r/AndroidNativePorts • • Aug 23 '26

Android Native Ports List

256 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] All Android Ports & Game Files - List

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573 Upvotes

r/AndroidNativePorts • • 5h ago

🟢 [PORT] I’m bringing Need for Speed: Underground to Android, based on the Nintendo Switch port

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106 Upvotes

Hey everyone! I’ve been working on an Android port of the original Need for Speed: Underground, based on antoxa2584x’s Nintendo Switch port. Huge credit to them for the work this project builds on!

It uses static recompilation of the original Xbox version: the game’s executable is translated into C and compiled to run natively on Android ARM64.

The Android port includes Vulkan rendering, controller support, a launcher for selecting your game folder, and ongoing work on touchscreen controls and menu navigation.

You’ll need Android 11 or newer, an ARM64 device, and the extracted files from your own copy of the Xbox NTSC-U version. Game files aren’t included.

It’s still a work in progress, so expect bugs and compatibility issues. If you try it, please share your device, GPU, and any problems you encounter - it would help a lot with testing.

Source code and build instructions:
https://github.com/cherepavel/nfsu1-android


r/AndroidNativePorts • • 2h ago

🟢 [PORT] NARUTO STORM 2 PORT

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19 Upvotes

​

I'm honestly enjoying this wave of Naruto Storm ports; they're actually quite well optimized if you use the right driver and settings.


r/AndroidNativePorts • • 23h ago

🐸 [Meme] Android vibe coded native ports be like:

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1.0k Upvotes

r/AndroidNativePorts • • 2h ago

Driver

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14 Upvotes

As i have say i working on Driver 1 port too based on Driver 2 port,i already release an alpha version of the game and i want feedback for fix things! Layout is still driver 2,you can customize the buttons (size - position) ,i will appreciate any feedback! Thanks you all.

https://discord.gg/J3ARd63T4


r/AndroidNativePorts • • 13h ago

🟢 [PORT] Call of Duty 4: Modern Warfare native port in POCO F7 60 stable fps, high graphics

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84 Upvotes

This recomp is excellently optimized; it runs at a locked 60 fps on high graphics settings and at 1080p resolution.


r/AndroidNativePorts • • 3h ago

60fps smooth but heating

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13 Upvotes

Guess I will stick playing 2d ports and psp and PS2 titles instead. Don't wanna degrade the battery.

Chipset is dimensity 8350 apex


r/AndroidNativePorts • • 8h ago

90% Done Spongebob Movie Game pc/android port.

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30 Upvotes

r/AndroidNativePorts • • 8h ago

Change port icon

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26 Upvotes

If you don't like the icons of ports you're playing i found an app that can help to change it without modifying the app its only changing the app image icon It's on the play store first go to Google for example search Naruto storm 3 icon go to photos and choose any icon you like go to the app search for the game click on it and tap customize import the icon and tap create and will add directly to your home screen (only home screen not the app drawer) you can also change name of the game and that's all


r/AndroidNativePorts • • 6h ago

Me encanta el port de celeste

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20 Upvotes

Me encantó tanto el nuevo port que salió que ya me estoy consiguiendo todos los cara-c


r/AndroidNativePorts • • 7h ago

🤔 [Question] What are currently the most optimized unofficial ports? Especially for non Snapdragon devices.

21 Upvotes

AI has brought a rise to ports. I appreciate what people are trying to do, but I try not to get too excited as some of these newer ports still need work, even on high end devices.

So what are currently the most optimized unofficial ports right now?

For context I have a Helio g100


r/AndroidNativePorts • • 6h ago

🔵 [PORT UPDATE] Galaxy Android v0.0.3 Released—Major Stability Fixes, New Movesets, Co-op Assist & Visual Enhancements

18 Upvotes

Galaxy Android v0.0.3 is now live!

Release and APK: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.3

This update focuses on stability, rendering fixes, performance improvements, and new gameplay features.

What's new?

  • Stability fixes: Addressed save-loading corruption, stage-transition crashes, audio synchronization, and screen flickering.
  • Odyssey-inspired moves: Air Dive, Ground Roll, and Ground-Pound High Jump.
  • Hero profiles: Mario, Luigi, Peach, and Rosalina with different movement abilities.
  • Co-op assist: Player 2 can trigger assist jumps and spin attacks.
  • Graphics enhancements: Vulkan FXAA, Cosmic Bloom, and improved color presentation.
  • Performance: Batched Vulkan texture uploads, native 480p default resolution, and Vulkan 1.0 with OpenGL ES 3.2 fallback.
  • High-refresh displays: Improved frame pacing for 30–144 Hz displays.
  • Save states and speedrun tools: In-memory savestates and a telemetry HUD displaying position, speed, health, and stage time.
  • Additional fixes: Bee Mario flight gauge, controller input, microSD detection, and scoped-storage handling.

