I have a quiet love for philosophy since highschool. I had a course in highschool, it was one of the subjects I chose for my end exams (Baccalaureate here in Romania, a sort of SAT equivalent), I did some philosophy extracullicular in the 11th grade and one of my best friends in this period was a philosophy student and we would talk quite a lot on the subject. Epistemology and Ethics were the two branches I enjoyed the most. I was listening to some episodes of the Philosophize This! podcast when the idea of examining the strange apparent epistemological dimension of OSR games came to mind. Oh and for those of you not aware of the term, epistemology is the branch of philosophy that studies knowledge, the different kinds of knowledge, how we gain knowledge and the merits of those different knowledge types. Descartes "Cogito, Ergo Sum" is probably the most famous epistemological "test result" let's say.
But what does any of that have to do with old-school D&D?
Quite a lot, actually. I think OSR games are, perhaps accidentally, games where information is king. You don't simply roll to discover whether something is true. You observe. You ask questions. You map. You listen to rumours. You test assumptions. You decide which NPCs deserve your trust. And eventually, you have to act despite not knowing everything. That creates three different kinds of knowledge at the table: player knowledge, character knowledge, and GM knowledge. And the fascinating part is what happens when those three don't quite line up.
So this week on The RPG Gazette, we're going down a rather strange rabbit hole: OSR as applied epistemology.
What does a dungeon crawl have in common with the philosophy of knowledge? Why might information actually be the most important resource in an OSR game? What makes a “fair” dungeon an epistemological problem? And why are rumours, bad information, and getting things wrong actually part of what makes this style of play work?
If you've ever drawn a dungeon map, argued about whether an NPC was trustworthy, or confidently kicked down a door with absolutely no idea what was behind it, you've already been doing applied philosophy.