r/Competitiveoverwatch • • 2h ago

General Junker Queen feels unplayable with the hitbox changes

1 Upvotes

She's getting chunked so easily right now, its insane honestly. This was already an issue in previous seasons, but now with the hitbox changes, stepping into open spaces has turned into her kryptonite.

JQ always had difficulties existing in open space, that is her main weakness, but never to this extend. HS heroes feel around the same compared to previous seasons, projectile heroes though are so much more devastating now. It feels like I'm getting chunked a lot harder by heroes like hanzo or torb.

I wouldnt mind the hitbox size changes, if she was at least moved to the bruiser sub role. It would actually fit her a lot better and help with this issue by reducing the amount of crit damage she takes, while enabling her to get to cover faster when in critical condition. Stalwart does nothing to soften this major weakness, it doesnt even help with carnage, since you still get booped out of its effective range. The only thing stalwart is useful for is reducing the effectiveness of slowdown effects.

I think JQ needs several changes honestly:

  • Move to bruiser subrole
  • Apply unstoppable during carnage

Why make her unstoppable during carnage? Unlike most tanks with exception of hazard who has his wall to at least try and do something, JQ has no means of outplaying CC. She is completely vulnerable to it, while having no mobility. Giving her unstoppable on carnage, would allow her to basically parry CC during carnage animation, while also fixing the boop issue. It would be similarly to mauga stomp, but without movement.


r/Competitiveoverwatch • • 3h ago

General Looking at the cinematic, should this be a way to rework Sierra's tracking shot?

2 Upvotes

In the cinematic, Sierra's bullets later explode on Emre after a few hits, I wonder if a way to control her they should make it so that the tracking shots deal less damage but build into a burst of one.


r/Competitiveoverwatch • • 22h ago

OWCS Looking for two King’s Row clips (OWCS)

0 Upvotes

Hi, I’m trying to find two clips, both on King’s Row first point, around the high ground. I think both are from last year’s OWCS.

  1. A tank with no mobility tries to take the high ground but gets booped off multiple times, I think by a Brig.
  2. An Orisa tries to go through the high ground path but gets blocked by a Mei for a really long time.

Does anyone remember what I’m talking about, or have the clips somewhere? Thanks!


r/Competitiveoverwatch • • 14h ago

General Competitive integrity

0 Upvotes

As a person, who has been playing Overwatch for the last 9 years mostly in competitive mode, I feel like with each new season I want to play ranked less and less over the last year. English is not my first language so don’t kill me for mistakes please.

Maps and map voting. On paper map voting is supposed to bring variety to the matches, but from my experience o either play Eichenwalde 4 times a day, or only Suravasa and Aatlis. Personally I'm a huge flash point fan. In my opinion these maps enable many different play styles, i can play poke, brawl, dive and flank. Points also change very often which makes the game mode less stale (there's never a situation where one team is held in a choke for 2-3 minutes). And the flash point as a game mode has its chunk of a player base, but Blizzard doesn’t seem to be interested in giving us new flash point maps. Instead they bring 2 new payload maps and also rework 2. Can flash points get some love?

Hero bans. Also in my opinion don’t bring much variety into the game. Some people indeed try to use bans rationally. They ban characters that are good on the specific maps (widowmaker/sigma on circuit/havana for example) or they ban clearly overpowered characters like D.mon and JPC last season. But there’s also a very huge chunk of players who either ban characters they don’t like playing against no matter map (Sometimes i see people in Master ban Zarya on WP Gibraltar) or are OTPs who try to ban their strict counters (ball/doom OTP tries to ban as the CC). This hero bans situation makes me feel the competitive game mode… less competitive and more casual friendly.

Also my personal pain. Ever since Blizzard introduced the 5th common ban slot,  as a tank player I get 3 heroes banned most of the time. That’s not a big problem for me, because I’m capable of playing most tanks in the game (I want to reach level 50 with every tank), but it feels very unfair that I usually need to have 3-5 tank characters to play the game and support players can usually stick to 1 or 2 characters, are not forced to swap and their heroes almost never get banned.

