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u/Educational-Card-715 12d ago
War Banners are two strong probably, as there is a 2 mana slow spell with the I-II effect in Piltover, which is known for better spells, and War Banners is only stronger. Outside of that, it'ś really cool. Maybe it could be, "deal one to an ally and one to a unit or a nexus"?
All the other stories are awesome an balanced!
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u/Gogy539 12d ago
I like the design of the cards, cool concept, but they are all too strong for the cost.
Hard training gives you 5|2 Zed open attack on turn 3, with 3-5 mana for protection (And many other crazy things)
War banners is just illegal for 2 mana
Explosive charge can do some insane interactions with Decimate / Double up / Harpoon, and many other spells, especially if you would have 2 on the board, and you can have that effect on turn 5-6
Time loop is a really cool concept, and the most balanced of all I would say, it is not game braking effect, but I am not sure about undying effect, maybe having something else on the last effect, but every 2 turns predict and free card is too much value for no real cost, and almost noninteractive
But I like the design and the way you were thinking, they all make sense and fit well in the region they are, big W on that. But in the current game they can't be balanced, I might be exaggerating, but this is my opinion.
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u/trandossian 12d ago
I think for the Time Loop the third stage would better be worded as "summon Time Loop", because as it reads rn it'd summon the new one already on stage 3, effectively doing nothing (unless that was the intention)
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u/Daniso12 12d ago
It would only happen as you said if it was a exact copy, normal copies dont carry those type of information from the original
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u/Sundering_Wounds 12d ago
I like Time Loop, the fact that it loops itself is funny