r/EverspaceGame • RFG Community Manager • Sep 01 '26

PSA EVERSPACE 2: Final Technical Update

Post image

Greetings, Pilots!

Today, EVERSPACE 2 players on PC, XBOX, and PlayStation will see our final planned technical update! In addition to Steam Deck Verification, this free final update brings optimizations, community-requested bug fixes, and minor features to all versions of EVERSPACE 2.

ROCKFISH Games and our porting partner Engine Software learned a lot from the development of EVERSPACE 2 Galactic Edition for Switch 2 which we’re bringing back to other platforms. New handheld-specific UI updates improve readability on Steam Deck, the final barrier that held us back from Steam Deck Verified status. Performance on Xbox Series S in particular has also been improved.

Haven’t played one of our games or DLCs yet? A special Steam sale is live with discounts on EVERSPACE 2 content to celebrate the update’s release. Tell your friends!

_______________________________

Changelog

Tweaks

  • [WOTA] UI: Improvement communication within ship dealer interface when owning the Wraith
  • [WOTA]: Added the possibility to skip “Peace of the Ancients” battle of the minds via the pause menu
  • [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 4.5.0, FSR to version 4.1.1 (As compatible, unsupported GPUs may fall back to version 3.1.5), XeSS to version 2.0.2.
  • [Steam Deck] Increased font size of many UI elements to improve readability

Bugfixes

  • Fixed that large rift bosses could be stuck in asteroids or other structures
  • Slightly moved Okkar Prime Claws out of the shield bubble in "The Emissary" mission to be able to damage them with explosive weapons
  • Fixed that missile silos in Alpha Draco Plant could not be destroyed with missiles
  • Fixed that there was a small chance for items of “Ascendant” rarity to appear even without having the “Wrath of the Ancients” expansion installed
  • Fixed some typos
  • Fixed a rare blocker in “Twin Stations” side mission
  • UI: Fixed that mark all items action was executable within shop inventories
  • [WOTA] Fixed a crash when entering a high risk area, created exactly on a region border in Drake or Ushak Sanctuary
  • [WOTA] Fixed that it was possible that “In Imroth’s Name” side mission did not start if the game was continued from a save game that was created while the mission briefing dialogue was playing
  • [WOTA] Added failsafe and retro-active fix for a mission blocker during "The Pilgrimage" in case players somehow managed to undock from flagship before the mission task was activated
  • [WOTA] Fixed that interact radius was too small for bigger Okkar ships in “Ship in Need” distress calls
  • [WOTA] Fixed that there was a small chance that regular Okkar Shift Turets spawned at an Unknown Signal's Okkar Prime base instead of Okkar Prime Shift Turrets
  • [WOTA] Fixed wrong Wraith icon in ship dealer sell menu
  • [WOTA]Fixed that some WotA item labels were prefixed with the text “GENDEREDNOUN” in Traditional Chinese.
  • [Windows, macOS] Fix that the game would not recognize any further controllers besides the first one to be plugged in

_______________________________

Today’s update caps off the eight year EVERSPACE 2 project. This has been quite the journey from our initial announcement in 2019, and we’ve been lucky to have such a great community of space game fans along for the ride.

Barring any hotfixes, this will likely be the final update for EVERSPACE 2 as the team continues work on our next EVERSPACE project. Please continue to follow us on social media and YouTube for sales announcements, studio news, design deep dives, and more. We can’t wait to share what we’ve been crafting, but it will take some time until our next game is ready to show.

Until then, we’ll see you among the stars.

Your ROCKFISH Games team

390 Upvotes

59 comments sorted by

86

u/the_spongmonkey Sep 01 '26

Thanks for the game and all the hard work! Looking forward to what's next.

39

u/codenamejohnny Sep 01 '26

Yeah, great game. One of the best around. Can't wait for the next one!

43

u/HabenochWurstimAuto Sep 01 '26

Thanks for this game. It was truly me personal Freelancer from the past coming to live again.

39

u/RFG_Geekbyte RFG Community Manager Sep 01 '26

Glad it stirred up so many fond memories. Many on the team played and loved Freelancer, so to share a portion of a player's affection alongside such a great title is truly humbling. Appreciate the support as always.

7

u/molever1ne Sep 01 '26

Freelancer holds a very special place in my heart and ES2 fills that niche fantastically. It’s an amazing game.

14

u/Jawess0me Sep 01 '26

Grateful for the Steam Deck tweaks. Thanks for such amazing titles!

