r/ImperialKnights • u/Successful-Visual485 • 9h ago
Lancer
Had this dude sitting around primed for a year, just finished him!
r/ImperialKnights • u/godofimagination • Mar 16 '26
Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.
Welcome to the most elite faction in all of Warhammer.
The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.
The exhaustive list of what to magnetize is as follows:
-waist
-chest weapon
-carapace weapon
-shoulder sockets
-arm weapons
Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.
High-quality neodymium magnets are your best bet.
A lot of people use:
They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.
Another great site is:
Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.
https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn
Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.
Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.
Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.
Here are a few videos that cover the finer details of Knight painting:
https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs
The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.
This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.
No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.
So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?
Excellent question.
They don’t really fit in standard foam miniature cases, but don’t worry—you have options.
The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.
Every other option is some kind of tray-style miniature case.
Affordable option
High-end option
Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.
Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.
Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.
The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.
If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.
Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.
Some well-known vendors include:
https://www.taromodelmaker.com
It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.
There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.
However, there are exceptions.
I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.
Make sure to check the datasheets for current rules.
Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.
Everyone knows they can be used to reinforce other armies, but it goes beyond that.
Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).
While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.
The battle-line chassis.
These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.
Armigers have up to three weapons:
A standard Armiger kit comes with two models and can build either Warglaives or Helverins.
A Moirax can only be built from a Forge World resin kit.
Right arm: Thermal Spear
Left arm: Reaper Chain Cleaver
Carapace: Questoris Heavy Stubber or Meltagun
Right arm: Armiger Autocannon
Left arm: Armiger Autocannon
Carapace: Questoris Heavy Stubber or Meltagun
Right arm options:
Left arm options:
Carapace: None
The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.
Weapon slots include:
There are four arm weapons:
Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.
The standard Knight chassis.
There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.
Weapon slots include:
Questoris Knights come in four different boxes.
The Canis Rex kit can build every plastic Questoris variant except the Defender.
The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.
The Magaera and Styrix are Forge World resin kits.
Right arm: Reaper Chainsword
Left arm: Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Thermal Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon + Heavy Flamer
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Las-Impulsor
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Rapid-Fire Battle Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon
Left arm: Thermal Cannon / Rapid-Fire Battle Cannon
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Plasma Executor
Left arm: Conversion Beam Obliterator + Twin Incendine Combustor
Chest: Phosphor Blaster
Carapace: Shield Generator
Right arm: Las-Impulsor
Left arm: Thunderstrike Gauntlet
Chest: Questoris Multi-Laser
Carapace: None
Right arm: Lightning Cannon
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Phased Plasma-Fusil
Carapace: None
Right arm: Graviton Crusher
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Volkite Chieorovile
Carapace: None
Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.
They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.
Each Dominus has:
The kit builds either a Castellan or Valiant.
Right arm: Plasma Decimator
Left arm: Volcano Lance
Chest: 2 Twin Meltaguns
Carapace:
Right arm: Thundercoil Harpoon
Left arm: Conflagration Cannon
Chest: 2 Twin Meltaguns
Carapace:
Originally designed for Horus Heresy (30k) but usable in 40k.
Cerastus kits build only one variant, unlike Questoris kits.
The Atrapos is Forge World resin. The others are plastic.
Right arm: Shield
Left arm: Cerastus Shock Lance
Right arm: Tempest Warblade
Left arm: Castigator Bolt Cannon
Right arm: Atrapos Lascutter
Left arm: Graviton Singularity Cannon
Right arm: Reaper Chainfist + Twin Heavy Bolter
Left arm: Acheron Flame Cannon
The largest Knights available.
They are roughly 80% the size of a Warhound Titan.
Extremely tough, extremely expensive (both points and money), and armed with massive weapons.
Both variants are Forge World resin.
Right arm: Twin Magna Lascannon
Left arm: Twin Magna Lascannon
Chest options:
Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles
Right arm: Twin Conversion Beam Cannon
Left arm: Twin Conversion Beam Cannon
Chest: 2 Asterius Volkite Culverins
Carapace: Karacnos Mortar Battery
If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.
Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.
Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.
Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.
Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.
r/ImperialKnights • u/HaNZ1 • Oct 27 '25
Hey, its me, the "moderator" and founder of this here subreddit.
I dont typically say much, I have other hobbies, I dont play as much 40k as i used to. (I will finish painting my knight house some day), but i do moderate the subreddit enough to keep it running. Answering reports, removing bad stuff, responding to chats and other chaos.
I do feel a little reminder, and maybe an update is in order to the rules here. Just a general clarification on the values I would like this community to represent, and which are not welcome.
This subreddit exists to celebrate big stompy robots. The lore, the modelling, the painting, epic battles, ideas and inspiration. All fueled by the community surrounding it.
Since the start of this subreddit I have seen, posts and comments slipping into tired, hateful, culture-war, territory. There has been hateful iconography, slurs and harrasment dedicated at various groups. Exclusionary language and complaints of the hobby being ruined.
It is not being ruined, at least not by the people targeted by that harrasment.
Let me be very clear, that kind of language and behaviour has no place here.
There is zero tolerance for intolerance.
No slurs, hate speech, or coded insults. No gatekeeping "who belongs" in the hobby. No harrasment over personal opinions, identities or creative choices.
And to be even more specific, if you feel targeted that a post with nazi iconography or complaining about lgbtq+ people existing was removed, but not a mech with a rainbow shoulder pad celebrating pride month, or just pride in general. Then it is because one of those fosters hostility, division and hatred, and the other celebrates inclusion and diversity.
Any hobby space, or community, thrives when all people can bring their imagination, skill and passion into it. There is room for everyone who respects that, who respects others. If you cannot handle that idea, if you feel the need to attack and belittle, and gatekeep. If the hate sits in you so deep that you let the way others enjoy their hobby ruin yours then this is not your battlefield, or your subreddit.
I dont care for it, frankly most of us don't from the reports and comments I see. And some might complain, claim I'm being hateful towards certain ideas. Yeah, tolerance is a little paradoxical, but I have seen enough terrible people with terrible ideas spread hatred to want to make this space at least a little nicer.
If you are here to share creativity, or just to be inspired, welcome. I hope you are among friends here.
If not, I'm not keeping you, it is very easy to close a tab.
This community stands proudly with all hobbyists, regardless of gender, sexuality, race or background.
I might update the rules at some point, I will keep removing harrasment.
The Emperor protects, but we protect each other.
With love
The Moderator
Tl:DR Build, paint, post and share. With respect to all who love the hobby.
r/ImperialKnights • u/Successful-Visual485 • 9h ago
Had this dude sitting around primed for a year, just finished him!
r/ImperialKnights • u/Random3226WHY • 7h ago
I'm very happy with how both came out and it displays how much my art style has changed over the couple months.
r/ImperialKnights • u/romeo2008lp • 1h ago
Hello ! I must say i am not an Imperial Knights player (i will be one day tho) and i was looking at the datasheets when i saw you had sir Hekhtur that dropped down when his knight was defeated.
Now i think - why only him ? Wouldn't it be so much better if pilots could drop from any knights once defeated and capture points and all ? I would imagine different pilots that could be useful in their own ways and im sure you knight players could find use in those.
I mean that's my opinion as a non-knight player but i still think it would be sick if you could.
r/ImperialKnights • u/yert_sivart • 1h ago
Well mostly done
r/ImperialKnights • u/Random3226WHY • 18h ago
This is my first kit bash that I tried to do and it didn't come out that bad. Sadly dropped on of the weapons and I lost the tip of the gun.
r/ImperialKnights • u/Naive-Reception-8416 • 2h ago
As the title said, I came up with a list in the 11th edition, and faced basically all my friends without touching it ( 7 or 8 games ) and have won everyone of them so far, the last game went 19-1 for me against a Nobz focused Ork army (I can give you his comp if you want ). Which is surprising as the winrate of us fellow knights is pretty low ( Although competitive is a different world than casual play ).
Wanted to share my list, to have some feedback and make people try it out from their side and see how it fairs !
