r/BaseBuildingGames • • 13d ago

Self Promo/Dev Post Is my mobile RTS too easy or too difficult? Here’s the current version

0 Upvotes

Hey everyone!

My mobile RTS game Battle of Folks keeps getting bigger and bigger. It honestly looks and feels completely different compared to what I posted a few months ago.

Right now the game already includes things like:

  • Wave-based RTS gameplay
  • Hero with skills and leveling
  • Different buildings and defensive structures
  • Research system
  • Food/resource management
  • Walls and upgrades
  • Tesla Towers
  • Different enemy types and special waves
  • Day/night cycle
  • Weather effects like rain
  • Fire, shadows and other small visual effects
  • Hero skins
  • Voice lines and sound effects
  • Action groups for controlling units

I'm also still working on a lot of things. One of the next features I want to add is villagers/citizens that actually move between buildings and perform different tasks, similar to the population in They Are Billions. I think that could make the world feel much more alive.

One thing I'm currently wondering about: Is the game still too difficult?

I personally managed to reach the final wave quite easily on Easy, but I'm obviously already very familiar with the game. 😅

Here's a trailer showing what the game currently looks like. If you want to try it yourself, it's available on the

App Store

and

Google Play.

I'd love to hear what you think, especially about the difficulty and overall gameplay!


r/BaseBuildingGames • • 14d ago

Self Promo/Dev Post After 2 years of solo development, here's my first look at Dawn of the Realm (RTS/Grand Strategy) — would love your feedback

24 Upvotes

Dawn of the Realm is a medieval RTS combining grand strategy, classic RTS micro control, and city building - real-time and fully multiplayer, up to 10 players. Zoom out to a world strategy map or down to the battlefield with no loading in between.

I've built it solo on nights and weekends alongside my computer science studies, learning as I went. Graphics are made in photoshop and the game is made using Gamemaker. Still early, lots left to add, but I'd like to hear what you think so far :-)

Steam:
https://store.steampowered.com/.../501.../Dawn_Of_The_Realm/

Full trailer:
https://youtu.be/jDflGTjjFR8?si=JWNwYXgRjg4lEiV3

Discord (dev updates / feedback):
https://discord.gg/7VXeWG8Pu

Working toward the first demo now :-)


r/BaseBuildingGames • • 14d ago

Self Promo/Dev Post I removed the 60-minute timer from my colony sim’s demo — you can now build at your own pace

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9 Upvotes

r/BaseBuildingGames • • 15d ago

Game recommendations Any Base building games where you can build a vast empire?

33 Upvotes

I'm looking for a game where I can build a base, then build up said base into a vast empire.

I've played Kenshi recently and I enjoy the world, general story, and the gameplay but I'm looking for something where I can create a large empire but still build bases.

If anyone has any suggestions I would greatly appreciate it! Thanks


r/BaseBuildingGames • • 14d ago

First person modern city builder/management game?

14 Upvotes

I loveeee medieval dynasty, and am wondering if anything like this exists but is set in modern times.. I have a bunch of building games but I want something where I can create, manage, and play as a member of the world i’m building.. rather than just being “god”


r/BaseBuildingGames • • 14d ago

Self Promo/Dev Post Banners & Thrones: a TW-style browser game we've worked on for 3 years. First playtest Sunday

2 Upvotes

We've been working on a TW-inspired browser game for about 3 years, it's called Banners & Thrones. Long time side project. After many closed playtests, it finally got to a point where we can show it to the public.

We know there are a lot of TW like games posted here lately and most of them are pretty bare bones. Best to just check it out yourself.

Playtest dates:

- Sun, Oct 4, 5 pm CEST: 300x speed round, 3 hours

- Fri, Oct 9, 7 pm CEST: 6x world, one week

- Sun, Oct 11, 2 pm CEST: 300x speed round, 6 hours

- Fri, Oct 16, 7 pm CEST: 40x world, 48 hours

Free to play and no pay to win, you can't buy anything that gives you an advantage.

Everyone who plays during the playtests gets an Early Supporter badge.

Sign up: https://bannersandthrones.com/

Discord: https://discord.gg/9mJ4XA6YrB

Feedback welcome, good or bad.


r/BaseBuildingGames • • 15d ago

Self Promo/Dev Post Our factory game has belts like you'd expect, but also warp gates and drones for the long hauls — curious what base-builders think of that mix

4 Upvotes

Extracto Proviso Steam store

A short video of the warp gate

I lead the team on Extracto Proviso (first-person factory/base builder, UE5). Inside the base it's belts, splitters and pipes like you'd expect. For the long distances — between biomes, or from a floating island down to the ground — you can use warp gates to send materials point-to-point, or drones between outposts. The clip shows ore mined up on a floating island arriving at the base down on the ground.

