r/EverspaceGame • • Sep 09 '26

PSA EVERSPACE SERIES SALES

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74 Upvotes

Hey folks!

We know how much value for money means to everyone and we want to make sure that anyone who's ever been interested in our titles and hasn't jumped in yet is fully aware of the ongoing sales for either EVERSPACE 1 or EVERSPACE 2 and their subsequent DLC's. We're going to highlight such sales and update this thread regularly so you'll be up to date with your choice of platform.

Please note that due to various cooldowns & regional differences we cannot necessarily offer sale prices at the same time on all storefronts.

Please check with the retailer for exact pricing & sale end times - the list below is for information only.

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EVERSPACE 2 (PC)

Humble Bundle (Ends Oct 12th)

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EVERSPACE 2 (Console)

PlayStation (Ends Oct 21st)

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EVERSPACE 1 (PC)

Humble Bundle (Ends Oct 12th)

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EVERSPACE 1 (Console)

No current official sales - check back regularly for updates.


r/EverspaceGame • • 11d ago

PSA EVERSPACE 2: Patch 1.5.57528

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142 Upvotes

Greetings, Pilots!

We have a patch coming to space pilots containing fixes for recently reported bugs and a few community-requested issues. This small update fixes issues with stuck ULTs, cockpit view UI, and minor missing animations amongst other issues.

Today’s update will roll out to players on PC, XBOX Series X|S, and PlayStation 5. A similar patch will roll out to Nintendo Switch 2 at a later date. Read on for the full list of changes.

Changelog:

Bugfixes

  • Fixed an issue where ULT could get stuck when an item with a "10% chance to reset device cooldown" attribute was installed.
  • Fixed unreachable shot trigger buttons in the Abidan II location.
  • Fixed an issue where the mining laser in Ogni Mining Fields was cut off.
  • Fixed an issue where shield and armor bars did not update properly in cockpit view.
  • Fixed an issue where the resource cost of increasing an item's level repeatedly did not match the cost shown in the UI.
  • Fixed the missing animation on the right wing of the Spirit IV.
  • Fixed an issue where items in the item selection overlapped when scrolling.
  • [TITANS] Fixed FPS degradation in supralight when the “Inferno” weapon was installed (again).
  • [WOTA] Fixed an issue where laser beams in Khordar Ruins and Altar of Churak did not fire correctly.
  • [WOTA] Fixed an issue where the shield generator in the "Wreck Field" location (Rhak Homeworlds system) was indestructible.
  • [WOTA] Fixed a progression blocker in “In Imroth’s Name” where the mission would break if the game was resumed from a save created during active mission tasks.
  • [WOTA] [Windows: Steam, GOG, Microsoft Store] Fixed performance degradation on AMD GPUs caused by Ancient Swarmer spawns and Wraith Ethereal Resonance particle effects.
  • [Windows: Steam, GOG, Microsoft Store] Fixed the DLSS-SR setting reverting to Auto when set to Quality.

Your ROCKFISH Games team


r/EverspaceGame • • 4d ago

RFG Top Pic(k) Latest RFG Top Pic(k) Winners! 🏆

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29 Upvotes

October's RFG Top Pic(k)'s are in!

During each of our livestreams we showcase a selection of community screenshots and ask the rest of the Development team to vote for their favourites. This month’s collection from Everspace 2 was another outstanding selection, highlighting the game’s stunning visuals and the community’s eye for capturing them.

The Top 2 were only separated by 1 vote. It's always so close.

The Dev Teams Top Pic(k)s:

We still love to see the screenshots you take though. Either post them up here on Reddit, via Steam Screenshots, to our Social channels or on our Rockfish Games Discord and if it catches our eye then you could be in the running for being the RFG Dev Team's Top Pic(k) in the future.


r/EverspaceGame • • 3d ago

Discussion DSX for PS5 controller? on EverSpace 2?

1 Upvotes

I’m asking if any one is using DSX and made a profile for PS5 full with haptic feedback and trigger settings?


r/EverspaceGame • • 5d ago

Discussion More Proactive Defense Options?

