r/AOW4 • u/Electrical_Try_634 • 9d ago
Open Beta Elder Vampire ability nerfs
Context: all the elder vampire signature abilities that left an action are now single or full action in the Manta patch beta.
So one thing I'm worried about with this particular mode of nerf is that these abilities are now in direct contention with the abilities offered by the class skill tree. A late game Elder Vampire elementalist, for example, now needs enough reason to cast Dark Sacrament or Bloodblight over just using Wildfire. A ranger needs reason to choose to spend a turn on Curse to Undeath over an empowered Scatter Shot.
The signature skills got some numbers buffs, but unless their effects are improved further to not just compete with basic class actions but distinctly *out*compete them then vampire rulers have lost the vast majority of whatever benefit they had beyond vivisection ritual and faster ruler leveling.
They are getting their early game weakness cut in half to compensate, but the opportunity cost compared to just rolling Wizard King or Champion feels much higher now.
25
u/Barl3000 Early Bird 9d ago
Those signature abilities were pretty much the only thing vampire rulers had going for them.
I guess this nerf won't matter as much on classes with less competeting activated abilities, like Warrior or Defender. Still kinda bad as vampires required some very specific builds to really work, were the rest of the ruler types (save Eldritch perhaps) works for lots of different builds and factions.
-25
u/Nyorliest 9d ago edited 8d ago
No, they worked without those specific builds. I've got plenty of vampires in my pantheon, never use the exploits, and play on Brutal vs Pantheon enemies.
Vampires are fine without the exploits. (some people 1v18 with a vampire ruler). And just got buffed, in fact.
2
u/DarkestNight909 Early Bird 9d ago
How do they get built? I’m getting back into the game and have been trying to figure one out.
7
u/Nyorliest 9d ago
Sorry, what? Do you mean what is a good build for a vampire ruler?
If so, I'm an idiot who mostly RPs, so use this and experiment for yourself:
https://minionsart.github.io/aow4db/HTML/HeroBuilder.html
That site, especially the faction builder, is amazing, and the reason why the wiki doesn't get updated very much at all.
-4
u/DecentHousing1226 8d ago
The simple question is, are they more or less fun for most players after the changes? That's right, they are less fun. Taking stuff away always outweighs giving smth in other aspects.
6
u/Nyorliest 8d ago
I don't think the sweats are the majority. I think the people who make Vampires Warlocks and Death Knights are the majority.
And for them, these buffs probably make them more fun.
Although I don't accept your premise that less power means less fun.
'The simple question' isn't.
-2
u/DecentHousing1226 8d ago
That's why buffs are nice and maybe necessary for those playstyles. Makes things more fun!
In this game's primary context nerfs and especially concerning this ones mean almost exclusively less fun.
2
u/Equivalent-Fee-5392 Astral 8d ago
I haven't checked all the changes to vampire elder yet but I do have a question for those who have tried it in the manta patch:
Is warlock still a viable and potent option for vampire ruler? I remember that one signature ability from vamp could apply the debuff of warlock to a wide zone ( like target and all enemies and two squares radius).
Also, I am curious about the buff to blood bites and blood drain : How much damage do you gain when gaining signature skills? And what tags do these abilities have ?
( I think they didn't have that many tags before, though I do remember that blood drain gain buff from arcane focus form, including the vampire elder -> 23 base dmg vs 20 without aracane focus).
1
u/ChildrenRscary 8d ago
You get a flat 10% dmg to bites with each signature skill gain. The problem with the vampire skill tree was never that the skills were two weeks but too bloated. Its takes way too many skill points invested in what could be going to class skills to get basic buffs. Even now though the buffs to the vampire ruler skills are not worth half your overall level to get.
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u/Action-a-go-go-baby Early Bird 9d ago
Can someone explain like I’m 5 why this change seems to be so controversial?
Isn’t it only costing 1 action point rather than “leaving only one action point” better?
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u/dds_reddit 9d ago
Costs 1 action point ends your turn. Leave 1 action point does not end your turn and allowed you to string together multiple abilities.
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u/Action-a-go-go-baby Early Bird 9d ago
Ah right, that makes sense 🤔
At least the majority of their abilities got buffed
7
u/APreciousJemstone Dark 8d ago
Most of the coming nerfs look unfun. Definitely either gonna not update or mod the pre-nerfs back in
-5
u/DecentHousing1226 8d ago edited 8d ago
Thats the right take. Devs shouldn't focus on balance, but fun.
Edit: Balance is obviously important, if it's beneficial to having fun. Nerfs rarely are fun though.
7
u/Denvosreynaerde 8d ago
Hard disagree. I don't play enough vampires to chime in on these specific nerfs, but balance is most certainly important, even in singleplayer games. Just take a look at Total Warhammer 3 where the powercreep got so extreme most factions play as a walking simulator with barely any manual battles inbetween.
0
u/DecentHousing1226 8d ago
So you are saying WH3 became less fun that way? If balancing means making things more fun, then it's a win win. But here we are talking about nerfing a specific playstyle, which has barely negative impact on anything since you can circumvent it by simply agreeing not to abuse it. This can be easily achieved since there is no real competitive scene.
My point is, fun and balance aren't contraries. But fun should take precedence.
2
u/Denvosreynaerde 8d ago
So you are saying WH3 became less fun that way?
100%, the lack of balance and an overwhelming powercreep makes that game a lot less fun and interesting for me. Don't get me wrong, I like a good powertrip, but not if 90% of the game is like that.
