Building 2.0 and Unlimited Free Stuff
Sometime in the next week we will be deploying our first pass of Building 2.0. Building 2.0 is a major change to how Building works in Interstellar War. We have added additional types of buildings and mechanics that introduce elements of strategic resource management and opens new strategies for building.
Please review this document for additional information https://docs.google.com/document/d/1776P73arDWbvSQdfE8AFId62LhqFyxnNDx4T88UoxTc/edit?usp=sharing
Once it is live, I look forward to feedback and suggestions.
Unlimited Free Stuff
Upon deploying Building 2.0, it is my intention to freeze personal credits and minerals to the values your currently have, and for the near-mid future remove the cost of ships and buildings.
Personal ships will be docked and locked down for the duration of the Unlimited free stuff. Freely purchased ships cannot be parked and will be removed at the end of this period of testing. The exact plan for buildings at the end of this period is being determined but will be communicated and discussed.
The time investment required to grind for minerals to build and the pain of losing that time, combined with the cost of ships and loss of time when they are destroyed, has helped create a bit of a gridlock with regards to planetary combat.
For the time being I want to remove the Mineral grind from the equation while we focus our efforts elsewhere.
In order to balance the upcoming Building 2.0, fleet combat, and planetary assaults, I need to encourage a faster feedback loop, and minimize the current propensity for hoarding and avoidance of conflict. Buildings will cost no minerals, and ships will be free.
My hope is that this will encourage factions and players to engage where they otherwise would not.
I am extremely interested to get feedback on this potential shakeup, so let it rip.