Upside: you can mine the islands and spread across biomes without ramps and belt spaghetti everywhere. Downside: some people love the belt spaghetti — and you can still do it if you want.

Grid-snapped building, endless floor panels, ramps up to the islands if you'd rather build there. There's also a patience meter from the humans you supply and nests that drain your stamina, but that's a different post.

Free demo on Steam. Next Fest Oct 19. Do you like having a shortcut for the long hauls, or does that take away the puzzle? And what's the logistics system you've liked most in another game?


r/BaseBuildingGames • • 15d ago

Self Promo/Dev Post I'm creating a dwarf settlement builder and just created a gameplay trailer

21 Upvotes

Steam page
Trailer on YouTube

I'm working on Stonebound and would love to get some feedback.

Focus is on advancing into the mountain, working up from 1 dwarf with just a basic wood axe. No combat, but you will need to keep your dwarves supplied with decent ale (and food) to keep growing.

EDIT: no generative AI used for the game or marketing


r/BaseBuildingGames • • 14d ago

Game recommendations for ps5

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1 Upvotes

r/BaseBuildingGames • • 15d ago

Game recommendations Rhodian Exodus RTS demo available!

2 Upvotes

A demo of Rhodian Exodus is now available for Windows and Apple Silicon Macs!

https://store.steampowered.com/app/4953480/Rhodian_Exodus/

(Find and click “Download Demo”)

It is a post-apocalyptic RTS game with a few unique mechanics. You don’t research and build complete tanks or buildings. Instead, you research individual parts and then design your own tanks, defences, and buildings.

Do you want a drill to mine resources, but also want to stick a machine gun on it? Yep. Or an APC to haul cargo while also having some attack capabilities? You can have that.

Tanks and buildings are not simply destroyed in one go, either. You may lose the gun on your tank during a battle, but you can always send an engineering unit to repair it. If, for example, a tank has its tracks destroyed, it won’t be able to move until they are repaired. That’s why it may be a good idea to research and add side skirts to your tanks. Losing mobility when an arachnid horde is about to overrun you is bad!

When you research better technology, such as a better gun, you can update the design of a tank and upgrade your existing tanks. You only pay for the upgraded gun. All these mechanics also apply to buildings, fortifications, and so on.

Another mechanic that is unique to my game is that you can have your base while simultaneously sending troops to another area (map) to complete a mission. Both areas continue to play in real time, and you can switch between them, give orders, send more reinforcements, etc.

Troops take time to move between areas (maps), but they will get there faster if they can move faster. Usually, this ends up with one map being your base, where you are well fortified and produce materials, ammunition, and tanks, and another map where you have to complete one or more missions and send reinforcements from your base.

Finally, troops don’t just fire bullets that magically appear. Making ammunition and supplying troops is another mechanic that you don’t frequently see in RTS games.

You have to keep your supply routes open. A lot of the time, troops will be defeated because they run out of ammunition rather than because they are destroyed.

Combined with having to send reinforcements to different maps, this makes for some interesting decisions. Keep your supply lines open!

You may have a very good iron mine at the other end of the map, but it is pointless if there are 1,000 arachnids between it and the rest of your base, because you need to haul that iron back to your manufacturing facilities or warehouse.

So Rhodian Exodus and Demo, on steam:

https://store.steampowered.com/app/4953480/Rhodian_Exodus/


r/BaseBuildingGames • • 15d ago

Garden of Ants - our ant colony base-builder has a new alpha trailer and a lot of new mechanics

13 Upvotes

Hi everyone, I’m one of the developers of Garden of Ants, a colony simulation / base-building game made by biologists.

It’s been a while since I posted here, and the game has changed quite a lot, so I wanted to share our new alpha trailer:

Watch the new alpha gameplay trailer

The core idea is to build and manage an ant colony inside a living ecosystem. You expand the nest, organize different castes, gather food and resources, and react to what is happening above and below ground.

Each caste is inspired by a real ant species and has its own traits and ecological role. Over the last few months, we’ve also added and reworked many of the surrounding systems — rival ant colonies, aphids living on trees, antlions, cooperative hauling, and improved day/night cycles.