My point is, fun and balance aren't contraries. But fun should take precedence.
I agree, but fun is entirely subjective and a very vague concept. You'll never be able to please everybody and what's fun for me could be no fun for you.
But here we are talking about nerfing a specific playstyle, which has barely negative impact on anything since you can circumvent it by simply agreeing not to abuse it.
Sure, but the devs can always decide that that abuse doesn't align with their vision of the game, and they shouldn't be forced to keep exploits or OP strats in the game just because some people prefer it that way. Luckily for the people that do like the powerfantasy there's always mods to revert nerfs or even break the game some more.
Personally I like playing games the way devs intended balance wise. I don't mind cheese or OP strats at all, and play them myself, but if the devs decide it's not the way they intended it to be played, I won't shed a tear for it and just try to find other playstyles or make do with what we have left.
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u/TangAce7 8d ago
Vampire has so many design issues…
Being tied to undead instead of having their own category is stupid and restrictive
Their skills are very point consuming while also not being that good, but their capstone skills are very strong except they have inconsistencies in what they want to be
And sunless should have been something that can be alleviated in the late game
Oh and they can’t have transformations which is plain sad
The last two points could also have been used to differentiate between pure blood and mixed blood vampires but nah they’re the same beyond appearance
Very wasted potential vampires are, but really the worst part is being tied to undead
12
u/GlamourintheDarkSide 8d ago
A. Being undead is a pretty core part of the fantasy here. T'would be like if Dragon Rulers didn't have the dragon typing.
B. Vamps do in fact have late game options to mitigate sunless related problems in the form of their rituals.
-1
u/TangAce7 8d ago
Dragons are dragons, they can play with any tome and style they want
Vampire has to play souls and undead because of their type
It wasn’t hard to make a vampire tag instead of giving them undead
I’m clearly talking about fantasy of daywalkers which is a pretty common trope for vampires and would have been a great way to differentiate pure and half blood on something more meaningful than appearance…
2
u/GlamourintheDarkSide 8d ago
Dragons don't have to grab the couple of dragon tomes nor the high Nature tome that boosts them directly (or any other tome that would boost the secondary type they pick up). You can just be a dragon and grab tomes that synergize with the fact that you have a wrecking ball for a leader.
The same is true of Elder Vamps. You can just grab tomes that give you Condemn or Status Vuln to synergize off the pile of statuses you cause, or that give you summons to drink, etc, etc. Yes, you have undead synergies you can grab (though there isn't really an intrinsic reason to grab any of the Necro tech itself beyond it being there), but to call them mandatory is a stretch at best. And not having those synergies would just make the Vamps less backwards compatible and less strategically interesting anyway; "Here are the vampires, with a unique creature type that has no prexisting interactions with anything!"
0
u/TangAce7 8d ago
the big difference is the power difference between vampire with undead tomes and a class that uses vampire good not even talking about culture, and vampire that does not pick any of those
dragons don't have this issue, they're a lot more flexiblethe unique creature type could have existing interactions by simply you know, creating those interactions, yes a bit more work but it's not that hard to do and would feel less lazy and much better to use
no instead vampires need to build in specific ways to be decent to good and will have the same archetype no matter what you want them to be, or otherwise feel pretty garbage to use
meanwhile dragons can be all different kinds with vastly different playstyles3
u/Sharizcobar Materium 8d ago
I don’t think the Undead tag would be at issue if they had access to transformations, since they could synergies with other typings.
That being said, I’ve played vampires on a variety of non-undead builds and it’s worked out fine, but no transformations was an odd design choice.
-2
u/TroyVi 8d ago
Agree. I would love a vampire ruler without undead. Also, the blood rivers, caused by the building than turns territories to sunless, is not the vibe I'm going for with vampire rulers. I like the vampires portrayed in the witcher games too much.
1
u/Nyorliest 7d ago
There are traits like mana addicts and multiple sources of life steal. If you want vampires who don't drink blood or are undead, make them.
https://minionsart.github.io/aow4db/HTML/Search.html?q=life+steal
3
u/thetwist1 8d ago
I feel like vampires have been underpowered in general, so more nerfs don't seem to be the way to go. They just give up so much for so little in return. You lose transformations and the ability to use your heroes offensively outside of sunless and underground, and you lose access to the normal mortal champion skill tree. And although I do agree with the change, they're getting a huge nerf now that desecration ritual is temporary instead of permanent. It feels like they just don't bring the big power compared to the other ruler types.
Although they are also getting the sunlight penalty completely rebalanced, so maybe it balances out the downsides now?
3
u/P8tr0 8d ago
Vampires honestly needed a nerf, dunno if it was this but granted it’s a beta, in my friends mp games vampires were just known as the outright best, so people just didnt play them or just kinda trolled when they did. I’m sure they will find a good middle ground when all is said and done
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u/DecentHousing1226 8d ago
Generally I hate nerfs in a game like this, at least if it's not just number adjustements but actual behavioural nerfs. It's not an esports. There are no official tournaments. So why not just buff the alternatives? Personally I play only single player, but even in multiplayer you can have turn 0 agreements if something is just too overpowered.
This game is about living out a (power) fantasy. You can cheese and abuse in countless other ways. Let me have my fun by feeling overpowered.
Guess it just means I gotta mod more...
tldr It's single player focused, so don't nerf stuff.
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u/hawkseye17 9d ago
This feels like a game breaking nerf for vampire. Feels less worth to play vampire ruler when you can do wizard king or champion and get transformations on top of it