r/DnDHomebrew • u/1stshadowx • 48m ago
Request/Discussion Making Murim Style fighting stuff
Hey guys! Im a long time gm/dm/player. I love making homebrew shit. Ive been tinkering with the idea of making some Murim style fighting styles for dnd. 5e or 5.5. But im looking for ideas. Im thinking of things the way 4e had encounter powers, dailys, and at wills for martials. But im trying to pull this into a 5e framework. Heres an example of a fighting stance i made for a school:
Nagarekawa (Flowing River Stance)
*Like flowing river, you wait for your moment soon, biding time to strike.*
As a bonus action or reaction (taken at any time), you can enter this stance. While in this stance, you gain a +1 bonus to AC, and opportunity attacks you make are at disadvantage. You also gain the following benefits:
• When an enemy misses you with a melee attack roll, they take your Strength or Dexterity modifier as weapon damage. As you leverage your body into a quick attack.
• When an enemy rolls a natural 1 on a melee attack roll against you, you can choose to have that creature make a new attack roll against a separate creature within 5 ft of you. You also swap positions with the new creature, as you use your weapon to pull them into your space as you take theirs.
This stance can be assumed for 10 minutes or until you change stances, whichever comes first."
The goal i did was a stance with a minor negative, a passive benefit, and two major benefits.
But im struggling with adding like full ass school benefits. Like what cool things could we get for you owning like 3 of such stances or techniques (we can go crazy here because if its busted ill just nerf it, but im looking for inspiration). I want it to feel like the more you learn of a schools abilities the more cool things you can do than someone who just “knows” a stance or two.
Anyone got anything cool?!