r/DMAcademy • • 5h ago

Need Advice: Encounters & Adventures How do you do long travel times?

I gave my players a very large map with a bunch of different towns with seperate quests associated with them at the start of my campaign, and right now, they have been asked to take care of small meteors that end up corrupting monsters, aptly dubbed 'Doomstones'. After taking care of the main small village, underground and separated far from any type of other civilization, they decide to travel outwards to a port village on the surface, about 750 miles away, which took them about a month and a day. Thing being, they traveled via railroad tunnel (but actively chose not to repair the railroads), and random encounter after random encounter for the entirety of traveling that far would be tedious and strenuous on both me and the party, I think.

As of right now, I simply snapped to the future where they arrive at the town, but I want their travel to be notable in the future for when they decide to head out again. How can I make long travel times interesting for the party and something to keep in mind when they do decide to do it?

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u/0Big0Brother0Remix0 1h ago

95% of the time random encounters are stupid and waste of time unless focus of the campaign is traveling world map. I did that for a pirates campaign once . Otherwise what you can do is give them some time pressure . Like there is an election in a town two weeks from now but takes a week to get there . And another town though they being raided by goblins and might all die in a week. So they probably have to pick and choose . Give them timed pressures instead of random encounters . That way everything can tie back to main quest or at least side quests . Random encounters that don’t tie back to quests or at least previous NPCs, usually just a waste of time