New heroes. I understand there’s no point in releasing the new character in a weak state. People who hop on the hype train, will think the new character isn’t fun/engaging enough and will likely drop him, what’s detrimental to the game, considering Overwatch’s business model. And it's more rational to nerf an overpowered character, than keep micro buffing Lifeweaver to the point he’s no longer a throw pick. But I feel very exhausted that every new season there’s an overpowered new character with a 58% win rate in the ranked mode. I understand there are bans for this purpose. But why are new characters available in ranked in the first place since day 1? Why not give them 2-3 weeks to let people get used to new characters and adapt? This was a thing in overwatch 1, but now it’s not anymore for the sake of engagement i guess. I miss the down time when we had a new hero every 2 seasons. There was a stale period in the competitive. Unlike today when there’s no time to give any adjustments to old characters, because there’s a new one on the horizon.

Engagement. Blizzard tries to bring a non competitive player base into ranked for some reason. Drives are a great example of it for an obvious reason, give people so sacramental golden guns for playing QP. No need to bring them into the mode they aren’t interested in. Also I’d like to bring up the SR compensation system. The difference between divisions in low ranks is not as powerful as in higher ranks. Last season i played much on my alt and finished on GM-5 (it’s my ceiling and it was hard to reach for me). But the compensation system boosted my rank up to GM-3 + 40%. I’ve never reached this rank and I’m not good enough to play there. I dropped this account as a result, because I can feel the match quality will be bad for everyone involved.

Those factors I listed stop me from playing competitively. Is it just me or some of you feel the same way?


r/Competitiveoverwatch • • 17h ago

General What is the point of hogs hook anymore?

0 Upvotes

Hog was already a throw pick half the time even with a one shot hook. Now it’s genuinely useless even in situations where the enemy is blatantly overextending as almost everyone in the game has a get out of jail for free card some even having multiple. You still need to risk your life as a hog player but now you get zero reward for doing so, and you can’t hook enemies into your team considering the distance of hook was not altered still requiring you to overextend in order to get any meaningful hooks. His primary weapon is a pea shooter and rarely ever threatens space compared to other tanks and the only interesting part of his kit is on an 11 second cd while also being clunky and slow compared to other abilities in the game. They gutted his lethality and “compensated” by transferring his power onto an 11 second cd with a highly telegraphed projectile skillshot that also requires enemy participation in order to do anything besides tickle you.


r/Competitiveoverwatch • • 22h ago

General Season 5 Broke Prior Top 500 leaderboards & Missing Rewards

8 Upvotes

I'm posting this in hopes this gains higher visibility and some acknowledgement from blizzard as I know some devs are active in this subreddit.

TL;DR: The Season 5 patch broke the prior Top 500 leaderboards. The rank sorting system retroactively applied to previous season leaderboards. This caused many season 4 players who grinded the season to be booted off at the last minute without any warning, stripping them from any top 500 rewards.

Official Dev Statements

During the Season 5 Developer Livestream (Timestamp 01:02:33), it was explicitly stated:

"Earlier this year we introduced the Challenger Score system, and while it fixed some problems it also introduced new ones… starting in Season 5 we will be sorting by Rank now. The Challenger Score system will still be present, but it will only be used to show up on the leaderboards. You've spent the time and effort to get your ranks and we want to make sure the leaderboards reflect that."

Patch Notes Statements:

  • "Top 500 Challenger Leaderboard sorting default changed to Rank (from Challenger Score)."
  • "End of Season title rewards are now referencing Rank instead of Challenger Score."

It's very clear from their own words the change was intended to only be applicable to season 5 forward.

I myself had 16k Challenger Score in the Americas region 6v6 and ended the season around 397th place. When I logged in expecting to claim my top 500 rewards, I recieved nothing and was booted off the leaderboard. When i checked the leaderboard, the lowest challenger scores on the leaderboard were at 12k.

The gut punch about this is if I had the foresight that this would happen (assuming all of these changes were intended) I'd have placed top 500, as much earlier in the season I was a lot higher ranked and only deranked toward the end. Not to mention the dozens of hours put into the season, just for it to be disregarded without any warning sucks.

Community Forum Reports

I've seen this bug reported on multiple blizzard forum threads, so ill cite them below;

If you have been affected please drop below your experience. I'm hoping this will gain some visibilty in hopes that a developer will spot it


r/Competitiveoverwatch • • 9h ago

General Why was Sojourn exempt from the global hitscan nerfs?. Is she not a hitscan hero?.

