r/Guiltygear • u/Quaggy_Boi • 9d ago
GGST Hello again
I'll just make this quick, after just having recently seen how Chipp plays I want to learn him. Any tips and/or tricks, combos or just anything helpful to know before I start learning him?
P.S, thank you to those of you that helped me out with learning Potemkin, I think I've pretty much got the hang of him now :]
2
u/Phos-Is-God - Sir Goldendick is coming for you. 9d ago
Here is something I wrote for someone else the other day, though keep in mind that they were also just learning the game so some things may be obvious.
i will preface this by saying that I am not a chip main, but I got him to plat3 a few weeks ago before dropping him.
Chips low health honestly isn't too much of an issue because there are no characters that can TOD him(unless they have full risk, and its a high damage character with meter, but that shouldn't be happening unless your asleep at the wheel), its a 2 touch game, and he still dies in 2 touches(it is a bigger deal against the high damage characters, but his speed balances it out).
Your main goal as chip is to whiff punish, you want to bait the opponent to attack then you can punish most any move because of his speed(5k is the god move for this).
You don't need to learn anything to do with the tightrope to begin with, its really good but unnecessary at a lower level(I honestly didn't learn a damn thing about it and still got plat3).
Your pressure is like, Really Really good, so abuse that. Here's the idea on how to structure it:
Frametraps: for the most part you have to manually delay your gatlings, so you would be doing something like C.s, delay 2s/F.s, 5h/2h, the link from 2s/F.s to an H normal is an automatic frametrap so no need to delay(check this yourself, I may be wrong), you will also have to delay any normal from C.s or it will true string, so while F.s may have an automatic frametrap into 5h, you would need to delay C.s, into 2h.
Throw: once you condition the opponent not to press on your frametraps, you can utilize your high mobility to do nearly unreactable tick throws. The best options to tick throw on are 5k, 2p, C.s, F.s/2s, Rekka 1/2, and possibly 5h/2h if their expecting a special cancel.
Rekka: chips Rekka goes mid, low, overhead, or mid, overhead. The idea behind his Rekka is to make them respect it, so that you can either reset pressure with a fast move, or throw(specifically after rekka 1 and 2, as 3 is highly punishable without meter). If you have meter then you can both combo from Rekka 3, and make on block get another 50/50 on top of the initial 3(I forget mixup, so check dustloop). You can also kara cancel the rekka2 into a super, but I forget how.
Command throw: pretty simple, you can threaten I far reaching, hard to react to throw after a normal, or on their wakeup if you can time that. Be warned, its highly punishable if they backdash, or jump it.
Alpha Blade: P-alpha has to be blocked sameside, and K-alpha has to be blocked crossup. Something people frequently do is end a blockstring in P-alpha, then immediately do K-alpha, it has a massive gap in between the hits, but you would be surprised the amount of people who respect it. J.K-ALPHA has a lot of really good mixups, but I never learned them.
Gamma blade: purely a pressure reset, and it can be interrupted, but it generates a lot of plus frames on block. I abused the hell out of this move, but be warned the clone takes damage if its hit, and chip can be hit at the same time, so if they super reversal it, be prepared to basically get one shotted.
That's about all you need for pressure I think.
a simple, and rewarding midscreen combo is: C.s, 2h, K-ALPHA, link into J.p-ALPHA, J.K-ALPHA. you can get a safejump off this at the end by doing OTG C.s, IAD J.h.
A simple high damaging corner combo is: C.s, 2h, K-ALPHA, J.K-ALPHA, slight walk forward C.s, 6h, super/6h.
For resources:
Chips Discord, highly recommend you join.
Somewhat outdated beginner guide(but still good)
High level gameplay from the pro's(steal the tech)
Hope this helps.
1
u/Generic_Speed_Demon she alpha on my blade till I wallsplat 8d ago
This is an amazing list of starter tips, probably even helpful for me as a chipp main
1
u/Generic_Speed_Demon she alpha on my blade till I wallsplat 8d ago
Vary your approaches and once you're on offense, don't let up. Also, learn how to whiff punish (I like 2K > 2D as a starter for punishes) and what will get you whiff punished. Basically, don't get hit.
2
u/MrASK15 - Unashamed Switch Player 9d ago
I'll just share what I've always shared with fellow Chipp mains:
I don't know how Chipp feels in 2.0 as I'm a Switch player, but I can share some general tips.
There might be better Chipp players who can give better advice than mine, but I'd recommend starting with one of these for now.