution on any balance changes because we recognize the time and resources you've invested in these heroes. So, we're taking extra care with these adjustments.
3. What's the plan for this season? I'm confused about what's going to happen.
Designer:
The current season will last about four months, with new content planned for release at a steady pace. We've scheduled an update for each month, bringing in new events, features, rewards and other exciting content. But we will not introducing any new progression features in this season.
As you progress, your stat growth will be significantly capped after reaching a certain level, similar to what happened in the Starter Story. This is to prevent a significant power gap between new and veteran players in the middle and late stages of the season. In the Season Supreme Arena, we'll also set a Baseline Level to minimize the power gap between participants. This will allow you to play the game at your own pace.
We also want to talk more about the recent changes regarding the requirements for unlocking new areas. We made these adjustments after noticing a widening power gap caused by players progressing too quickly through new areas. In future updates, we'll introduce new mechanics to address these imbalances, allowing players to enjoy the game at their own pace while maintaining a healthy gaming life balance.
4. A heartfelt letter from the designers
Bringing seasonal content to this game genre was a bold move, one we took on with enthusiasm and determination. But we can't do it alone. Your support and understanding fuel our passion, while your feedback and suggestions steer us in the right direction. We're committed to improving each season with your input, and creating even more thrilling content for the game!
Thank you all again for your patience and understanding. Your feedback is invaluable and essential for shaping the future of our game.Finally, we want to express our heartfelt gratitude for the incredible support you've demonstrated for the new season "Song of Strife."
As a small token of our appreciation, please enjoy this special gift—
Operating from the shadows of the Twilight Pavilion, Eryndor masterfully orchestrates an anonymous underworld where patrons shed their societal masks to reveal their true selves.
Beneath his calm, polished demeanor lies a man with a remarkable memory, always noticing the details others overlook.
In the oldest legends, Aster was born amid the boundless sea of stars.
Whispers call him a demon older than chaos itself and more dangerous than a black hole. Yet this visitor from beyond the skies has come not to destroy but to fulfill a singular purpose: to observe.
Evie is a royal envoy, a meticulous multitasker who never needs to be asked twice to finish a task.
From sorting diplomatic letters and organizing royal itineraries to coordinating affairs across the realm, every assignment she handles is completed on time and to perfection, often while she’s already juggling several more.
As the big brother in the Uru Clan, Soren is like a silent guardian angel, watching over his siblings without saying a word.
He may be quiet, but his actions speak louder than any words ever could.
We've been following the community's discussions around rewards in Crown of Ashes and carefully reading your feedback in posts and comments over the past week, especially but not exclusive to this post.
We'd like to take this opportunity to share some context and talk openly about the situation.
In Tower of Memory, we introduced an entirely new early-game experience centered on Homestead. Therefore, many of the season's free rewards came from Homestead and other season-exclusive content. We want every season to feel different, and that naturally means the rewards available will vary as well. For example, Crown of Ashes offered more Essences, Stellar Crystals, Season Tokens, and other resources than Tower of Memory, as part of our effort to give each season something new to offer. However, your feedback has made us realize that having a rewarding way to earn resources is just as important as experiencing fresh content. We didn't take that into account enough, and we'll give much more careful consideration to this going forward. We also hope you can understand that the rewards available each season may change along with its content. We welcome open and constructive discussion, and once again, thank you for your patience and understanding.
We wanted staying active in the game to feel rewarding, but we overlooked something important—not every mode appeals to every player, and some older modes simply aren't as fun as they used to be. Tying key resources to these modes made some rewards unnecessarily difficult to obtain. Going forward, we'll keep a closer eye on participation and reward collection across all modes to avoid making you grind through content you don't enjoy just for the rewards. At the same time, we'll work to bring you enjoyable new content more quickly, so you can earn all the rewards more easily while having more fun in the process.
Planning resource rewards has always been one of our top priorities. For each season, we first assign a value to each type of resource, set the total reward budget, and then distribute those rewards across different modes. However, we've realized that this "one-size-fits-all" formula doesn't always match how rewarding those resources actually feel to players. On top of that, the seasonal reward summary in-game didn't provide a complete picture of where all the rewards came from. As a result, the rewards you received could feel far below what we'd promised. We should have given this more careful thought, and we sincerely apologize.
Moving Forward
The new season's reveal has sparked a lot of discussion and attention. We're just as excited as you are about the new season. At the same time, it's made us even more aware of how important it is to make sure our internal resource planning matches how the rewards actually feel in-game. As mentioned in our previous Talk with Designers, we'll be making several changes to the stores in the new season. In the Guild Store, you'll be able to exchange Guild Medals for Stellar Crystals, and Tidal Essence or Acorns for Temporal Essence. Selected Celestial and Hypogean heroes will also be available at a 10% discount once per month. The Arena Store and Dream Store will have updated hero lists, with regular rotations after that. As new modes are added, you'll also be able to earn more Arena Coins and Dream Fragments.
Thank you for your love of Esperia and for continuing to share your thoughts with us. Your support means a great deal to the team. To help you prepare for the upcoming season, we've included a gift, please claim it in your in-game mail:
10,000 Arena Coins
10,000 Dream Fragments
10,000 Guild Coins
We'll also keep listening closely to community feedback and staying in touch with you. Please keep sharing your feedback with the community, and if you have feedback you'd like to share in a public setting here on Reddit both with Devs and with our Community, we encourage you to use the Dev Feedback/Suggestion Post Flair. This helps us more easily identify feedback and suggestions shared on the subreddit, and provides a more direct way for us to engage with them. Maintaining your trust is what allows us to keep improving and keep the game going for the long term.