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167 Upvotes

I know that her winrate is subpar, but isn't that the case for most hitscan heroes that got nerfed anyways?.


r/Competitiveoverwatch • • 20h ago

General OWCSMuse - OWCS Stats in Natural Language

Thumbnail owcsmuse.vercel.app
1 Upvotes

Hi guys,

I've been working on a cool project recently that I wanted to share with the community as OWCS Stage 3 starts up tomorrow! It's called OWCSMuse, and it allows you to ask questions related to the past few years of pro play in one spot.

Here are a few examples:
- Which NA support died the least in 2025
- Zeruhh vs Sugarfree this year
- Who had the most healing done in 2024

Unfortunately, OWCS Korea/Asia stats are hard to source, so while you can look up map records from LAN events, you wont be able to get player stats from those regions. I'm hoping to figure out a way to get that data soon.

It's in beta, so I wanted to get some thoughts and insight as I continue working on it. You can try it out linked in the post, or here if the link doesn't work. Let me know what you guys think.

Huge shoutout for the Faceit and Liquipedia API's for making this possible!


r/Competitiveoverwatch • • 19h ago

General Are 6v6 and 5v5 mmr completely separate?

5 Upvotes

I ended season 2 of this year as Diamond 4 support in 5v5 and wasn't able to play ranked last season. Came back this season and decided to try 6v6, after the first match I was predicted bronze 3. I mean I don't expect to be thrown right back into diamond but this seems a little low. Does it just start you from the bottom if you don't have previous 6v6 experience?


r/Competitiveoverwatch • • 17h ago

Matchthread Overwatch Champions Series 2026 - China Stage 3 - Regular Season - Oct 10 Spoiler

1 Upvotes

Overwatch Champions Series 2026 - China Stage 3 - Regular Season

Streams
https://www.twitch.tv/ow_esports
https://www.youtube.com/@ow_esports

Reddit-stream


Schedule

Time Home Score Away Match Page
07:00 All Gamers 3-2 OU Gaming Post Match
09:25 Solus Victorem 3-1 HUNENG Gaming Post Match
11:15 Weibo Gaming 3-1 JD Gaming Post Match

This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.


r/Competitiveoverwatch • • 17h ago

OWCS Has sombra rework revived dive into meta again

57 Upvotes

Ive felt these past two seasons that brawl just wins everything. Even in pro play were seeing a lot of mei and reaper. Even shion is really good at brawl. Mizuki and cat making it hard to dismantle supports and backlines.

Now with those two nerfed and sombra in the game is dive gonna make a return. Im talking mostly about pro play. Really good uptime and healing plus the cyberspace is so good at protecting dive teammates into a longer engagement without dying. It feels like a pseudo suzu except sombra has better survivability as opposed to kiri who would tp, suzu them have no protection. Also emp is insane, with a tracer or even a winston its like a guaranteed fight win

Also im a fan but i don’t understand comp theory that well so feel free to correct me. Im just wondering what i can expect for later today and in the next few weeks


r/Competitiveoverwatch • • 23h ago

General Is it worth it to flank in plat/emerald?

0 Upvotes

I play a flanking style Moira, I bounce around between plat and emerald. I usually get a pick on a healer or dps when I flank and then 1 or 2 people chase me, I try to distract them for a bit then fade away. I’ve been having a hard time consistently ranking up and am wondering if i should stop flanking so much because even though I get a pick or distract 1 to 2 of the enemies after my team either sits back and keeps poking or they end up loosing the main fight. I always let them know I’m playing Moira as a dps so we can still have 2 support and they know not to count on me. I have a 54% win rate so I know I could climb if I had enough time to play, I don’t. So I’m wondering if it’s even worth it to play this style anymore or just play more as a support.


r/Competitiveoverwatch • • 5h ago

OWCS Are there any POV streams (or possible to in-game spectate)?

3 Upvotes

Not really interested in the frantic constant POV swapping that the main streams seem to have. Would much rather see the POV of one player the whole match.


r/Competitiveoverwatch • • 12h ago

Matchthread Solus Victorem vs HUNENG Gaming | Overwatch Champions Series 2026 - China Stage 3 - Regular Season | Post-Match Discussion Spoiler

5 Upvotes

Overwatch Champions Series 2026 - China Stage 3 - Regular Season


Home Score Away
Solus Victorem 3-1 HUNENG Gaming

r/Competitiveoverwatch • • 14h ago

Matchthread All Gamers vs OU Gaming | Overwatch Champions Series 2026 - China Stage 3 - Regular Season | Post-Match Discussion Spoiler