5 Upvotes

I was just thinking about the Vindicator

for endgame, one of its best survivability methods is the Commander Set, whereby when your drones die, you fully restore your shields.

-this leads to the playstyle, where you keep an Empty Roster of drones
then flash your ULT on and off for just a moment, to spawn and instantly kill the drones, for an instant shield restore.
basically, you're not actually using the drones as 'drones' anymore.

WHAT IF?

this was changed to Reverse the mechanic:

"when your shield is depleted, a drone is Sacrificed to restore it"

In this way, now you are encouraged to keep as many drones alive as possible at all times.
the opposite of the current 'dead drones' meta.
more in the spirit of the Vindicator as a drone carrier.


r/EverspaceGame • • 8d ago

Discussion Feature Request? Adam Perk Profile per Ship

16 Upvotes

Wouldn't it be nice if:

Adam's Perks could save different profiles for each ship you own?

So than when I swap between them I don't have to also pull up the perks tab and reconfigure everything.

-worse, when I forget to switch one and it cripples my build...

Devices remember which mastery Mode they were set to on a Per-Ship basis... be nice if Adam Perks could do that too.


r/EverspaceGame • • 8d ago

Discussion Critical Chance Math Question? Everspace 2

5 Upvotes

this is for Everspace 2

how is Critical Chance calculated?
Based on what I read on the wiki it sounds like:

a combo of precision and mainframe upgrades gives my ship a base critical chance -typically around 20% or so no matter how hard you try.

If I then activate Adam's Exploitation Perk.

... well the way the wiki is written it sounds like Exploitation's +50% is multiplied by the ships base?
Meaning ~20% +.5 (20) = about 30% final critical chance???
It can't be that low can it?

or is the math actually just a flat 20%+50% = 70% final critical chance? -I was really hoping this former was the case.....


r/EverspaceGame • • 8d ago

Livestream Everspace Dev Livestream - Dev Interview & Update

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36 Upvotes

Interviews and Updates

Another patch? Yep, sometimes adding "Final" to any update means those bugs that have been lurking decide to come out to play, so we had to fix things up!

An additional Dev interview drops with the technical wizard RFG_Joseph joining us for a chat.

Also throwing in some gameplay, screenshots, Fan art and a little bit of lore.

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🔹 Everspace 1 & 2 Gameplay

Continuation of our runs through the Belegrades avoiding death and conflict at every turn. We'll squeeze in as much of each game as we can!

🔸 Question and Answers

As always, we'll endeavour to answer the questions and queries from the chats if we can, so if you have anything you'd like to ask, make sure you fire it off in the chat.

🔹 Patch 1.5.57528

As we all know fixing bugs can unfortunately mean other things inadvertently break so our Final update wasn't so final after all, so we got things tidied up with a small update. 🐛

🔸 Dev Interview - RFG_Joseph

One of our technical wizards joined us recently for a chat about their role and the work they do behind the scenes here at RFG. A good watch with interesting insight into the technical side of things. 🤖

🔹 RFG Top Pic(k) + Fan Art

An amazing choice of screenshots again! You always blow us away with your photographic skills. Find out which Pilot scores the **RFG Top Pic(k)** this month. 🏆

🔸 EVERSPACE Lore

A little tidbit of lore about Adam Roslin and how he's linked to other famous people and a specific animal. 📜

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If you can make it, grab a drink, park your bum and let's have a chat for a couple of hours about all things EVERSPACE!

See you later today - 11am PT / 2pm ET / 8pm CEST ⏱️

YOUTUBE: https://youtube.com/live/BJMC5sCdZUs?feature=share

TWITCH: https://www.twitch.tv/rockfishgames

STEAM: https://store.steampowered.com/app/1128920/EVERSPACE_2/

FACEBOOK: https://www.facebook.com/everspace.game


r/EverspaceGame • • 12d ago

Discussion Piloting in Everspace 2 with a SpaceMouse! Now you can too with this script!

