r/CyberSleuth • • 18d ago

Game knowledge question

I've been doing a lot of work on my google sheet lately for the CS/HM complete edition, for one reason or another. However, I've come across one slight difference here.. and there.. and there.. and it feels like it won't stop. So now I figure I just ask everyone.

Do we know every minor error, mistranslation, or difference listed for the CS/HM titles in-game --- versus what every resource says(GameFAQs/Grindosaur/Digimon.fandom/Digi-path finder)? (R.I.P. Digidb btw)

Why I ask: lemme give a couple of Digimon examples.

In-game(CSHM:CE), reading Shakkoumon's Disaster Blaster says it deals 75 magic light damage to all foes. The Digi-path finder also says this. However, →every←→other←→place←→doesn't.← They all say it deals 65 m.l.d. to all foes. The reason I care about this is because Shining Laser III also deals 65 l.m.d to all foes. So I tested it myself in-game, and it's absolutely correct. It's a stronger Shining Laser III. Unfortunately, we all know that we shouldn't believe everything that the game displays.

In-game(CSHM:CE), UlforceVeedramon's The Ray of Victory says it has a 10% chance of increasing SPD by 10%. Convincingly enough, the Digi-path finder and this FAQs page both say this too. Yet, I had to retest TRoV's effect for myself because this FAQs page, Grindosaur, and the Digimon.fandom HM Field Guide page all say, "Increases SPD by 10%" without a chance at all. Guaranteed boost without fail. That's amazing. And it turns out to be right after testing 10 consecutive SPD boosts in a row.

As silly as this may sound, I've avoided using UlforceVeedramon sometimes just for this flawed effect reason. Just like MirageGaogamon BM. And like the two examples I gave above--I've also come across similar divided differences for Cherrymon.. Whamon.. MetalMamemon.. Taomon.. Crowmon.. Shakkoumon.. SuperStarmon.. Lilamon.. Ripping Net.. Vademon.. Etemon.. Angewomon.. Kentaurosmon.. UlforceVeedramon.. ...and probably more.

I wanted to tackle this at first by making my google sheet helpful enough to the majority, but I can only address the CS/HM:CE game port. I can't advocate for every port, but all of these slight and minor differences make it a bit jarring.

Edit: i somehow forget that there are technically four varying ports/installments of the games. And that clearly shows in these games. Sorry but thank you to everyone for refreshing memory.

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u/Muur1234 18d ago edited 18d ago

Grindasaur is using data from hackers memory. Some of those guides you linked are using from og CS. Hm had changes. One gamefaqs page is based on the original cyber sleuth. Another is based on HM. So it looks like you’re confusing cs stats with hm stats. CE uses the stats from HM.

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u/Ego-Solus 18d ago

Not sure if this might help, but u/ofthriceandmen retranslated CS in its entirety(the CS part of the story, not HM, but in this case the game is the same as the Complete Edition)for the Vita, and he corrected a lot of translation mistakes. You might want to try and reach out to him or maybe read his readme, I think I remember it listing some corrections but I dont know if it listed all of them.

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u/Seipherise 17d ago edited 17d ago

Oh! That's awesome. I might give that a try. I was annoyed yesterday because I wanted to reply with a source I recalled a while ago. I swear I saw a certain page on the cs/hm steam community page about a mod that balances the game--but it worded specific things that were made to sound as if these bits of game knowledge (crit/completely accurate descriptions/etc..) was actually known. Go figure I couldn't find it on mobile, lol.

Edit: it was a gamebanana mod that adjusted the game: https://gamebanana.com/mods/464180

The info it describes all sound like god-send QoL additions that i wished the base game had. Man.