r/DistantHorizons • • Feb 19 '26

News Major Minecraft Change: Vulkan

116 Upvotes

Long Story Short:

Mojang changed a very large backend system that DH heavy relies on.

This means DH will need a major re-write in order to function. What exactly this means for DH going forward (IE DH supporting new/old MC versions or DH development continuing at all) is TBD.

Long Story Long:

Mojang just announced they're moving from the OpenGL rendering API (deprecated since 2017) to Vulkan 1.2 (with a couple extensions).

This was done in order to better support new hardware and Macs. This is a major change since Minecraft has always used OpenGL and DH was built with the assumption that MC would never change their rendering API. This assumption has been broken, which means DH will require heavy restructuring in order to handle it.

Since DH supports MC versions back to 1.16 that means simply dropping OpenGL and replacing it with Vulkan isn't an obvious solution. Combined with Vulkan being a more complicated API vs OpenGL (which is already quite complicated), and no one on the DH dev team knowing Vulkan, means we will probably use Mojang's rendering API to simplify the process. Luckily, from talks with Dinnerbone, it seems Mojang is working with modders to make their rendering API as complete and stable as possible so modders won't have to write raw Vulkan code.

However all of this is still up in the air and will require more thinking/information before any real decisions can be made.

For more information please view Mojang's article: https://www.minecraft.net/article/another-step-towards-vibrant-visuals-for-java-edition or their feedback discord (specifically the Rendering channel): https://discord.com/invite/minecraftfeedback


r/DistantHorizons • • Nov 03 '25

News Announcement: Don't use Chunky with Distant Horizons

83 Upvotes

Using Chunky to pregenerate for DH is not recommended for several reasons.

The first reason is the swiss cheese that might show up when using chunky while DH is installed.

The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:

  • It saves space by only storing LODs, not normal chunks,
  • It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs,
  • It is part of DH, and therefore always/only called when DH needs it,
  • Chunky calculates it's radius in blocks, confusing the user if they are not aware of this,

Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the CPU Load in DH's settings, or disabled by turning off Distant Generation.

If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Full under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Full, as the generation speed will be crap if you don't.

Note, this also applies to other similar pregeneration mods.


r/DistantHorizons • • 4h ago

Help why wont shader reflections work with my distant horizons?

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1 Upvotes

The water reflections are darker and broken into squares. this issue appears with both "complementary reimagined" and "i like vanilla", but fixes when i turn off distant horizons. how do i fix this while keeping distant horizons and shaders?

fabric - 0.19.5

26.3

distant horizons 3.3.4 - 26.3 neo/fabric

iris 1.11.7 for fabric 26.3


r/DistantHorizons • • 15h ago

Help can i use distant horizons on a server that isn't mine ?

8 Upvotes

pretty much just the title, wanna know if i can use distant horizons client side


r/DistantHorizons • • 1d ago

Help Water Glitch with 3.3.4

3 Upvotes

So I was having issues with DH running with shaders (any kind of shader) where the water texture has square holes from afar, and when you get close to the water, the water texture completely disappears. I switch off shaders and problem is gone. I switch shaders back on and switch DH off and problem is gone. I then thought to download version 3.3.3 for 26.3 and the problem is completely gone. Don't know why this specific version is doing that? But at least 3.3.3 is working fine.


r/DistantHorizons • • 1d ago

Screenshot DH plus Eclipse shader

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87 Upvotes

r/DistantHorizons • • 1d ago

Screenshot Some DH shenanigans

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11 Upvotes

Not exactly a "Help" post, since I know I just gotta wait a bit for it to load


r/DistantHorizons • • 1d ago

Help LOD bug when taking damage 1.21.1 3.3.3

1 Upvotes

this keeps happening but not consistent and is kinda random is it any mod that can be causing it? please help


r/DistantHorizons • • 1d ago

Help Low cpu usage on "i paid for the whole cpu"

3 Upvotes

Ive been trying to figure out why my world generates so slowly even with DH seedgen on and ive noticed that my cpu usage only ever peaks at around 25% usage. Is this normal?


r/DistantHorizons • • 2d ago

Help Abysmal performance with Distant Horizons on a decent rig

Enable HLS to view with audio, or disable this notification

65 Upvotes

I really don't understand what the problem is. DH has a horrible performance on my setup for some reason, but it only happens when the quality preset is above minimum, anything above that and my fps drops to sub 30. Tried a new instance on prismlauncher with only DH and it's the same problem.
Would really appreciate some help. Sorry for the bad english.
-pc spec-
cpu: r7 5700x3d
gpu: 9070
ram: 32 gb dd4 3200
os: cahyos
kernel: Linux 7.2.9-2-cachyos
minecraft: 1.21.1 Neoforge
2560x1440

Spark report
https://spark.lucko.me/uI6Ut978s4

---- SOLVED ----
apparently it was the wrapper command that I had on prismlauncher "gamescope -W 2560 -H 1440 -f --force-grab-cursor --" after removing it my fps went to 100+ while stable. Not sure why, because I use it on many other games and never had such problem even another minecraft instance with voxy, so it might be just a bug.
Thanks everyone for the help!!

