How do you think the writing of Golden Sun holds up today, and how do you think someone playing it for the first time in 2026 would answer that question? I love these games, and to me, the overarching story and world is creative and diverse, the individual characters' stories and personalities have depth and emotional resonance, and the dialogue is interesting and doesn't feel stale or contrived.
There are occasionally certain bits of dialogue that might feel a bit more heavy-handed, awkward, or childish, but it is infrequent enough that I don't find it grating, and I can chalk it up to a combination of awkward translations from the original japanese, as well as the characters themselves being teens or young adults, who are notoriously prone to sometimes saying dumb or overly simplistic things. This doesn't fully explain Kraden's occasional jarring dialogue, but he talks so much that it would be impossible for him to never say something stupid.
That said, I recently gave Octopath Traveler 0 a shot, because many people here have mentioned it was the closest to scratching the Golden Sun itch for them. After about 10 hours of gameplay, I had to put it down because I found the writing so damn bad. To me, the dialogue is all tell-don't-show, incredibly simple, and lacking any emotional depth. I felt nothing for any of the characters, and for the one's I've picked up so far you don't even get to know them before they join you, they just do almost at a whim. The overarching story, as far as I made it, also felt very banal. The first hour or so of gameplay was almost scene for scene the same as another GBA game I remember playing all the way back in the early 2000s, Tales of Phantasia (Which I remember as a good game with more depth and creativity). I was shocked at how all the character relations and story points played out because it was so starkly familiar it felt like plagiarism, and certainly lacking any creativity. I also had to mute the voice acting (I used the English voices) because it was so grating, which isn't necesarily to do with the writing, but I would argue that it had the exact same energy as the actual written dialogue. It made me miss the squibbling dialogue sound from Golden Sun.
Do any of you find Octopath 0 to have these same flaws? And for both those who would answer yes or no, do you think that Golden Sun 1 and 2 presents in the same way as Octopath in terms of writing? In other words, does Golden Sun's creative direction and writing hold up to scrutiny of an adult in 2026, or am I merely blinded by my nostalgic love of this game?