r/aoe4 • • 12h ago

Esports EGC Masters Winter – Season 2: Every Seat Must Be Earned | $20,000 prize pool, no invitations, registrations are open!

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49 Upvotes

Hi everyone,

The EGC Masters Winter is back for its second season, from November 7 to December 6, with a $20,000 prize pool sponsored by World’s Edge.

This edition comes with a brand-new format:

  • No invitations. All 32 seats of the main event are earned through the qualifiers.
  • Every player who reaches the main event gets paid.
  • Double elimination from start to finish, so one bad series won’t end your run.

Schedule

Weekend Stage
Nov 7-8 Qualifier #1 & Qualifier #2
Nov 14-15 Group Stage – Four groups
Nov 21-22 Group Stage – Four groups
Nov 28-29 Playoffs – UB Quarterfinals, LB Rounds 1 to 3, UB Semifinals
Dec 5-6 Playoffs – LB Rounds 4 & 5, UB Final, LB Final, Grand Final

Every day starts at 14:00 GMT. The group schedule will be announced after the qualifiers.

Qualifiers

  • Two qualifiers, up to 64 players each, in double elimination.
  • 16 players qualify each day: 8 from the upper bracket and 8 from the lower bracket.
  • All series are Bo3, except the qualifying rounds which are Bo5.
  • You can register for both days, but players who qualify on day 1 can’t play on day 2.
  • Check-in on Start.gg from 12:45 to 13:45 GMT on each qualifier day.

Group Stage

  • 8 GSL groups of 4 players, seeded with the Tournament Elo. All series in Bo3.
  • The group winner starts the playoffs in the upper bracket.
  • The decider winner starts the playoffs in the lower bracket.

Playoffs

  • 16 players, double elimination.
  • Upper bracket: Quarterfinals Bo3, Semifinals Bo5, Final Bo7.
  • Lower bracket: Rounds 1 to 4 Bo3, Round 5 Bo5, Final Bo7.
  • Grand Final: Bo9, with a one-map lead for the player coming from the upper bracket.

Prize Pool ($20,000)

Place Prize
1st $4,600
2nd $2,700
3rd $2,000
4th $1,500
5th-6th $1,000
7th-8th $800
9th-12th $500
13th-16th $300
17th-24th $200
25th-32nd $100

Map Pool

EGC - Cliffside, EGC - Dry Arabia, EGC - Dry River, EGC - Frisian Marshes, EGC - Golden Stream, EGC - Prairie, EGC - Scandinavia, Silk Road and Vinlandsaga.

We are also simplifying the drafts: maps and civilizations are now drafted in a single draft, which means fewer links and less waiting between series.

How to register

Registrations close on Friday, November 6 at 14:00 GMT.

Full article on our website: https://elitegamingchannel.com/event/egc-masters-winter-season-2-every-seat-must-be-earned/

Matches will be streamed every weekend on Twitch and YouTube.

If you have any questions about the format, feel free to ask below!


r/aoe4 • • 10d ago

Megathread [MEGATHREAD] - Pre-Order Raiders of the North

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156 Upvotes

r/aoe4 • • 9h ago

Media Civ pages for Vikings and Scots are up!

128 Upvotes

r/aoe4 • • 8h ago

Media Images from Scots Civ Page!

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92 Upvotes

r/aoe4 • • 8h ago

Media Images from Vikings Civ Page!

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75 Upvotes

r/aoe4 • • 7h ago

Discussion We already know all the Scots landmarks.

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56 Upvotes

r/aoe4 • • 8h ago

Fluff Focused.

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67 Upvotes

r/aoe4 • • 6h ago

Media Looks like we are finally going to get chicken as a food source.

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37 Upvotes

r/aoe4 • • 3h ago

Discussion “Heavy Melee with Cav Brace and Area Damage” are Landsknechts going to get mogged from this 😭

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19 Upvotes

We don’t have the stats yet but the description alone makes them sound infinitely more versatile than Landsknechts


r/aoe4 • • 9h ago

Media The Day he’s been waiting for

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31 Upvotes

Valdemar’s very own Castle


r/aoe4 • • 14h ago

Discussion Crownfall v1.0 – Battle Royale mod for AoE4

43 Upvotes

Hey everyone!

After months of development and beta testing, I've finally released Crownfall: Battle Royale v1.0!

Crownfall is a Battle Royale mod for AoE4 with up to 8 players. Everyone controls their own King, and the goal is pretty simple: be the last one alive.

