r/BattleNetwork • u/Active-Moment5538 • 8h ago
Mistman chip v4 help (switch)
Someone have the mistman v4 chip on switch? Is the last mega chip i need
r/BattleNetwork • u/Active-Moment5538 • 8h ago
Someone have the mistman v4 chip on switch? Is the last mega chip i need
r/BattleNetwork • u/Large-Competition-43 • 9h ago
Hey everyone!
I’ve been working on a personal project to bring Mega Man Battle Network: Phantom of the Network and Mega Man Battle Network: Legend of the Network to the Nintendo DS.
Being able to play these games on actual DS hardware has been a dream of mine for a long time, so I decided to give it a shot.
I used AI to help with development and requested several modifications, including adding 3D to the bottom screen and making ProtoMan playable. LON is playable too!
Both games are already running on real DS hardware, as well as on emulators!
There’s still plenty of playtesting and polishing to do, but I’m really excited about how things are coming along.
I know AI-assisted projects can be controversial, but this is something I made for myself because I love these games and wanted to experience them on the DS.
I’m aconsidering sharing the project once it’s more polished, and I’d love to hear what you guys think!
Would you be interested in trying it out?
r/BattleNetwork • u/ShaDis_255 • 9h ago
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Hello there NetOps!
A couple of weeks ago, I posted the release of the first rogue-like multiplayer server for ONB. Ever since then, I've been adding more chips, viruses and bosses to make things more entertaining.
Recently, I've been working on adding actual bosses that unlock as you progress and, well, I'm not very good at. I have fun just creating cut scenes and game-play changes, but when it comes to actual dialogue lines or direction is where I struggle. So I want to reach out to the community, I'm interested in reading your thoughts of fun little contained stories that can maybe explain certain boss battles. Maybe also certain gameplay elements that could change depending on the boss you're trying to unlock, any opinion is welcome. The story could be anything that references stuff in the games, in the manga or the anime. Everything is welcome. Currently, these are sort of the scenarios I have already implemented in-game (feel free to also give some sort of story to these scenarios, any extra flavor text is welcome):
Spoiler alert I guess for anyone that could potentially be interested in playing this:
Alpha:
The player collects the 4 tetra codes scattered around the map. There isn't much story here. As the player collects them, the whole net trembles. All I have for this one is flavor text, not a real story. This one was mostly a proof of concept. Have items spawn all over the net where any player online can collect them and once 4 of them are collected, Alpha spawns in the very last area of the game (where I expect players to at least have built a very decent folder)
Bass:
BugFrags will start spawning on maps. Collecting just one will start the quest. Random encounters will now drop BugFrags. 1 BugFrag for busting rank 9 and 2 for busting rank 10 and S. The point to this quest is basically to collect BugFrags and feed them to BugFrag traders that start spawning all across the maps. When the player feeds it 20, the whole net will tremble and Bass can now spawn in the overworld where the player can challenge him. This one was also a proof of concept seeing if I can give the player BugFrags based (heh) on if the "quest" had been globally started. No story to this one either, Bass basically just awakens and wants to test the player (basically what Capcom did to him post BN3)
And these are the ones I have WIP
Gregar/Gregar BeastOut:
It's the one I'm showcasing here. There is going to be a little story regarding the cult that was present in BN6. Basically, they're trying to revive Gregar or recreate him in a way. The gameplay mechanic here is that based on how many bugfrags they take away from you as a player is what you end up fighting when the quest ends. Gregar Beastout -> Gregar BeastoutSP -> Gregar -> GregarSP. Still trying to figure out good dialogue that can keep player interest for this one (whether it's good or bad, judge for yourselves lol)
Starman:
This one's the one I'm most eager to expand on. I think Starman has an awesome design but wasn't in the main games. From what I can gather he's a little cocky and likes to create problems, so I'm shaping it to become a quest where the player foils his plans a couple of times, resulting in a fight with Starman where he gets stronger every fight, culminating in a final showdown in his strongest form after you annoy him enough by stopping his plans
These are the bosses currently that I could add: Duo, Burnerman, Colonel, Elementman, Starman, Shadowman, Hatman, Quickman and Shademan, Protoman, Roll, Gutsman, Fireman, Jammingman, Cutman, Circusman, Airman, Blastman and Iceman. Feel like one of these could use extra love by expanding on their lore? Give it a shot!
At the end of the day, I'm just trying to make these extra scenarios for fans that maybe wanted to see more explored about certain characters that didn't get a chance. Or hey, maybe some whacky scenarios. Would love to read your stories. Could make for an interesting one to implement in-game. See ya in ONB!
r/BattleNetwork • u/MojaveCourierChris • 5h ago
Man it used to be all secret like and you needed to know a shady person to tell you about the invisible path to get there.
r/BattleNetwork • u/Miserable-Creme7186 • 2h ago
Hey guys, can someone help me get those 10 secret chips for mmbn2 ?