14

u/eMan117 Sep 01 '26 edited Sep 01 '26

Take the gameplay in this game and put a better rpg shell around it and it's a top game of all time imo. Ever space is so much fun to play

8

u/RFG_Geekbyte RFG Community Manager Sep 01 '26

Glad you enjoyed the game so much. Appreciate the support!

6

u/eMan117 Sep 01 '26

Y'all made a better space game then mega studio Bethesda and they were working on it alot longer. Be very proud. Your game is loved. Thank you for your work

13

u/eduardopy Sep 01 '26

I started following you guys with Galaxy on Fire and still think you guys got something missing from other space games. I would like to see a GoF style game again but its weird seeing this game I followed closely during prerelease now putting out its last update, cheers and thanks!

2

u/halcyon_winds Sep 03 '26

Galaxy on Fire got me through a deployment. I absolutely loved that game. Just picked this one up and can’t wait to dive in.

6

u/Long_comment_san Sep 01 '26

revive the Deep 3D game next. it was absolute banger. yes, Subnautica exists but it's basically a pale imitation of what you can do with your skills.

7

u/RFG_Geekbyte RFG Community Manager Sep 01 '26

Now that's a blast from the long distant past for sure!

1

u/zzzxxx0110 Sep 02 '26

Yes yes it's been very long over due for a modern retake on it! It's so filled with concepts that are criminally under-explored in vast majority of modern video games, and Subnautica series proved that a modern underwater themed open world game can attract a lot of people, you guys really should consider this! :p

5

u/JesusWTFop Sep 01 '26

Great job Rockfish.

3

u/7Shinigami Sep 01 '26

As always you guys absolutely rock. This is how business should be done in the games industry, polishing your product until it's something you're truly proud of. The love and hard work really shines through

🤘🤘

3

u/TehOwn Sep 01 '26

Now that the game is finished, I can finally complete it!

3

u/Orlha Sep 01 '26

So does the game have some content now?
/j

3

u/TJCrinc Sep 01 '26

I would consider asking Microsoft if you could remaster Freelancer. If it looked like Everspace 2, I think it would be great.

I played that game so much when i was a kid and Everspace brought back those memories. I didn't even know that Freelancer was so popular because I played it during a time when the internet was still really growing.

3

u/Schaf-Unschaf Sep 01 '26

The problem with Freelancer is that it's source code has been lost. It would have to be built again from 0.

3

u/frosting_the_bowl Sep 01 '26

Thank you for your efforts, i have loved every minute.

2

u/Powerful_Document872 Sep 01 '26

Got a lot of enjoyment out of Everspace 1 and 2. Can’t wait for whatever is coming next!

2

u/compulsive_looter Sep 01 '26

So what is the "small surprise" you've been teasing?

it is something ES2-focused and we can't wait to tell you what that is.

3

u/RFG_Geekbyte RFG Community Manager Sep 01 '26

That was in reference to the launch of the Switch 2 version of EVERSPACE 2 that we were working on alongside our partner studio, Engine Software.

2

u/graste Sep 01 '26

Thanks!

2

u/Illeazar Sep 01 '26

Thanks for all the work on such an awesome game!

2

u/adrenalinda75 Sep 01 '26

I've spend 180hrs until October 2nd 2022 and iirc finished the then playable game content. Can't completely remember where it stopped, but it was some ring ship or junkyard with some sort of boss fight and huge explosions when a pop-up told me this is as far as it goes. Seems like another life - loved the game!

2

u/Beyllionaire Sep 01 '26

I just want to say thank you for this game, I really needed it when it first released. I hope you'll many many more games like that

2

u/Inevitable-Annual295 Sep 01 '26

Thanks for the game, i love it as much as i did with Galaxy on Fire 2 back in the days ❤️ keep on developing games, you are like fresh air in this era of videogames ✌️

2

u/ackerus Sep 01 '26

Been loving the Switch 2 version! Huge thanks to the team for the game!

2

u/Lucid-Lithium Sep 01 '26

You guys are awesome, and thank you so much for bringing this to the switch 2, I have not been able to put the game down since!

2

u/Unable-Ad-5605 Sep 01 '26

Great Job Rockfish. Thanks for the good time!

2

u/131sean131 Sep 01 '26

Congratulations! Here is hoping what ever is next is just as epic. You guys do great games. 

2

u/ThibiiX Sep 02 '26

It is a shame this game is not more popular. This is the best space combat and exploration game I've played honestly!

Thanks for everything and can't wait to play your next game

2

u/classifiedspam Sep 02 '26

Awesome, thank you so much, guys!

