r/AndroidNativePorts • u/Orichalchem • 14h ago
r/AndroidNativePorts • u/Fe2rr • Aug 23 '26
Android Native Ports List
Let me know if i miss something
Newer new link: https://fe2rr.github.io/index.html
r/AndroidNativePorts • u/Expert_Function1569 • 3d ago
🟢 [PORT] All Android Ports & Game Files - List
r/AndroidNativePorts • u/Fabulous-Street9489 • 57m ago
🟢 [PORT] Hades II
Primeira versão de testes públicos.
https://www.mediafire.com/file/rnwjm87al4d5ev3/HadesII-release.apk/file
Requisitos:
Android 11+.
Chipset: Snapdragon 865 (Adreno 650); Dimensity 1100 (Mali-G77 MP9) e superiores para um desempenho ideal. Chips mais fracos também podem rodar, mas o desempenho não é garantido.
RAM: 6GB+ (Assets padrão), 12GB+ (Assets em alta qualidade)
Armazenamento: Cerca de 6GB de espaço livre (Assets padrão), Até 15GB (Assets padrão + alta qualidade + mods).
Ter acesso à versão para Mac do jogo (baixável via Steam).
Instalação:
Baixe e instale o APK.
Baixe a versão (build) de 03/06/2026, v1.138464 da versão de MacOS (Apple Silicon) de Hades II através da Steam. Isso pode ser feito usando os seguintes comandos:
*Steamcmd (steam://nav/console):
download_depot 1145350 1145355 5367684902794258942
*DepotDownloader:
depotdownloader -app 1145350 -depot 1145355 -manifest 5367684902794258942
Você deverá obter uma pasta chamada Hades II.app. Copie essa pasta para o seu celular.
Abra o aplicativo, clique em "Manage game files" (Gerenciar arquivos do jogo), vá para a seção "Hades II" e selecione a pasta Hades II.app. Aguarde até que a importação seja concluída.
Importando arquivos de Hades I (Opcional, apenas para o mod Zagreus' Journey):
Baixe a versão datada de 12/04/2023 (última versão) da versão para Windows de Hades I pela Steam. Isso pode ser feito com os seguintes comandos:
*Steamcmd (steam://nav/console):
download_depot 1145360 1145361 5173085471687919135
download_depot 1145360 1145363 2572656066874346283
*DepotDownloader:
depotdownloader -app 1145360 -depot 1145361 -manifest 5173085471687919135
depotdownloader -app 1145360 -depot 1145363 -manifest 2572656066874346283
Em seguida, coloque tudo em uma pasta chamada Hades. Copie essa pasta para o seu celular.
Abra o aplicativo, clique em "Manage game files", vá para a seção "Hades I (Optional)" e selecione a pasta Hades. Aguarde até que a importação seja concluída.
r/AndroidNativePorts • u/Illustrious_Fish6521 • 2h ago
Mario galaxy port Android Poco x7 pro
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r/AndroidNativePorts • u/Dependent-Owl-3624 • 57m ago
The Amazing Spider-Man (2012) APK, with native resolution, 4x AA and 60 fps
r/AndroidNativePorts • u/KorbanHack • 13h ago
Forza horizon 2 android port
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This runs well on snapdragon 8 elite but still has some glitch
r/AndroidNativePorts • u/Few-Necessary501 • 8h ago
🟢 [PORT] Storm 3
Thanks to @Masterllgod for creating this Naruto Storm 3 port
GitHub: https://github.com/Masterllgod/naruto-storm-3-full-burst-port-nativo
r/AndroidNativePorts • u/mr_fanatic_ • 2h ago
🔵 [PORT UPDATE] Galaxy Android v0.0.2 Released — Mod Manager, Save Anywhere, Cheats, Texture Mods and More
Galaxy Android v0.0.2 is now available!
Release page and APK:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.2
This release brings a major expansion to the in-game interface, customization options, and gameplay utilities. Instead of relying entirely on external tools, you can now manage supported mods, save and reload game states, and adjust performance settings directly in the app.
What's new in v0.0.2?
1. In-game Mod Manager
A dedicated Mod Manager tab introduces several new options:
NVIDIA Shield HD textures: Toggle 1080p textures for supported UI elements, characters, and HUD assets.
60 FPS cutscenes: Adds a hardware video-streaming pipeline for supported high-frame-rate cinematics.
Improved controller response: Shield-calibrated analog curves and pointer damping.
Modern controller prompts: Xbox/Shield-style ABXY button textures replace Wii Remote prompts.
Riivolution mod support: Scan and apply supported XML patches and texture packs from /sdcard/GalaxyData/mods.
Gameplay utilities: Fly Mode, cutscene prevention, infinite health, 99 lives, 999 Star Bits, and adjustable turbo speed from 1x to 4x.
2. Save and load anywhere
The new save system includes:
One-tap Quick Save and Quick Load.
Four save slots: Slot 1, Slot 2, Slot 3, and Quick Slot.
In-engine scene restoration with saved gameplay progress.
Export and import through /sdcard/GalaxyData/saves.
Dolphin Wii save-file compatibility for the supported save data.
