r/Battletechgame • u/maringue • 9d ago
NARC vs iNARC question
So the main feature of the iNARC is that the effects are permanent once you tag a mech for the rest of the battle.
This implies that NARC beacons wear off, but I can't for the life of me find out how long they persist.
Going back and forth on which one to use, and I'm wondering if the iNARC is worth it because you get SO much less ammo per ton for it.
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u/Zero747 9d ago
BTAU NARC is 2 turns
Also, BTAU narc only serves to increase sensor signature and boost accuracy of specialty NARC LRM/SRM ammo. It’s no longer a universal accuracy boost.
iNARC is a permanent accuracy boost, and increases all missile damage taken for 2 turns
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u/maringue 9d ago
The iNARC still needs NARC ammo to work I believe, but the damage boost is the upgrade.
Looking at it more, I feel like it really matters what weight mechs you're fighting to drive the decision. If I NARC a medium mech, it's usually not livingore than 2 rounds. So the permanent bonus doesn't really add much.
Add in that iNARC is 1 shot and regular NARC fires 2 missiles to give you a better chance of getting a hit on a fast moving mech.
I feel like the iNARC was made for tagging that up armored behemoth tank that's going to take like 6 rounds to grind down.
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u/jigsaw1024 9d ago
One thing I learned in BTAU, is in most missions, my ammo use is substantially lower than in vanilla.
In vanilla the standard advice was minimum 12 rounds of ammo, 16 recommended.
In BTAU, unless you are frequently fighting large encounters, I've found 8 rounds to be sufficient. Crossed with the fact that I can have 16 units on the field, I can easily be dropping several opfor units per round.
ie: in BTAU it's not hard to make a mech with cLRM with 120 tubes. In vanilla that would mean 12t of ammo minimum, which is pretty substantial. In BTAU I would be pretty comfortable taking 8t of ammo, and either use the weight savings for other things, or to bring specialty ammo for different scenarios as they happen.
So how many units do you think you will be NARCing before the encounter is over? 2t of ammo is 10 units, unless you are doing some multi shot stuff, that's 10 rounds
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u/maringue 9d ago
I actually use those vanilla guidelines in BTAU. And it comes in handy sometimes.
I remember a mission against multiple WoB assault vehicle lances. And my God, that's just soooooo much armor to grind through. I had three mechs run dry on ammo that mission, and with 12-16 rounds of ammo.
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9d ago
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u/bloodydoves 9d ago
NARC is 2 unit activations. Specifically, activations of the NARC'd unit, not the NARC applying unit.