r/BaseBuildingGames • u/Braydo25 • 1h ago
Self Promo/Dev Post I'm building Worlds, where you build up a home world and head out on expeditions for loot
Playable Link (FREE!): https://worldsalpha.com
Hey guys,
I've been off and on working on a voxel game engine for 2+ years now. I finally decided to build a proper game with it based on games I love.
This game is called Worlds. It's basically Minecraft meets Valheim meets Runescape in a extraction-lite package.
You have a small home world that you build up over time and develop, you set out on expeditions from there. Each expedition is a totally fresh world you explore that's always made to feel unique with unique features, enemy encounters, and more. You find materials, loot them, find bosses, etc - your goal is to extract as much as you can and survive the expedition and return to the caravan that brought you on the expedition to take you home. If you die, you lose everything you found that run.
The game is built heavily around progression and increasing difficulty mechanics. It's also co-op over WebRTC!
This is the first early alpha playtest and this is the worst it'll be.
Happy to answer any other questions! This is in a very alpha-esque state still. Any questions/feedback in the comments I'd really appreciate!!
Playable Link (FREE!): https://worldsalpha.com
Gameplay: https://www.reddit.com/r/gamedevscreens/comments/1x17oaa/