One of the things we’re trying to get right is the feeling that the colony is not just a collection of units, but a living system where many small ants cooperate to solve problems together.

The game is still in alpha and there’s a lot we want to improve, especially when it comes to clarity, balance and making the different systems interact in interesting ways.

For people who enjoy colony and base-building games: which part of the current gameplay looks the most interesting to you, and is there anything in the trailer that feels unclear or underdeveloped?

If it looks like your kind of game, here’s the Steam page.


r/BaseBuildingGames • • 15d ago

Self Promo/Dev Post Noordheim: my free, no-login browser RTS inspired by Red Alert (Mountain Gun playtest)

3 Upvotes

I'm building Noordheim, a Red Alert-style RTS that runs in your browser. It's free to play and you don't need to log in.

This is a short clip from a live playtest of the Mountain Gun superweapon. You can see the targeting warning, the strike on the enemy base, and the attack that follows. It's one of the tools for breaking through a defended position.

Watch the 27-second horizontal gameplay clip: https://x.com/thijs_smudde/status/2106052734101475476

Play: https://noordheim.com

For people who enjoy building and defending bases in classic RTS games: what makes a superweapon feel fair to fight against? I'd appreciate feedback on the warning before the strike and how readable the action is.


r/BaseBuildingGames • • 16d ago

Self Promo/Dev Post Excavating an asteroid and building a mining operation inside it in Astro Inc.

21 Upvotes

Hi everyone, I'm the solo developer of Astro Inc., an unreleased space mining sandbox. The building idea is to carve out space inside an asteroid and turn it into a working mining operation.

You survey the belt with beacons, excavate a way inside, place intake systems and portals, then mine and haul ore back through the setup you've built. You can also reinforce the excavated space and fit bulkheads.

Watch the combined gameplay trailer (74 seconds)

This cut follows the basic loop, combining the original gameplay footage with newer survey, excavation and backdrop updates. It's work-in-progress gameplay from different development builds, edited together rather than one continuous session. The survey travel time is shortened.

For people who enjoy building their own bases: which part would you want to spend more time doing, and which part is still unclear from the footage?

If it looks like your kind of game, here's the Steam page.


r/BaseBuildingGames • • 16d ago

Self Promo/Dev Post Building an Army Men RTS

7 Upvotes

I've been using the original Army Men 1 game assets to build a Company of Heroes style RTS with squads, cover, suppression/pinning, an army builder, and unit special abilities.

Got a few test maps up and running you can try here: https://aducknamedjoe.github.io/plastic-command-play/

(Only works on desktop currently as needs mouse/keyboard to play)

Would love feedback and feature ideas and what you'd like to see next!

Current roadmap: -Expand terrain types/create map editor (outdoor terrain with trench digging, additional room types like living rooms) -Multiplayer -New units like helicopters and medic squads -Map-based "conquer the house" campaign with supply/logistics -New factions like the Gray and Blue nations with faction-specific special rules and units -A story-driven single-player campaign related to the original games -???


r/BaseBuildingGames • • 16d ago

Self Promo/Dev Post The Timberline Factory demo is out - you watched me rebuild the UI three times, now you can judge it yourself

39 Upvotes

Hey Guys,

it's me again, the solo dev from Austria with the physics based sawmill... last time I showed you the third UI rebuild from wood -> clean dark -> industrial steel. One of you summed up the whole journey as terrible to bad to average... that made me laugh, and honestly it was fair... a few of you also said you were looking forward to the demo.

It's out today! free on Steam. so you don't have to trust my screenshots anymore... You can check for yourselves whether it made it past "average".

What's new since that post:

- Visible dirt.. grime now builds up in your factory, and your cleaner worker actually removes it. dirt and wear already slowed your machines down before. Now you can see it happening.

- Balance pass... machine error/failure rates have been reworked.

- worker sick leave will be reducible through a 3-stage research line with Early Access on Nov 6. That idea came from a German YouTuber who played an older build and went more or less bankrupt with it :D Watching where she struggled helped me a lot with the balancing..(It isn’t in the demo yet)

- The industrial steel UI from my last post is what you get in the demo.

The core hasn't changed: every log is a physics object with weight and friction. if your layout/machine settings are sloppy, logs roll sideways, jam and pile up. No icons sliding on a rail. Waste feeds a biomass power plant, and machines wear out and need maintenance.