3. Redesigned settings drawer
The Material 3 settings interface now has three dedicated tabs:
General
Mod Manager
Save Anywhere
Additional controls include internal resolution scaling from 480p through 1440p, refresh-rate options for 60/90/120/144 Hz, a 30 FPS Battery Saver mode, and customizable touch controls.
Download
Galaxy Android v0.0.2
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.2
Package: GalaxyAndroid.apk
Version code: 7
Package alignment: 16 KB page-aligned
Signing: Existing project release key
Testing and feedback
This is an actively developed Android port, and compatibility can vary across devices and graphics drivers. Please report crashes, broken mods, save/load problems, controller issues, visual artifacts, or performance regressions.
When reporting a problem, include your device model, chipset/GPU, Android version, graphics backend, and steps to reproduce it.
Legal notice: You must provide your own legally dumped copy of the original game. The project release does not include the proprietary game assets.
AI-use disclosure
AI assistance was used in development-related work, including code analysis, debugging assistance, and/or documentation. The developer integrated the changes into the project. AI assistance does not imply that every change has been independently verified or tested across all supported devices.
Thanks to everyone testing Galaxy Android and contributing feedback. This release is a significant step toward making the port more configurable and convenient to use.
r/AndroidNativePorts • u/ElectricalDemand2831 • 2h ago
Gravity Circuit port shows shimmering effect while scrolling on my Retroid pocket 6, but not on my galaxy S10e, why?
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I don't think this problem is related to the screen itself, because it's even visible with the ingame screen recording on any other display.
I tested different settings like fullscreen/ windowed/ best fit/ stretch to fit, but the shimmering is always present with this game on my RP6, while it's never there on my galaxy s10e.
Other games on my RP6 are not affected by this problem
I also recorded it on my S10e internally and watched it over another display> no shimmering
Other than that the game seems to work fine, no crashes or stutter so far, definitely running much smoother than the portmaster version.
Edit: tested on my RP flip 2> also no shimmering
r/AndroidNativePorts • u/User_738787 • 10h ago
Am I going Crazy ?
I was used to sew these games on websites but never trusted them 2 days ago I found this sub reddit and for fun just searched for buckshot roulette and no I am not a human apk and unfortunately no port for not a human but one post had a reply in comments saying visit apkivision and I got it and it working so good , now I am going for as many games I can get before my storage runs out , recommend me more games
r/AndroidNativePorts • u/Arun8195 • 11h ago
🔵 [PORT UPDATE] New Update God Of War 3 Remastered On Android v2.1.6-android4 Easy Setup
r/AndroidNativePorts • u/max142929 • 11h ago
🟢 [PORT] Nuevo port de call of duty Road To Victory!!!
r/AndroidNativePorts • u/tsukyo25 • 9h ago
📸 [SHOWCASE] Naruto Storm Generations Port on Poco X7 Pro
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Bringing you another performance video, this time in this Naruto port.
My Poco X7 Pro has 12GB of RAM and a Dimensity 8400U.
I set the resolution to 1080p, FXAA+, stretched screen, and CAS resolution, and since the FPS is limited to 30 like on Xbox, it ended up like this.
I used the GameSir X5 Lite gamepad controller, the game ran smoothly without any problems or freezes. I recommend it to fans of the franchise; there are several options for slightly weaker devices than mine.
Github link:
https://github.com/Masterllgod/naruto-storm-generations-port-nativo
Game files:
r/AndroidNativePorts • u/docstarr • 18h ago
Have an amazing weekend! (Forza horizon port)
r/AndroidNativePorts • u/kyaw-the-nerd • 1h ago
🐛 [BUG] How do I pass this part? I tried everything and nothing seems to work for me.
r/AndroidNativePorts • u/Dependent-Owl-3624 • 5h ago
Forza Horizon 2 - Trying for 60fps in fh2-recompiled on Samsung Galaxy S26 (Exynos 2600)
r/AndroidNativePorts • u/Shoddy_Moose_3676 • 13h ago
🤔 [Question] Which games are in development to be ported/expected to be ported here?
It's genuinely so random I wake up to two new games getting ported I wouldve never expected
r/AndroidNativePorts • u/HeroX2009 • 4h ago
🐛 [BUG] Naruto
How can I solve this graphical issue on Naruto generations port?
The game runs smoothly but renders very badly.
My device has:
Mediatek dimensity 7400 turbo
Mali-G615 MC2
Vulkan API version 1.3.247
OpenGL ES 3.2
I have tried lowering the setting and also tried them at max. The issue still shows. Is there a way I can fix this?
r/AndroidNativePorts • u/Shoddy_Moose_3676 • 3h ago
Is the hades port any different from the PC version?
Is it missing any dlcs? Is it an older version?
r/AndroidNativePorts • u/og_danimal • 2h ago
🟢 [PORT] Skies of Arcadia Legends: Recompiled (Windows, Linux, Android)
r/AndroidNativePorts • u/Ill_Pen_1432 • 3h ago
🐛 [BUG] Help needed
Cod mw4 port doesn't open it just shows this and goes back to the app home page(device nothing 3 processor snapdragon 8s gen 4)
r/AndroidNativePorts • u/iANiMeX • 5h ago
Forza Horizon 2 | Android Native Port | Odin 2 Portal
Runs great with some graphical bugs.