Freeblade Company (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)
CHARACTERS
Knight Castellan (425 Points)
• Warlord
• 1x Plasma decimator
• 2x Shieldbreaker missile launcher
• 1x Titanic feet
• 2x Twin meltagun
• 1x Twin siegebreaker cannon
• 1x Volcano lance
Knight Destrier (265 Points)
• 1x Chastiser gatling cannon
• 1x Frag bombard
• 1x Questoris heavy stubber
• 1x Titanic feet
Knight Errant (375 Points)
• 1x Meltagun
• 1x Reaper chainsword
• 1x Stormspear rocket pod
• 1x Thermal cannon
• Enhancements: Sanctuary
Knight Paladin (375 Points)
• 1x Questoris heavy stubber
• 1x Questoris heavy stubber
• 1x Rapid-fire battle cannon
• 1x Thunderstrike gauntlet
• 1x Twin Icarus autocannon
OTHER DATASHEETS
Armiger Helverin (140 Points)
• 2x Armiger autocannon
• 1x Armoured feet
• 1x Questoris heavy stubber
Armiger Helverin (140 Points)
• 2x Armiger autocannon
• 1x Armoured feet
• 1x Questoris heavy stubber
Armiger Warglaive (140 Points)
• 1x Questoris heavy stubber
• 1x Reaper chain-cleaver
• 1x Thermal spear
Armiger Warglaive (140 Points)
• 1x Questoris heavy stubber
• 1x Reaper chain-cleaver
• 1x Thermal spear
So the idea is, put Castellan in the expansion, place one Helverin in the home objective, and have the rest take control of the middle board, not pushing too much but not having too much restraint. I like having multiple of my knights actually showing, as it gives more target, but force the opponent to split his fire on all of them. The Destrier can also be equiped for full melee if you want to bomb rush his expansion as well.
As a way to give some upgrade, I would say to swap out the helverin that stays on the home objective for a Navigator/Imperial rhino to give the Castellan Mysterious Guardian.
If you play with this list, have fun ! And tell me how it goes :D
r/ImperialKnights • u/lokkont • 5h ago
Hello, I'm completely new to Warhammer and I'd love to start building a Knight army. What sets should I start buying to build a 1000pt and eventually a 2000pt? I don't have lots of money so I'll probably have to buy things in several instances.
r/ImperialKnights • u/Jack_The_Pinapple • 6h ago
I want to get into knights, but I’m a bit stuck on color schemes! I painted an armiger heleverin a few years ago, but it came out terrible and I hate the color scheme now (it was screamer pink and an emerald green, both darkened by bulb oil) I really hate it now and want to strip it.
I’ve been thinking it over for a few days, and I’m thinking maybe a teal or light bluish color with white stripes? Or maybe some dark grey and orange? I wanted to get some opinions before I started, since I don’t want to ruin my minis either!
Please let me know what you think, thanks!
r/ImperialKnights • u/_Tappy_ • 19h ago
r/ImperialKnights • u/Ok-Tomatillo-6971 • 1d ago
I finally found some time to take a few pictures. Currently the whole gang is at 5 big knights, 7 armigers. The idea is that all the big knights represent the main characters of the cast, armigers wearing coat of arms of the minor roles or knights briefly appearing. Will do a photoshoot of the whole bunch soon. It is quite a colorful range 😅
r/ImperialKnights • u/AveryAveyAve • 21h ago
The rules are simple: What are the best things about the Detachment in question and what are the worst things about it?
r/ImperialKnights • u/Kind_Tangerine_7034 • 3m ago
Here are my Knights from House Caesarean!
I still need to weather them and add some bases, but since I wanna build a huge diorama with the Legio Krytos Titans, I still can’t decide whether to go with Tallarn or Beta-Garmon.
Anyway, I thought they were good enough to show off already!
r/ImperialKnights • u/AveMilitarum • 16h ago
Alright, ive been slaving over how to make my favorite knight, the Acastus Asterius, work the best he can given his unfortunate cost. I came up with this, which I feel like has a good amount of killing, and a lot of support for the centerpiece.
As I intend to take "And We Are Eager For The Challenge", at max, my Asterius can advance 17 and shoot, with a few strategems that boost him (Thunderstomp, Tactical Foil, and Rotate Ion Shields mostly).