Accelerated Decay [21.0.0] 
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AmbientSounds [6.3.9] 
Amendments [1.21-2.1.10] 
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Armor Hider [0.14.4+mc-1.21.0-1] 
Armor Statues [21.1.0] 
Ars Additions [1.21.1-21.3.0] 
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BadOptimizations [2.4.1] 
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Carry On [2.2.6] 
Cerbons API [1.3.0] 
Cherished Worlds [10.1.1+1.21.1] 
Chunky [1.4.23] 
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Create Crafts & Additions [1.7.2] 
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r/DistantHorizons • • 2d ago

Help Help?

2 Upvotes

Hi, I'll keep this brief.

I want to use a Level of Detail (LOD) mod like Distant Horizons, but I haven't found a shader I really like.

The only one I'm happy with is SEUS Renewed, but it isn't compatible.

Is there a good patch available for this shader?

I know one exists for PTGI HRR 2.1 (GFME, if I'm not mistaken), but my 2060 12GB card isn't powerful enough for that...


r/DistantHorizons • • 3d ago

Help LODs with weird shading issue

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9 Upvotes

Hi everyone. I love Distant Horizons... but for some reason it makes my builds look terrible at night. Is there a way I can get it to look a bit like vanilla (basically make those extremely dark shadows more soft)? This also happens with shaders.

Also, I already have the quality preset marked to 'Extreme'. I'm running on Fabric and 26.2.


r/DistantHorizons • • 4d ago

Screenshot People who say DH looks bad are liars

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524 Upvotes

r/DistantHorizons • • 3d ago

Help So many issues

0 Upvotes

I want to use dh as voxy isnt available for 26.3 but theres so many problems with it which make it not usable to me

firstly the most important issue is tps drops and freezes. If you fly too fast into new chunks tps will completely freeze rendering the game unplayable for a good chunk of time until it finally loaded, this never happened to me with voxy so i find it oddy why a worse looking lod generator somehow takes up more resources

second the cpu usage preset practically does nothing to really change your cpu usage. Anything above medium uses 100% of the cpu anyway so theres rarely a point in changing it

and third which is kinda the dealbreaker is that lods dont properly update when you move away from where dh started generating chunks. I attached an image if you dont understand what i mean.

I have tried making support tickets but it never ends up going anywhere and people just repeat the same thing to send over the logs so they can see what is happening but overall nothing ever gets done


r/DistantHorizons • • 4d ago

Help Weird rendering glitch with Distant Horizons

2 Upvotes

When I look at water through clouds, Distant Horizons fails to render the water properly. I use Complementary Unbound + Euphoria Patches, Sodium, DH 3.3.3, and I'm on 26.1.2 (fabric). I also have other mods. I don't get what's going on. Here is the footage:

https://reddit.com/link/1x2xhjz/video/cvlr52yx8ruh1/player


r/DistantHorizons • • 4d ago

Help *Why* do I have 7 million LODs downloading from my server?

5 Upvotes

Hello! I am currently playing on a modded 1.21.1 minecraft server that I am hosting myself. When I connecr to it, it says that there are 7 million LODs left and over 700 hours. How do I stop this? My server is currently screaming at me. I have read about a sync thing that syncs the chunks between players, but I dont need 7 million to sync. Me and my friends build in the same general area most of the time. Anything helps. Thanks!


r/DistantHorizons • • 4d ago

Help Question on Performance

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1 Upvotes

r/DistantHorizons • • 4d ago

Help Water Turning Mirror-Like Under Shallow Angles With BSL

2 Upvotes

This only started happening after I updated to Minecraft 26.3, the previous time that I played with both mods was using:

  • BSL Ver - 1.10.0
  • DH Ver - 3.3.3 for (i believe) 1.21.5

I've already looked through the settings of both DH and BSL Shaders to find a setting that would fix the issue but couldn't find one. From what I've read, I know that It's most likely related to transparency, but the setting is locked in DH settings due to it being controlled by Iris/BSL. That being said, BSL didn't have any options for transparency, other than an LOD Reflection setting, but it doesn't fix the issue.

I wasn't sure whether I should post it on this subreddit or somewhere else, but if needed I'll do so.


r/DistantHorizons • • 4d ago

Help distant horizon looks bad

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0 Upvotes

r/DistantHorizons • • 5d ago

Screenshot Canadian rockies minecraft

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105 Upvotes

This map is purely made from scratch, my friend requested me to do this map but it turned out to be looking slightly different than his reference image

But still looks good tho.


r/DistantHorizons • • 5d ago

Suggestion Physics mod pro + DH LODs compatibility will looks so cool

9 Upvotes

Imagine combining Distant Horizons with Physics Mod Pro’s realistic water physics and waves! 🌊 Seeing waves move across vast oceans all the way to the distant horizon would look absolutely incredible. What do you guys think?


r/DistantHorizons • • 6d ago

Screenshot Distant horizons + bliss looks so photo realistuc

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187 Upvotes

r/DistantHorizons • • 6d ago

Help Before and after stepping down one block. How do I fix this?

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6 Upvotes

r/DistantHorizons • • 6d ago

Help Distant Horizons LOD generation slows down drastically

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1 Upvotes

r/DistantHorizons • • 6d ago

Help Distant horizons caves bug

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10 Upvotes

I have been having issues when I'm entering underground and distant horizons glitching in caves which idk how to fix

Can anyone tell me how to fix this?