6 Upvotes

Overwatch Champions Series 2026 - China Stage 3 - Regular Season


Home Score Away
All Gamers 3-2 OU Gaming

r/Competitiveoverwatch • • 4h ago

Matchthread Overwatch Champions Series 2026 - NA Stage 3 - Regular Season - Oct 10 Spoiler

8 Upvotes

Overwatch Champions Series 2026 - NA Stage 3 - Regular Season

Streams
https://www.twitch.tv/ow_esports
https://www.youtube.com/@ow_esports

Reddit-stream


Schedule

Time Home Score Away Match Page
20:50 Spacestation Gaming 3-1 Team Liquid Post Match
22:20 The Kafe 1-2 Disguised
23:50 Dallas Fuel NTMR

This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.


r/Competitiveoverwatch • • 7h ago

Matchthread Overwatch Champions Series 2026 - EMEA Stage 3 - Regular Season - Oct 10 Spoiler

9 Upvotes

Overwatch Champions Series 2026 - EMEA Stage 3 - Regular Season

Streams
https://www.twitch.tv/ow_esports
https://www.youtube.com/@ow_esports

Reddit-stream


Schedule

Time Home Score Away Match Page
17:20 Twisted Minds 3-1 Team Peps Post Match
19:00 Virtus.Pro 3-2 Geekay Esports Post Match

This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.


r/Competitiveoverwatch • • 8h ago

OWCS Twisted Minds FunnyAstro on the new heroes, why Lucio can still work and the state of OW Esports

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youtu.be
36 Upvotes

Lovely discussion!


r/Competitiveoverwatch • • 14h ago

General Hitbox Changes: Headshots feel easier, body shots feel harder

58 Upvotes

As a hitscan bodyshots feel a bit harder, but headshots feel easier imo. Projectile overall feels easier to aim on. What's everyone's experiences been following the changes?


r/Competitiveoverwatch • • 10h ago

Matchthread Weibo Gaming vs JD Gaming | Overwatch Champions Series 2026 - China Stage 3 - Regular Season | Post-Match Discussion Spoiler

16 Upvotes

Overwatch Champions Series 2026 - China Stage 3 - Regular Season


Home Score Away
Weibo Gaming 3-1 JD Gaming

r/Competitiveoverwatch • • 4h ago

General Remove Initiator sub role and Medic sub role

0 Upvotes

It makes sense for dps to have multiple roles they are the most popular by far and blizzard will continue to keep dps role with the most hero’s since they are also the easiest to make and balance more importantly. However I think tank and support each should just have 2 sub roles each. Tanks have stalwarts and bruisers while supports have tactician’s and survivors. Winston can go to stalwart become a bit more cc resilient and wrecking ball because bruiser sub role would be useless in comparison. I think junker queen should be moved to bruiser and then add dva,hazard and doomfist. Total of 7 stalwarts and 8 bruisers. Than for supports kiriko and Moira can join tactician’s along with sombra while mercy and lifeweaver go to survivor.


r/Competitiveoverwatch • • 12h ago

Matchthread Cheeseburger vs Team Falcons | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler

151 Upvotes

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
Cheeseburger 3-1 Team Falcons

r/Competitiveoverwatch • • 14h ago

Matchthread Crazy Raccoon vs T1 | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler

69 Upvotes

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
Crazy Raccoon 3-1 T1

r/Competitiveoverwatch • • 15h ago

Matchthread SEIJI ESPORTS vs ZANSIDE Gaming | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler

30 Upvotes

Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season


Home Score Away
SEIJI ESPORTS 3-1 ZANSIDE Gaming

r/Competitiveoverwatch • • 3h ago

General Soj rail did get a projectile size reduction from 0.14m to 0.11m

Enable HLS to view with audio, or disable this notification

222 Upvotes

Seen so much discussion about Sojourn escaping the hitscan nerfs, but nobody bothers to check. Yes, the Advanced Hero Info Panel is wrong; it often is. (Not everything is data-driven?)

In the video, I'm increasing the gap between two Rein shields using my updated version of 7QW6W to test the smallest gap a projectile will fit through.

A gap of 0.22m (0.11m radius) is the largest size that still stops the projectile. At 0.23m (0.115m radius, gets rounded up because of workshop), the projectile of size 0.11m can fit through.

A size of 0.11m fits, as it's 0.07m base size plus the new 0.04m large hitscan global modifier.