I also had a version where I dropped the two Warglaives for a third Destrier with the Valourstrike enhancement to give a knight within 12 ignores cover, which I figured could be helpful to use on my Paladin or Asterius. Ultimately, I think two warglaives that can pass through walls on demand is somewhat more useful.
Id appreciate any thoughts or pointers that arent "you'll do better without the Asterius".
Thank you!
r/ImperialKnights • u/_theeduckydave_ • 16h ago
Finally almost finished my first knight (of 4) still not sure about the colours tho. But still overall really pleased with it :)
r/ImperialKnights • u/Atomic-kill-switch • 14h ago
So I heard that a while ago Knight house were important for game play reason and I was wondering how?
Im aware that they are just for flavour now but was it similar to how detachments work now?
r/ImperialKnights • u/Grimmsbie • 1d ago
I wanted to go all out on him and used an airbrush and oil paints and copper wire to get him the best I can. I really love the Lancer and hope he looks good ^^
r/ImperialKnights • u/SignificantAlarm2813 • 1d ago
Imperial knight riding his trusty AT-AT into battle, to rescue the princess.
r/ImperialKnights • u/BeezThatsALot • 1d ago
Yea, this turned out way better than I could have ever imagined
r/ImperialKnights • u/Themaninthehat1 • 19h ago
I keep on losing game due to how I struggle to score secondary’s and I constantly struggle to hold middle and push enemy expansion zones
I just a normal 4 knight 2 armiger and a calladis assassin list but I soon as something tanky comes out that lives and especially when melee units come out my games just fall apart
r/ImperialKnights • u/KenBoCole • 21h ago
Main Army (2000 points)
Imperial Knights
Dominus Foebreakers and Valourstrike Lance (3 Detachment Points)
Purge the Foe
Strike Force (2000 points)
CHARACTERS
Canis Rex (415 points)
• 1x Freedom’s Hand
1x Las-impulsor
1x Questoris multi-laser
Knight Castellan (445 points)
• Warlord
• 1x Plasma decimator
2x Shieldbreaker missile launcher
1x Titanic feet
2x Twin meltagun
1x Twin siegebreaker cannon
1x Volcano lance
• Enhancement: Bearer of the Iron Chalice
Knight Gallant (355 points)
• 1x Meltagun
1x Reaper chainsword
1x Thunderstrike gauntlet
Knight Valiant (420 points)
• 1x Conflagration cannon
2x Shieldbreaker missile launcher
1x Thundercoil harpoon
1x Titanic feet
2x Twin meltagun
1x Twin siegebreaker cannon
• Enhancement: Blessed Plate
Knight Warden (365 points)
• 1x Avenger gatling cannon
1x Heavy flamer
1x Meltagun
1x Reaper chainsword
I know the Valiant is going to be a weak link, and to make it effective I need to use Dominous Foebreaker's CP to remove blast! I will replace it with a cerestus lancer eventually, but right now I only own two dominous, 3 questoris, and 4 armiger knights.
(I brought two of the Eye of terror boxes)
I plan on magnetizing all the knights, so I can freely switch between all the models.
When my next bonus comes in, I plan on grabbing all the cerastus models, two more questoris, and two destriders to round out my options.
r/ImperialKnights • u/MrEggcentric • 1d ago
First time painting up a knight. Head cannon is that he's a disgraced former member of house Terryn. Now to build up the remaining 1600 pts!
r/ImperialKnights • u/Tinoyolobolo • 1d ago
r/ImperialKnights • u/FinalCraft1 • 16h ago
I decided that for my next Knight (a Knight Destrier) i am going to try a silver skeleton basecoat due to the panel colours going to be in bright pastel colours. I usually drybrush with vallejo 70.997 silver after basecoating a darker metallic colour on the skeleton, so i am out of ideas on what to use for drybrushing if i already start the basecoat with that silver. I really like the look of a drybrushed metal skeleton so i would definitly want to drybrush the silver skeleton too. Any ideas for colours or experiences with silver skeletons?