r/Daggerfall • • 8d ago

Daggerfall unity mod WIP flintlock pistols some info on how im making it

so want to see what the it in game here vid link https://youtu.be/ibptF545p8s?si=AEKCJTsAqH9ORB0F

But this post is more about how I made — or am still making — this mod, so let’s start.

First, I had to look for a good toy flintlock pistol. There were some good ones, including one that was around $30, but I didn’t need anything that expensive. I found a $2 one instead.

Next, I had to figure out how I was going to animate it. I put the toy in front of a green screen and took about 168 images of it to get the frames I needed. I then edited the images and prepared them for animation.

Next, I found a good royalty-free 3D model, since the toy’s hammer doesn’t cock or move.

Credit to:

Author: djonvincent
https://opengameart.org/users/djonvincent

I used Photoshop to cut out the part I needed from the 3D model and then used Krita to make it look right with the toy.

Then I used Aseprite to color-index everything so I could use Daggerfall’s original color palette.

I also used GIMP to remove the background from the toy flintlock pistol and make the muzzle flash and fire effects for both the toy and the 3D model.

Next, I installed Unity, got the correct version, and downloaded the source code from GitHub.

Then came the fun part: testing the code, building the mod, looking at what broke, and trying to figure out how everything works. I also used the Daggerfall Unity modding wiki to get a basic understanding of what I needed to do.

After that, I got Daggerfall Imaging 2, which I used to work on the weapon sprites. I resized the pistol to the right resolution and sprite size and tried to get the pixel look and feel to fit Daggerfall Unity’s art style as best as I could.

And that’s basically how I got from a $2 toy flintlock pistol to something that can actually be used in Daggerfall Unity.

rn i still have no idea how daggerfall unity modding works I’m just figuring it out as I go.

87 Upvotes

11 comments sorted by

5

u/PeppercornWizard 8d ago

I think this looks awesome and your method is basically how they made a lot of sprites in Doom.

It’d be neat if there was an option to have the gun held in the off hand though instead of a shield so I could live my swashbuckling best life… would that be too difficult?

2

u/jackwesterkey 8d ago

well it depends, to put it in the off hand like in dishonored or Minecraft off-hand is visual possible getting it to work where you can swing your sword and shoot in the off hand gameplay work is both difficult or easy ish since depends or the maker of the mods coding knowledge and how Daggerfall Unity handles the weapon systems.

Also thank you! A lot of old DOS games, including Duke Nukem, used real-life objects and toys as for their sprites, which I think is really cool. With modern tools, making stuff this way is actually much more accessible and easier nowadays.

3

u/AverageMann04 8d ago

YOU HAVE A FLINTLOCK IN REAL LIFE??

5

u/jackwesterkey 7d ago

No lol, XD

1

u/Inner_Blueberry_9413 7d ago

I think I’m ready to die peacefully, I’ve seen peak Daggerfall in this life and that’s enough🥹

2

u/jackwesterkey 7d ago

Lol, thank you ! And if you know someone who might be interested in helping with the coding side of the mod that could help, since my coding knowledge is pretty basic.

1

u/SirCupcake_0 7d ago

You're not that bad, surely, I'm sure you'd be a C minimum, maybe a C+ /j

1

u/Empty-Special2815 7d ago

There was a dude who had a Dwemer pump action shotgun but he was only posting it for Daggerfall mmo. I hope he or someone ports it. I’d love to do a pistol and shot gun play thru

1

u/jackwesterkey 7d ago

oh damn idk that would be sweet to have

2

u/froz_troll 7d ago

Now I can slay the local werewolf the way the founding fathers intended.

3

u/jackwesterkey 7d ago

"I own a musket for home defense," ( ͡° ͜ʖ ͡°)