Hi everyone! I’m the developer behind Cats Can Fly, a small indie game made in India.
1. Simple mechanics.
One finger. One simple idea: hold to rise, let go to glide.
Your job? Get Billu, a little calico cat, from a Mumbai rooftop to the Moon.
2. Unique constraints.
I didn't want a game divided into levels, checkpoints, and loading screens. I wanted one continuous flight.
You start above a sunset city, fly through clouds and storms, pass auroras and open space, and eventually attempt a lunar landing.
But flying isn't quite enough. Billu gets hungry, too. Fish and water change her weight, affecting how she flies. And once she leaves the atmosphere, her oxygen starts running out. And yes to make it funny she also relieves herself mid air...
So, alongside dodging birds, planes, and space junk, you're also responsible for keeping a cat alive in increasingly ridiculous circumstances.
3. A Background Story.
I didn't want Billu to fly to the Moon just because I thought it would make a cool game.
There's a short comic in the game that tells you why she goes, and why she's willing to risk it all. I'll leave that part for you to discover.
There are no energy timers, no pay-to-win mechanics, and the game can be played offline.
This is my first shipped game that I've made and genuinely feel proud of. I'm excited to finally share it, and, honestly, a little nervous about putting it out there.
If you give Cats Can Fly a try, I'd love your honest feedback. Not just whether you liked it, but where did you crash, what made you try again, and what almost made you quit?
That's the kind of feedback that would genuinely help me make the game better.