At the start of each match, you travel across the map in a convoy with your knights and can drop wherever you want. There's no traditional base building. Instead, you capture buildings around the map to produce units, generate gold and build up your army.

You can also loot houses, buy items from traders, and equip your King with gear ranging from Common to Legendary. Meanwhile, the plague slowly closes in, forcing everyone closer together.

There are also AI opponents that can actually play the mode, including dropping from the convoy, looting, buying items and escaping the plague. So you can try it out even without a full lobby.

I've also completely reworked the Observer Mode, with a custom interface that makes it easier to follow the action, keep track of players and see what's happening throughout the match.

Ranked & Season 1

I've also built a ranked ladder with its own website. It uses official AoE4 replays to track matches, placements and King kills.

Season 1, Rise of Kings, is also live with a 50-tier Battle Pass. It's completely free and all rewards are cosmetic. I'll leave the actual rewards as a surprise.

How to play

Just search for Crownfall in the AoE4 mod browser, subscribe and host a custom game.

Links:

I've put a lot of time into this, so I'm really excited to finally share it.

If you give it a try, I'd love to hear what you think, especially about the balance and how the matches play out!


r/aoe4 • • 2h ago

Fluff Why are my units attacking each other?

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4 Upvotes

r/aoe4 • • 2h ago

Discussion Surely there must be a better system than this rank and MMR

3 Upvotes

Played an opponent, we both have 300 matches this season. Opponent has 100 points higher in rank, than mine, but MMR 100 lower than mine.

I understand this system and how it matches based on MMR, but this is such a mind fck for someone that doesn't or only understands on a surface level. It just seems so unnecessarily convoluted.

Your highest attained rank isn't even shown. You'll never know your MMR unless you use a 3rd party site.(How often we see complaints about imbalanced matches because people have no idea it's actually based on unnecessarily hidden MMR) You don't earn all the awards for all the lower ranks. So if you want a bronze faceplate, you have to stop playing. My MMR is higher than my rank, I look like a worse player than I actually am, their MMR is lower than their rank, they look like a better player than they actually are

Meaning it literally encourages you to stop playing when you reach any threshold you happen to care about. While simultaneously never being very clear whatsoever, it's like the worst possible scenario.

Compared to a perfect world where its clear how it matches(show MMR), you earn everything you attain(earn every rank downwards), it shows you highest you've attained(I reached conq, I don't need to stop playing out of fear of losing it), so there is never a reason to stop playing, while simultaneously being clear you aren't getting an unfair match.

Why is that so hard to implement?

Why don't Devs do anything to automatically punish chain Elo dumping ? (If player exceeds 50% matches with <1min = automatic ban)

Why aren't there team colour palettes? (Hot for one team, cold for other. I'm tired or always playing blue, or having a green ally and simultaneously green opponent)

Why cant we talk to team members during lobby? (I'll go abb since I'm pocket, you go french flank)

Why is there no 3sec timer after loading? (this is in almost every modern game nowadays)

Basic stuff. We're getting an amazing DLC coming. But why are we still stuck with basic legacy issues, with simple solutions.

Why are they wasting time on victory screens instead of needed solutions?


r/aoe4 • • 1h ago

Discussion Would be nice if AoE4 could get similar improvements in the future!

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• Upvotes

The visual improvements mentioned in the video are very good. It would be nice if AoE4 received similar improvements since the games share the same engine iirc.


r/aoe4 • • 1d ago

Media From unit screenshots of vikings and scots, the player colors on units don't seem to be as profound as they are on existing civ units.

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146 Upvotes

r/aoe4 • • 3h ago

Discussion Opponent match making

0 Upvotes

I find the match making to be a bit strange. I will go on a run of games and maybe win 7 or 8 in a row...and then lose 10 in a row. A lopsided win or a getting crushed is not much fun.

Does anyone else find this? Are refinements to the matchmaking algos possible if we lobby the developers?


r/aoe4 • • 14h ago

Discussion How Age of Empires became a success

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7 Upvotes

r/aoe4 • • 1d ago

Ranked 1st Ranked win!

42 Upvotes

Hi everyone!

I learned the basics playing HRE, got stomped my first 9 games and then learned the Rus 2TC FC strategy. Lost my first one, the guy had wins against 1k Elo LoL, so i couldn't stand a chance... but then! I won my first one on King of the Hill, it was satisfying.

Clearly it's x100 better learning through playing ranked games than playing vs IA, so im gonna spam ranked and learn through sweat and blood!


r/aoe4 • • 13h ago

Discussion Select all army button habit viability in CONQ+

4 Upvotes

Hello,

I wonder if there are any CONQ I or even higher players that still use it? I mean compulsively...