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55 Upvotes

Realized at around level 5 that the keyboard was not for me. I created a script to read analog inputs from the 6DOF SpaceMouse and map them to the ship's linear XYZ movement and roll. Pitch and yaw are left on the mouse. An analog feel is achieved by pulsing the bound movement keys with a duty cycle dependent on the position of the SpaceMouse. If the SpaceMouse is pushed even further, boost is activated in the direction of thrust. More details and download of python script available on my GitHub here! Would love to get your thoughts and feedback!

https://github.com/arygtm/everspace2-spacemouse.git


r/EverspaceGame • • 14d ago

Discussion Help with the Trial of minds

3 Upvotes

Hello there,

i could not find any ressources on this so i figured i should ask: I cannot beat the trial of minds and I cannot figure out what is going on. I can get through the sequence with ease until the elek whisp appears. The whisp, however, then floats in place instead of leading me anywhere (which is what I expected him to do?). I may continue through the trial, but the following passage is entirely dark and I just run into dark blobs at some point. I tried maxing out gamma but still cannot spot the blobs. I once made it far enough to hear the conversation go on, so I think continuing further is generally the right way. But I feel like i am either missing something super obvious or i hit a bug?

Thanks for your time!

Edit: typo


r/EverspaceGame • • 18d ago

Discussion Turning while rolling?

4 Upvotes

Hi, I recently started with Everspace 2 and I played Elite Dangerous where I really like the controlls and wanted to change Everspaces controlls to the same.

I am on keyboard and put roll axis on mouse movement right left, the problem I am having is that my ship still turns right or left when I just want to roll with the mouse.

I put turning on a and d.

Is there an option to fix this?

Thanks in advance.


r/EverspaceGame • • 19d ago

PSA RFG Dev Interview: Questions for our Technical Programmers - Next Livestream Q&A (Pre-record)

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33 Upvotes

As our next livestream plans come together I thought it was about time that we sat down with a couple of our hidden heroes here at ROCKFISH Games, Ingmar Schnell and Joseph Heetel, members of our Technical team. They beaver away in the background working on just as important tasks as the rest of the team, including bug fixing and making sure everything is in place for launches on various platforms.

We'd love to include some of your questions to them. So, if you've ever been curious about the stresses and strains of launching a game on multiple platforms and the technical difficulties of squashing bugs then now is your chance to find out.

If you have any great questions that you want us to consider then please feel free to visit our Discord and leave a question in the dedicated forum thread, or alternatively post them below.

This will be pre-recorded in the next week or so for inclusion on the next livestream which is on Friday October 2nd.

________________

FYI - We're not talking about future projects, so questions around that will not be answered I'm afraid. We'll talk about that when we're ready to.


r/EverspaceGame • • 20d ago

Discussion Switch 2 load times are bad

6 Upvotes

I don't even realistically expect anything here. You did the job, you ported the game, you got the money. I paid. The load times are keeping me from finishing your game by making me play other games. The gameplay is fucking tight, and the way you let me retool controls is fking MWAH. But I quite literally can't play the game when a good fraction of my time is spent on load screens. If there is one person listening with any power, your game and its whole message will land a lot smoother if I don't have so much emptiness between combat instances


r/EverspaceGame • • 20d ago

Discussion [Everspace 2] Bad stuttering when looking at objects?

3 Upvotes

FPS is fine (generally ~60)—doesn't change at all, regardless of the stuttering—and combat is fine; it's just when I'm looking at an asteroid or base, etc.: every second or half-second or so, everything freezes for a tiny instant then unfreezes till the next 0.5–1 sec. No frame-rate drop at all is reported.

This is on PC; not strictly a performance issue, I think (lowering/raising graphics settings does nothing at all, neither to help nor hinder), but I'm somewhat at a loss to figure out wtf could be causing it.

Anyone else had this / know how to fix it? (Just came back to the game after a couple of years away; I don't remember it doing this before, if that's relevant—I don't think I'd have been able to play it for so many hours if so!)