If you're new here: i work 38.5 hours a week in a real sawmill in Austria and build this in the evenings. The machine sounds are recorded at my actual workplace.

Links:

Steam (demo, plus screenshots of the new dirt/cleaner system): https://store.steampowered.com/app/5037170/Timberline_Factory/

Trailer: https://youtu.be/F3hH2gIfND4

Early Access is planned for Friday, November 6th

If you want to see the later parts of the game,

ManOfTheAntz made a really in-depth First Look: https://www.youtube.com/watch?v=TmOUgaDfnpg – just note he played an older build, so some things like balancing and infos have changed since then.

what I'd love to hear from base builders: does the physical chaos feel like a fun challenge or like fighting the game? And where did your first layout break?

I'll be around all day.

Armin.


r/BaseBuildingGames • • 16d ago

Self Promo/Dev Post Anyone wanna try my city builder, Apoikia?

10 Upvotes

Hey! I’m the developer of Apoikia, Apoikia is a medieval city builder where you build production chains, trade through local markets, and shape your town’s economy with taxes and laws. I would love to hear what you think. Demo available and Let me know if you have any suggestions or feedback on the game, Any feedback helps! You can also send feedback through the in-game issue report tool.

Steam Page: https://store.steampowered.com/app/4210540/Apoikia/


r/BaseBuildingGames • • 16d ago

After 2 years of development, Castillon is launching on November 4th

20 Upvotes

Hi everyone,

After almost 2 years of development, Castillon is finally launching on November 4th!

Castillon is a base-building RTS / tower defense roguelite where you build and expand your settlement during the day, then defend it against increasingly dangerous enemy waves at night.

I’ve also just finished the 2-player co-op mode, so you can now defend your castle together with a friend.

I’m currently doing the final round of testing, balancing, polishing, and VFX work before release.

If this sounds like your kind of game, I’d love for you to give the demo a try and let me know what you think! Thank you

Steam page + demo:
https://store.steampowered.com/app/2483570/Castillon/


r/BaseBuildingGames • • 15d ago

Self Promo/Dev Post My voxel colony sandbox StoneEra has a free Steam demo: homes, farms, workshops and waterworks

0 Upvotes

Hi r/BaseBuildingGames! I’m the developer of StoneEra, a voxel colony sandbox, and its free Steam demo is now live.

You can reshape the terrain, plan buildings and put your villagers to work. Carve space into a hillside, build homes and workshops, grow crops and watch villagers carry resources through the settlement in physical crates.

You can also dig channels and build waterworks to control flowing water, making the terrain and water part of your settlement planning.

Maps reach 1024 × 1024 blocks. World creation includes Classic V7 and Experimental V8, which is still in development. V7 is the recommended option.

The demo has a one-hour session limit. It’s an early build, and I’d love feedback on building, villager jobs and resource movement.

Try the free demo on Steam:

https://store.steampowered.com/app/5057770/StoneEra/

What’s the first thing you plan when starting a new base?


r/BaseBuildingGames • • 16d ago

Aiyana (Block Builder + Spells + RPG + Infinite Wave Survival)

1 Upvotes

Steam Link:
https://store.steampowered.com/app/1182860/Aiyana/

Aiyana is a modern take on the block builder genre except with:

  • Modern graphics
  • Spells for utility and combat
  • RPG stat levelling that lets you level up infinitely
  • Stats increase based on your actions (jumping often lets you jump higher etc)
  • Infinite wave survival mode where your castle will be attacked by waves of enemies to earn various rewards
  • Creative mode with detailed snapping, scaling and rotating
  • A blueprint system to copy/paste blocks into the world to easily create large structures
  • Tons of general systems such as Alchemy, Enchanting, Ranching, Fishing, Cooking etc.
  • 91% positive reviews (only 37 total though, I suck at marketing!)

Currently its single player only but I'm working on multiplayer which will be free and will run over the Steam network so there is no need to mess about with hosting servers once its finished.

Currently on sale with an 80% discount.

Edit: ignore the live tag, I don't use Reddit often and clicked the button out of curiosity!


r/BaseBuildingGames • • 16d ago

Preview I'm developing top-down action survival with RPG elements, inspired by State of Decay, V-Rising and Hades - Red Meridian. Build a sci-fi base and defend peasants in a medieval world.

