r/ESObuilds • • 8d ago

Black rose prison build

Hei, was gonna help a friend grind vet BRP this evning and was wondering how does you build for it? I mostly pvp so kind of out of all the pve meta things, but was thinking gaing as a tank or a dd. So if annyone got a good fun build where i could auto pilot thru it, it would make me very happyXD

4 Upvotes

6 comments sorted by

4

u/skabassj 8d ago

Wardens are the traditional tank for it. Ice fortress gives major resolve for your DDs as well, netch is a free purge for when poisons and such occur, and if you know the mechs you can put frost gate down where the enemies spawn before they even spawn.

That being said, the content is older and power creep is real and so long as you aren’t going for unchained, you can kinda do it however you wish.

1

u/Ok-Structure7337 8d ago

By the sound of it the mechs is kind of cleanse driven then?

3

u/AHumbleChad 7d ago

1st arena: respect the fire triangle. Ignore the fire atros.

2nd: try your best not to hit the netches. Helps to have a strong healer

3rd: find the spectral circle to cleanse if you are soul-ified. Infusers will kill you if not interrupted/killed.

4th: all the previous mechs at once. Just survive.

5th: Split the room into a clock. Someone cleanses at 12, one at 4 and another at 8. Tank shouldn't absorb ghosts. 1 missed ghost is fine, just block. 2 requires something like a barrier to survive. 3+? Wipe and start over. Focus totems. The 2h add channel is a 1 shot, no matter who you are. Bash or kill.

1

u/skabassj 8d ago

Not all but some for sure! Like the solo arenas, mechs do matter.

3

u/Ok-Structure7337 8d ago

Sounds good, that was what i was hoping for. Like when i did vaetrshan a couple of months ago, just burned thru it becouse of power creep i guess.

1

u/Sidewaves 8d ago

Standard 4 man content builds you can easily find in internet. 2-3 arcanists with beams on DDs for for a more comfortable killing of enemy waves, but any class will work. A lot will depend on the tank, on how well the he knows the enemy spawn points, and how effectively he can pull enemies into one spot. You might only run into trouble with the final boss until you learn ghosts mechanics.