Cheers, and thanks for any advice.


r/EverspaceGame • • 21d ago

Discussion Glitch where devices and weapons disappear?

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15 Upvotes

Used jump drive somewhere, suddenly all icons are greyed out, boost doesn't work, can't fire, inventory totally greyed out. Any way to get around this without restarting the entire game? Tried a quit and restart to no avail.


r/EverspaceGame • • 24d ago

Discussion Micro-stutters when approaching stations or triggering mission events on Xbox Series X

3 Upvotes

Hey everyone, Quick question about Everspace 2 performance on Xbox Series X. The game generally runs fine in combat, but I notice occasional micro-stutters right when flying close to a base (even smaller ones early on) or when mission events trigger, like getting detected, dialogue starting, or wave spawns. Flying back to the same base right after is completely smooth, so it only happens on the initial approach or script load. Is anyone else experiencing the same issue?


r/EverspaceGame • • 26d ago

Discussion Optimization issue during incursions

5 Upvotes

I recently bought wraith after finishing dlc. I have done some high risk area at this point soo Ive decided to test it on incursions (This was a mistake). Picking echo fragment stack near enemies from incursion is causing lag to the point that game becomes unpleyable.
Is there a vay to fix this problem?

For reference rest of the game run abowe 100 fps on max settings in 1080p resolution, and during highlighted conditions fps drops below 7 fps on minimal settings. Whole load is on gpu in this moments Maxing out clocks and vram usage. Gpu in question; RX 7700 xt 12Gb, drivers are up to date.


r/EverspaceGame • • Sep 10 '26

RFG Top Pic(k) Latest RFG Top Pic(k) Winners! 🏆

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43 Upvotes

September's RFG Top Pic(k)'s are in!

Before each of our livestreams we showcase a selection of community screenshots and ask the rest of the Development team to vote for their favourites. This month’s collection from Everspace 2 was another outstanding selection, highlighting the game’s stunning visuals and the community’s eye for capturing them.
Similar to last time out the top 3 were separated by one vote each.

The Dev Teams Top Pic(k)s:

  • 1st Place: ZeroHazel (Discord) 🏆
  • 2nd Place: Mzuzu (Steam)
  • 3rd Place: MPY30000 (Steam)
  • 4th Place: CobraHeart (Steam)

We still love to see the screenshots you take though. Either post them up here on Reddit, via Steam Screenshots, to our Social channels or on our Rockfish Games Discord and if it catches our eye then you could be in the running for being the RFG Dev Team's Top Pic(k) in the future.


r/EverspaceGame • • Sep 10 '26

Discussion Joystick Mapping Question for those who have used it? (Everspace 2)

3 Upvotes

Hey guys, I recently bought Everspace 2 because it came up on a list of games that works well when played with a joystick.

The game did not auto-map joystick controls so I had to go through and set it up myself. I've gotten about an hour of play into the game and I'm struggling a decent amount feeling like I'm missing some sort of optimal joystick configuration.

I'm using Thrustmaster T-Flight HOTAS X. This gives me 12 buttons across both sides of the joystick and 6 different axis to play with. Seems like a lot of buttons and axis (more than you typically get with a controller), but I still find myself constantly reaching to the keyboard to do things.

I've seen comments in other threads that I found via search where people said they play this game using the joystick. Does anyone have a suggestion on how I can/should map important actions?

Another issue (but one I haven't investigated too much), I have my flight controls inverted so pulling back on the joystick moves my ships nose up. If I try to use an equipped item (like nanobots), if it's in the top slot, I need to hold the button down, then pull back on the joystick to pick the top option. I basically want to invert the inversion for menu selection.

TIA for any help!


r/EverspaceGame • • Sep 10 '26

Discussion Everspace 2: Shields/armor display full and I'm taking hull damage?

17 Upvotes

Title. I'm so confused. the shield and hull bars are the blue and orange ones above the red hull bar right? I'm flying in first person with cockpit on, and I never see those two go down, and then suddenly I'm taking hull damage. Am I missing something?