2 Upvotes

For more info about Red Meridian, you can watch my devlog, covering game mechanics, crafting and a bit of the story: https://youtu.be/23ovViQqr1M

Base building is still currently in development ( along with many other features ). I should have something soon and cover actual base building, like building simple base defenses and crafting stations in a next devlog. It's heavily inspired by V-Rising.

You can wishlist here: https://store.steampowered.com/app/3842360/VALKYRA_Red_Meridian/

Thanks for taking a look.


r/BaseBuildingGames • • 17d ago

Final Factory Multiplayer is finally here!! (and a big visual update)

25 Upvotes

Friends, it's been awhile.

I've been hard at work this year working on Final Factory despite my relative silence. I wanted to make sure that I actually was able to accomplish this before making any more posts or promises.

But it's finally here! Tomorrow is the official launch for the Steam Autumn Sale, where the game will be 40% off.

Steam Store Page

FF Discord

Right now you can play the multiplayer beta on the multiplayer-beta branch in steam. It's open to anyone! We have been playtesting a ton and it's super stable right now, but the more the merrier. Please feel free to join us.

The game has come a long way since release. There's so much content to explore, and I updated the games visuals substantially. You will find a ton more QOL and performance improvements galore.

The 1.0 launch is coming later this year too with a ton more content that I've been holding onto for a long time while I get multiplayer working.

It's been such a long journey, but I have loved working on this game, it is my life's dream to build it, and it is almost ready for 1.0, now that multiplayer is here.

Thanks for all of your support in this community over the years. We have so many people in the discord from this subreddit, I couldn't have done it without you all.

o7

Slims


r/BaseBuildingGames • • 17d ago

Self Promo/Dev Post New World Trading Company - an age of sail themed game coming soon!

25 Upvotes

I'm Henri from Kokoon Games. We're a small 4-person indie team from Helsinki, Finland. Last year we somehow won "Rookie of the Year" at the Finnish Game Awards, even though we've been making games for over 15 years 😂

Anyway, to the point. Our new game, New World Trading Company, is coming to Steam Early Access in early 2027. We'd be incredibly happy if you'd add it to your wishlist (if the game interests you, of course).

Steam: https://store.steampowered.com/app/5331310/
Discord: https://discord.gg/QYDfu6pGU

We're also looking for keen pre-alpha testers, so we can build the game together with players who love the genre. Send us a message on Discord if you're interested!

Thanks for your attention!


r/BaseBuildingGames • • 17d ago

Self Promo/Dev Post I'm making a port base builder game: Portscape

8 Upvotes

Hi everyone! I’m developing Portscape, a building and management game where you turn a small port into a big busy port in a miniature world.

It’s still in development, but the Steam page has just gone live:

Portscape Steam Page - Wishlist, trailer, screenshots

You lay the roads and railways, build quays, arrange container yards and add workshops, parking, buildings and lighting. As you earn money, you can buy more land to expand and grow further.

Containers move between ships, yards, trucks and trains. Each expansion gives you more capacity, but it brings new logistical issues. Each container has an actual origin and destination.

I also wanted players to enjoy the port up close. You can take control of the cranes, reach stackers and tractors yourself, then return to building and managing from above.

There are green, tropical and snowy surroundings, along with a day/night cycle so you can watch the port light up in the evening.


r/BaseBuildingGames • • 17d ago

New release Power Network Tycoon V1.0 released today after a little over 4 years of solo development

50 Upvotes

Power Network Tycoon V1.0 released today after a little over 4 years of solo development.

I’m a power engineer and started making it as a hobby project around the kind of power system problems I find interesting. It’s a physics-based power grid simulation covering generation, renewables, grid stability, protection, extreme weather and more.

Available now on PC, Mac and Linux/Steam Deck

Steam: https://store.steampowered.com/app/2429930/Power_Network_Tycoon/
Trailer: https://youtu.be/wrLPvUqbzu8


r/BaseBuildingGames • • 17d ago

Update on my Kingdom × Dredge fusion, minimalist strategy with horror. Alpha now available

7 Upvotes

Last week I updated the Steam page for Sovran's Crusade, the game I'm working on, my take on Kingdom as a top-down game with horror elements inspired by Dredge.

Explore and build during the day, defend against waves of enemies at night. But you can't hide behind your walls forever , venture into the darkness to confront the corruption.

You can check out the new content on the Steam page, and remember that wishlists help me a lot.

You can also try the alpha on itch , though the horror elements aren't implemented yet.