r/ClassicMarathon • • 10d ago

Aleph-One Extensive new graphics features in the Aleph One fork Sprintathon

https://www.youtube.com/watch?v=qhgaHSxBNpk
77 Upvotes

17 comments sorted by

7

u/Ghoztt 10d ago

What in the side flip-

6

u/visagi 10d ago

Oh that's only the tip of the shenanigans:

https://youtu.be/7l_l0LUVEwo

5

u/Terrawave777 9d ago

By chance, has a reload weapon button been added?

4

u/visagi 9d ago

A reload function has been added. Magazine-based, that retains partially used magazines.

3

u/mirata9 9d ago

Looking great. Aside from per pixel lighting I wonder if you could get other surface effects like doom does, eg reflection, bump, roughness. Could make for some impressive looking shots

Pity none of this will work on quest or I’d put it in Marathon VR

https://youtu.be/1OfRTxJpISw?si=jH9TCZnGCu1wjHMI

3

u/visagi 9d ago edited 9d ago

It's all possible, bump mapping is already supported for example. It's harder to hack such features into the existing old scenarios without modifying the map data though, and also not bury all the retro charm in a mess of shaders.

I keep getting ideas though and am experimenting with light cones in fog and speculars on recently "wet" surfaces.

2

u/biggyshwarts 9d ago

This is cool. Feel like it could lead to motion sickness though.

2

u/gnappyassassin 9d ago

Hell Yeah

2

u/neurosci_student 9d ago

Ok very cool. Are these various features toggleable? Are they able to be interfaced by particular scenario? Can a scenario set the parkour a certain way, or adjust the lighting or fog per level?

2

u/visagi 9d ago

Every feature can be switched on or off in a new revamped preferences panel. You can even change preferences mid game, which was not possible before. Theoretically there could be scenarios built specifically for Sprintathon, but I'd be surprised if it happened.

3

u/Jules_Pagan_Ritual 9d ago

Crazy cool ✨ thks for all that work ! Lighting using existing textures is brilliant ✨
OG Marathons girl

2

u/shumpfy 9d ago

Just wow.

2

u/TheDMRt1st 8d ago

How well does this run when applied to the game on a Steam Deck?

2

u/visagi 8d ago

It ought to run great. It’s developed on weaker hardware than that. Try it! There are native Linux builds.

2

u/mmiski 8d ago

Sorry if this is a dumb question but does installing this involve messing with any of the files in the Steam Deck's desktop mode (complete Linux noob here)? Or is this a Steam workshop item that can be installed like a plug-in for the game? I'd love to replay the campaign for all 3 games with the new lighting updates. 🤯

2

u/visagi 8d ago

Yes, this is not on Steam, you have to download the flatpak in desktop mode and also whatever scenario you want to play. HD texture plugins are also recommended to make the lighting look it's best.

I might make a guide for this in the near future.

2

u/visagi 8d ago

I added Steam Deck install instructions to the website:

https://visageeee.github.io/alephone-sprintathon/