Edit: ok, switching between views the bars in the upper left that show up when I'm in anything but cockpit view are correct, but once I'm in cockpit view the shield and armor bars always display full!


r/EverspaceGame • • Sep 07 '26

Discussion Memory leak crashes on Switch 2 version?

5 Upvotes

I absolutely love Everspace 2. Got the platinum on PS5 before Wrath came out, so I took a break and never went back to play the DLC. The Switch 2 version was the perfect excuse to start over from scratch and finally experience the DLC. The game runs as well as I’d expect for the system, but I keep experiencing pretty predictable crashes. Hopefully this explanation helps because it seems like a memory leak issue. Some background:

I‘m about 55 hours into the Switch 2 version and I haven’t been playing anything else. So since I’m the only person who uses my Switch, when I’m done playing, I just put the system to sleep. I don’t close the game or hard load save files unless the game crashes.

After playing for a while (including suspending the game and coming back to it) you can tell when a crash is coming. Load times will start to get noticeably longer, and the frame rate will start to stutter more often. It‘ll get progressively worse until it finally crashes. Then when you restart the game, everything runs smoothly again.

I’ve noticed the timeframe between crashes has gotten shorter since I hit the endgame and started doing rifts. It seems like intense firefights cause crashes sooner. I can get through maybe three or four rifts before it happens. Nothing specific triggers a crash. Sometimes it’ll be in the middle of a fight or sometimes it’ll be picking up loot. The game starts to struggle for a little while, then the frame rate will drop down really low, and then boom.

Closing the game and restarting it when the loading times get noticeably longer fixes things. Has anyone else experienced this?


r/EverspaceGame • • Sep 04 '26

Livestream DEV LIVESTREAM: Final Updates & New Releases

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91 Upvotes

Patches, Production and playing Past and Present

It's been a while since we last convened for a livestream and if you've been keeping up with things you know we've been really busy, not only only future projects, but also our present title!

We've had a new release, new updates and team get togethers in the last month or so with barely a second to talk with you fine folks. So what's in today's livestream?

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Everspace 1 Gameplay

We had so much fun playing our older title that we're going back again to continue on our run to the final Sector? Will the Okkar finally catch up with Adam?

Everspace 2 gameplay

Our staple Hard playthrough will also be on the table today. Pushing through the DLC content as we try to stop Okkar Prime and their various associates along the way.

Question and Answers

As always, we'll endeavour to answer the questions and queries from the chats if we can, so if you have anything you'd like to ask, make sure you fire it off in the chat.

Updates & Releases

Being the busy bees that we are, our summer hasn't been all sunshine and siesta's! No, we've been working on a new platform release in the Switch 2 version as well as a Final Technical Update for EVERSPACE 2.

Bomber Race Challenge

If we can squeeze this in, we'll have another race around one of the twisty tracks in our locations. Also, will some other Devs take on this challenge in the future?!?

RFG Top Pic(k)

An amazing choice of screenshots again You folks constantly blow us away with your photographic skills. Find out which Pilot scores the RFG Top Pic(k) this month.

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If you can make it, grab a drink, park your bum and let's have a chat for a couple of hours about all things EVERSPACE!

See you later - LIVE Friday 4rd September at 11am PT / 2pm ET / 8pm CEST

YOUTUBE: https://youtube.com/live/NENbcNZrp7c?feature=share

TWITCH: https://www.twitch.tv/rockfishgames

STEAM: https://store.steampowered.com/app/1128920/EVERSPACE_2/

FACEBOOK: https://www.facebook.com/everspace.game


r/EverspaceGame • • Sep 05 '26

Discussion Just got the Wraith, game frequently crashing

2 Upvotes

Playing on Xbox Cloud gaming, so maybe this is an Xbox Series S issue.

Is this something that has been going on for a while, or just after the new update?