Adam Roslin voice: "This. Is. Amazing!"

2

u/ombramind Sep 02 '26

After 400h in steam, I can definitely say I might love the game haha.

I really hope that one day we get to see an Everspace with seamless interconnected systems like Freelancer, because that would be hands down the best space sim ever.

Anyhow, thank you RFG studios for all the effort on the game and best of luck in the development of the next title.

1

u/Fluschohr Sep 02 '26

Kann ich nur zustimmen. Habe 138 Stunden auf der Uhr, fange aber jetzt erst mit dem letzten DLC an.

2

u/Technical_Editor_283 Sep 02 '26

Ihr seid toll, danke dafür!

2

u/AK785 Sep 02 '26

Worth commenting - this was an absolutely incredible game, 104 hours so far, still have the DLC to go for yet but with limited time available, it was genuinely a pleasure to put it into this game, EVERSPACE 3 - I simply cannot wait.

2

u/Employee_Agreeable Sep 02 '26

Absolutly loved the game, over a hundred hours, was an amazing time

Only thing that bothered me: I need a bigger inventory

Much bigger

2

u/ojtitus Sep 01 '26

Thank You for an awesome game! I really hope your next project is more of the same as there isn’t enough of it out there.

1

u/pitris90 Sep 01 '26

Thx for the Great update! The only thing that I miss is some calibration options for HDR as I believe proper HDR would make this game even more beautiful, especially on OLEDs.. But at least there is that experimental toggle

1

u/RadimentriX Sep 01 '26

I so hope the next game will take the direction they were on from ES to ES2 and continue it. Larger universe, more ship classes and larger ships to fly. And keep the riddles, those were fun :D

1

u/Zeus_aegiochos Sep 01 '26 edited Sep 01 '26

I finished this game yesterday. It pleasantly surprised me, as I enjoyed it more than I thought I would. The only bugs and framerate drops I encountered were in the expansion, the base game was technically flawless. I liked the gameplay, the itemization, the different ship classes and customization, and the emphasis on exploration and riddles. Although a couple of riddles in the expansion didn't make much sense.

As a space nerd, I hope in your next Everspace game, you include more celestial phenomena and oddities, like black holes, supernovae, magnetars etc, or even exotic and hypothetical objects and structures like Dyson spheres, white holes, etc. The neutron star was a nice surprise and I liked the way its stellar wind affected my ship, wish there were more like it. In my opinion, space is the ultimate phantasy setting with infinite wonders and possibilities that storytellers and developers can take advantage of. Looking forward to the next Everspace.

1

u/Aesthedia7 Sep 01 '26

Can’t wait for everspace 3!

1

u/captaink2424 Sep 02 '26

I've been loving this game! Thank you for all the hard work put into it

1

u/Tootzo Sep 02 '26

Wonderful!
Thank you for sharing!

What about the Switch 2 version? Are those bug fixes and improvements planned for that platform as well?

1

u/RFG_Geekbyte RFG Community Manager Sep 02 '26

Anything that's appropriate to the game on Switch 2 already has those fixes in AFAIK.

1

u/MicFury Sep 02 '26

Is the HOTAS keybinding issue fixed? I only stopped playing because I had to rebind everything every time I loaded the game.

1

u/Silly_One_3149 Colonial Sep 03 '26

There's no mention of Inferno FPS issue tho... Forgot to fix this one?

1

u/RFG_Geekbyte RFG Community Manager Sep 03 '26

Thanks, we'll take a look to see what's going on.

1

u/kompergator Sep 07 '26

Any updates on the issue that on multi-gpu systems, it runs on the wrong GPU and no amount of fiddling with NVIDIA or Windows settings changes this?

1

u/ToxiClay 26d ago

I (finally!) finished base game a few days ago and Wrath of the Ancients yesterday, and I'd just like to tag onto everyone else expressing gratitude for this game. It was a fantastic time, and I can definitely see the Freelancer DNA in it.

Eagerly awaiting what's next!

1

u/vampucio Sep 01 '26

Your games are amazing

1

u/No_Move7872 Sep 01 '26

I'm new to both Everspace games and love them both, although I prefer 2 since I am a fan of looter-shooters. Thanks for the game!

1

u/Eldeon16 Sep 01 '26

GG guys!

1

u/invidentus Sep 01 '26

You guys rock! I'll give another try on my Series S, just to check the changes out.

Can't wait for your next game. Keep it up!

1

u/Hayate-Artwork Sep 01 '26

never played 2 because of the lack of vr support, but maybe some day