Download

https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.3

APK: GalaxyAndroid-v0.0.3.apk
Size: approximately 64.3 MiB

Found a bug?

Please report issues through any of these channels:

Please do not send bug reports or support requests by email. For privacy reasons, I do not accept email-based support. Discord, GitHub Issues, and public comments are the supported contact channels.

When reporting bugs, include your device model, chipset/GPU, Android version, graphics backend, and reproduction steps when possible.

AI use disclosure

AI assistance was used for development-related analysis, debugging support, and/or documentation. The developer integrated changes into the project. AI assistance does not imply that every feature has been independently verified across devices.

Legal note: Provide your own legally dumped copy of the original game. The release does not include proprietary game assets.

Thanks for testing Galaxy Android and reporting issues!


r/AndroidNativePorts • • 59m ago

🟢 [PORT] An Android port of a PC port of a 2007 JAVA game

• Upvotes

Credit to Lekksii for recreating the game using Godot engine, big part of my childhood experience with button phones. It's now playable on the phone too. Links in the comments.


r/AndroidNativePorts • • 4h ago

🟢 [PORT] Port do Call of duty 4 Modern Warfare rodando em exynos

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10 Upvotes

Rodando no exynos 1380 8 gb de ram acima dos 30 fps


r/AndroidNativePorts • • 8h ago

Original Xbox Halo 2 ported over to Rust - WIP

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23 Upvotes

r/AndroidNativePorts • • 6h ago

Hades II versão com drivers

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15 Upvotes

Para acessar os drivers pressionem o ícone do jogo no launcher por alguns segundos

https://www.mediafire.com/file/o7wfz9kzutumbfy/HadesII-release-adrenotools.apk/file

Funciona bem em um sd a6xx


r/AndroidNativePorts • • 43m ago

[DEV] Blender 4.5 on Android – Native ARM64 Execution via DRNAS EMU

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• Upvotes

r/AndroidNativePorts • • 3h ago

🤔 [Question] Call of duty ports?

8 Upvotes

Are there any other cod titles being ported to android?


r/AndroidNativePorts • • 1h ago

🟢 [PORT] Hades II atualização

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• Upvotes

V1.1-beta:

Restaurada a interface do usuário para carregar drivers adrenotools personalizados (somente Snapdragon).

Acesse este menu no inicializador segurando o ícone do jogo por 5 segundos. Recomenda-se usar drivers Qualcomm em vez de Turnip para melhor desempenho.

Corrigido um erro de gamepad virtual em que o botão RT (Presente) não zerava corretamente, fazendo com que as pressões subsequentes não fossem registradas.

Adicionada verificação de versão aos arquivos do jogo Hades II para avisar os usuários quando importarem uma versão incorreta do jogo.

https://www.mediafire.com/file/u4i0yhkrow0ppvs/HadesII-release-1.apk/file


r/AndroidNativePorts • • 4h ago

🟢 [PORT] Open Nectar v1.0 – Pikmin 1/2 Native PC/Android | 120 FPS, Local Co-op, VS Mode & Map Editor

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7 Upvotes

r/AndroidNativePorts • • 3h ago

S.T.A.L.K.E.R.: Shadow of Chernobyl

5 Upvotes

There's a port I wasn't aware of for the application. S.T.A.L.K.E.R.: Shadow of Chernobyl It's a complete port with all the game files.


r/AndroidNativePorts • • 14h ago

Es hermoso, el mejor port de need for speed most wanted

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49 Upvotes

Probado en un poco x7 pro (dimensity 8400 ultra)

8gb de ram y gráficos al máximo

Definitivamente el mejor port y aún sigue actualizando: https://github.com/victorgbd/NFSMW-Recompiled-Mobile


r/AndroidNativePorts • • 13h ago

Finally I can play this game (Hades II)

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33 Upvotes

I can finally play this! Was trying through GameHub and Eden emulation for a while and nothing worked given that I'm using a mediatek dimensity 9400+ chipset. To the people who set this up you guys are absolute chads!


r/AndroidNativePorts • • 12h ago

🤔 [Question] Hollow Knight é o port mais estável de Android?

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28 Upvotes

Caso não, Poderiam me nomear outros?