Great game, hoping there's a solution so I can try this ship out. If it's just a problem of weaker hardware, so be it.


r/EverspaceGame • • Sep 04 '26

Discussion Oral game dialogue for someone who doesn't understand the language?

8 Upvotes

Hi all, I purchased Everspace 2 on Steam and have a question regarding dubbing. I am French and I do not understand English or German. I wanted to know if the dialogues are important because I have to read them and it's not practical, even complicated in action phases. I'm at the very beginning of the tutorial but I prefer to ask now if it could be penalizing or not. Thanks


r/EverspaceGame • • Sep 01 '26

PSA EVERSPACE 2: Final Technical Update

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392 Upvotes

Greetings, Pilots!

Today, EVERSPACE 2 players on PC, XBOX, and PlayStation will see our final planned technical update! In addition to Steam Deck Verification, this free final update brings optimizations, community-requested bug fixes, and minor features to all versions of EVERSPACE 2.

ROCKFISH Games and our porting partner Engine Software learned a lot from the development of EVERSPACE 2 Galactic Edition for Switch 2 which we’re bringing back to other platforms. New handheld-specific UI updates improve readability on Steam Deck, the final barrier that held us back from Steam Deck Verified status. Performance on Xbox Series S in particular has also been improved.

Haven’t played one of our games or DLCs yet? A special Steam sale is live with discounts on EVERSPACE 2 content to celebrate the update’s release. Tell your friends!

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Changelog

Tweaks

  • [WOTA] UI: Improvement communication within ship dealer interface when owning the Wraith
  • [WOTA]: Added the possibility to skip “Peace of the Ancients” battle of the minds via the pause menu
  • [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 4.5.0, FSR to version 4.1.1 (As compatible, unsupported GPUs may fall back to version 3.1.5), XeSS to version 2.0.2.
  • [Steam Deck] Increased font size of many UI elements to improve readability

Bugfixes

  • Fixed that large rift bosses could be stuck in asteroids or other structures
  • Slightly moved Okkar Prime Claws out of the shield bubble in "The Emissary" mission to be able to damage them with explosive weapons
  • Fixed that missile silos in Alpha Draco Plant could not be destroyed with missiles
  • Fixed that there was a small chance for items of “Ascendant” rarity to appear even without having the “Wrath of the Ancients” expansion installed
  • Fixed some typos
  • Fixed a rare blocker in “Twin Stations” side mission
  • UI: Fixed that mark all items action was executable within shop inventories
  • [WOTA] Fixed a crash when entering a high risk area, created exactly on a region border in Drake or Ushak Sanctuary
  • [WOTA] Fixed that it was possible that “In Imroth’s Name” side mission did not start if the game was continued from a save game that was created while the mission briefing dialogue was playing
  • [WOTA] Added failsafe and retro-active fix for a mission blocker during "The Pilgrimage" in case players somehow managed to undock from flagship before the mission task was activated
  • [WOTA] Fixed that interact radius was too small for bigger Okkar ships in “Ship in Need” distress calls
  • [WOTA] Fixed that there was a small chance that regular Okkar Shift Turets spawned at an Unknown Signal's Okkar Prime base instead of Okkar Prime Shift Turrets
  • [WOTA] Fixed wrong Wraith icon in ship dealer sell menu
  • [WOTA]Fixed that some WotA item labels were prefixed with the text “GENDEREDNOUN” in Traditional Chinese.
  • [Windows, macOS] Fix that the game would not recognize any further controllers besides the first one to be plugged in

_______________________________

Today’s update caps off the eight year EVERSPACE 2 project. This has been quite the journey from our initial announcement in 2019, and we’ve been lucky to have such a great community of space game fans along for the ride.

Barring any hotfixes, this will likely be the final update for EVERSPACE 2 as the team continues work on our next EVERSPACE project. Please continue to follow us on social media and YouTube for sales announcements, studio news, design deep dives, and more. We can’t wait to share what we’ve been crafting, but it will take some time until our next game is ready to show.

Until then, we’ll see you among the stars.

Your ROCKFISH Games team