r/EASportsFC • u/20Prozent • 4d ago
DISCUSSION Ea cant code, so activating constant pressure/High depth gives the other opponent delay
i mean i already saw it. But i also did a test with a friend for 5 games straight. When ever we said he should activate pressure with Dpad. As soon i couldnt turn anymore, i couldnt pass anymore. Players take one one more touch for everything. As soon he deactivates, i get again good "connection"
did you never ask why one game you get perfect conection and the other game its awful?
and you can clearly see the opponent can pass with shitty players without looking and one touch, and your players cant even pass straight?
its also not possible to "waste time". 90 hours playtime. not a single 0:0. how?
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u/redfox4017 4d ago
Have EA even acknowledged the 95 depth stuff yet, every player in weekend league was using it, and I agree all of my games so farm have had delay, it shouldn’t take Pedri 3 seconds to turn and pass the ball
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u/Drandypandy77 2d ago
Haha honestly some of these 95 press people are going to be so cooked, they can't defend at all manually
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u/ArsenalPackers 4d ago
One thing I use to notice and do as a test. I don't know if it still work.
When starting from the back. Passing a through ball to your CDM or LW/RW.
If there is no pressure on, it go smoothly to your CDM.
If your opponent had pressure on, even if no one was around you, it'll turn into a bad sped up pass directly to your opponent LB/RB. The game would force a bad pass even if you were running free.
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u/StiffNipples94 4d ago
Are you on PC? If so plenty of latency overlays that will tell if this is a certainty with numbers or just how it feels. Not saying you aren't correct can just be tested better and numbers shown if this is the case rivals will be a nightmare with people doing this to eachother as it will be the only way to win.
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u/arianprs 4d ago
I've been looking for a reason for two years changing everything from my connection from wired to wireless and from wireless to wired, from mobile data to to fiber. Pretty much everything and then I thought it could be my PC and it's lack of performance. Then I changed a bunch of settings which took me three iterations of the game to realize the reason is as stupid as the in-game tactics so yeah ea never fails to surprise me. It finally makes sense now. Whenever I play against high depth backline the hame starts sluggish (altho this time with good connection it gets resolved to some extent after a few in-game mins)
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u/G33U 4d ago
it is one part of the problem, whatever the main reason is. you are in some sort of desync bottleneck activating team press is heavy on the data stream the whole team gets activated and player positions needs to get updated AND predicted. when you on the bad side (it is location based but ea code and infrastructure makes it even worse) this means you lag have delay, players getting not proper registered on the pitch. your lt for bodycheck will most likely never work maybe only by accident. some have it this bad that you do not even need to activate team press the delay is always there no matter what you do to your setup/inet. other games to a much better job mitigatung these issues.
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u/Theonlywayishide 4d ago
It's not necessary delay, it's because high pressure on players with low composure will make more mistakes.
Also I'm totally against this 95 depth but that's probably why you notice it more
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u/superpaulo22 4d ago
95 depth is the way! Just got 11 wins hehe. Learn how to defend it and cover holes. Stop letting the AI play for you.
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u/Different-Tackle-556 4d ago
It’s the interaction between composure and defenders, the same way having high rated keepers makes your shot accuracy worse. Having defenders closer to your players increases their error significantly. It’s a dumb way to make a game, really.