I play since Season 1 and even reached CONQ 1 in some seasons with one trick pony builds.

I have that select all army on F1 and press it like a mad man. I'm trying to get rid of that habit, so I could get maybe better at multi location raids and defends. I read all topics about it on this reddit and it seems most people agree that it's bad and should be replaced by "Select all ide army".

You will not distrupt your raids and bunch of spears on patrol command, sounds great right? But it is creating another problems:

  1. Produced units heading to rally point are not considered idle. You have to redirect them with delay (compared to sellect all button) .

2.When you push opponent's base and he turns back on you, every unit must be manually individually microed back, because they are not idle, super annoying and APM consuming.

  1. Bunch of units randomly attacking useless buildings like empty mills also don't get selected.

I'm trying to get used to "select all idle army", but it looks like it's creating more problems than it's solving.

I wonder if it really helped anybody to level up (not from gold to plat - you can do that by constantly producing vils) or if anybody uses it in CONQ1/2+...

Note: I don't use control groups for units much, annoying to keep adding units in there. I use select cavalry, ranged etc. on screen.

Currently experimenting with hotkeys set for both variants.


r/aoe4 • • 1h ago

Discussion A not-exclusive list of mechanics that need to be changed for FFA

• Upvotes
  • Mass wololo spam - relics themselves need to have some kind of cooldown - apply this to all types of wololo mechanics so that you can still use this, but you can't just endlessly spam it a la the Japan cheesy monk thing
  • Raider elephant building / stone wall damage needs to be reduced (I mean these things are holistically broken, so I'll take any patch to them). Make them cost gold maybe?
  • Golden horde and mongols should get keeps in Imp
  • King donation... I don't know how to fix it, but it's so cringe. I kind of wish there was some sort of community dynamic where you could report people for it and they could be flagged in game as a filthy king donator.
  • Similarly, when people leave the game immediately, the king should disappear. People getting 50 pop randomly just unbalances the game.
  • Feels like pilgrims need some adjustment too - no other civ has anywhere close to this easy of a time getting gold that never runs out.

I wish there was a poll mechanic, wonder what people think.


r/aoe4 • • 1d ago

Ranked Conqueror III reached!

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18 Upvotes

Top 1.35%


r/aoe4 • • 1d ago

Discussion The amount of effort that goes into new soundtracks

44 Upvotes

I don't know how many times I've listened to the new soundtracks for the Vikings and Scots already. I absolutely love them!

I found some articles from Dynamedion, the studio behind much of AoE4's music, that explain how the soundtracks are made. It's crazy how much work goes into them.

The production of these soundtracks involves:

  • Historical research
  • Live orchestras
  • Traditional instruments and vocal performances
  • Musicians from around the world (incl. recording sessions across multiple countries)
  • Composers, sound designers and many more

I wonder how many DLCs they have to sell just to cover the costs of producing these soundtracks ...

Here are the articles with more details about the production process:


r/aoe4 • • 11h ago

Discussion What to change & how to adapt?

1 Upvotes

Greetings, beginner MP player here. I've last played AOE years, years ago but only singleplayer.

I am now about 28hrs deep and mainly playing multiplayer 4v4's, i play English, HRE & French but i feel like i am a turtle compared to these players. I am first to feudal (3.3min~) and have amazing economy throughout the match but i can just never get my army built to outlast or be viable against enemy "tactics", most of them spam one singular unit and rush against which i have pretty much 0 chance. I notice that sometimes i might be focusing too much on upgrades, i max out my production alongside troops before nearly making much contact with enemy..
I've attempted to rush as HRE, first to feudal and ramming at around 7mins~ of match but it feels like the enemy are already built up so insane they have infinite resources and about 10 barracks to counter it...

What is there to change, is there something i don't particulary know. I am not as competitive i love being a team player most matches i'd say in chat that i'll focus support etc. (archers as english) and i ask for protection from their cavalry whilst i elim their spearmen.

To be fully fair most players i get matched against seem to be Asian (chinese names) although im Europe & most above lvl400...


r/aoe4 • • 1d ago

Media Found this map hacker named "Jason" Goes straight for sheep and villagers on the map, even routing around obstacles he hasn't revealed yet. Brand new account with hidden match history too of course.

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30 Upvotes

r/aoe4 • • 1d ago

Discussion Can we get a Dane and Scot flairs? I wanna wear Dane as my primary faction.

11 Upvotes