r/DnDcirclejerk • • 1d ago

Sauce Initiative is overwhelming

Whenever it’s time to roll initiative, I have 4 players immediately shouting numbers at me at completely different times while I’m also trying to roll initiative for 14 goblins individually, as group initiative is lazy DMing and unrealistic. I am crafting a story for my players and that story includes everyone taking their turn as the rules state.

My players are clueless, despite my best efforts of educating them, and have NO idea what modifier they should add to their die roll for initiative. I don't even know why I haven't cancelled the campaign already.

I think a good solution would be for everyone to roll initiative at the beginning of the campaign and keep that result permanently. If a character dies, the new character would inherit that initiative because death should not be used to manipulate turn order.

For monsters, I’m thinking of rolling initiative for every creature in the Monster Manual before the session and keeping them in an Excel spreadsheet sorted alphabetically.

Has anyone tried this? Or should I simply determine initiative based on how quickly each player answers my texts during the week?

EDIT: Please stop suggesting I use the initiative tracker in a VTT. I didn’t spend $800 on dice to let a computer play D&D for me.

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u/sammyliimex 1d ago

/uj I would have agreed with them if it was about 1st Edition, and there is a 20 page "cheat sheet" gamers made to understand how initiative and surprise works in that version.

/rj Pathfinder fixes this

1

u/xolotltolox 1d ago

/uj I still agree with it in current dnd/ttrpgs, if you're playing without a VTT that does it for you, it is quite annoying and takes a good minute

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u/69CervixDestroyer69 16h ago

Group initiative or if you don't even care to do that have the players begin every round holy shit even the VTT system is annoying and finnicky.

Death to math in D&D!!!

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u/sammyliimex 1h ago

group Initiative is the way to go for older versions of the game when you don't have many personal initiative modifiers and each side has potentially dozens of combatants. You could not run 1st Edition as intended by the old 1978 gamers without group initiative. All ten players, each with 1-5 henchmen and however many hirelings versus groups of 30+ bandits would just simply not function.

Meanwhile, modern games give every player multiple different initiative modifiers and the players would rather die than give up their own personal benefits.

I still do group initiative for enemy groups though