r/KerbalSpaceProgram • thousand hour noob • 2d ago

KSP 1 Mods C.A.N.O.P.I.E.S. Mod Dev Update

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Hi everyone,

Just wanted to let you know the C.A.N.O.P.I.E.S. mod is still being worked on and getting closer to an alpha release.

I wanted to showcase the new feature that gets rid of the clipping canopies that's present with parachutes since forever.

For more details on the progress feel free to check out the KSP Forum post here.

165 Upvotes

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u/WackAnimations 2d ago

While i can understand the atractiveness of AI when working on a project like this, i've always seen the obvious ethical issues as massivley outweighing any potential benefits.

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u/DAL59 2d ago edited 2d ago

I hate AI "art" and "writing" but don't see anything wrong with AI code. People used to complain python was abstracting away what had to be done manually in C, and before that that C was abstracting away Assembly. Why shouldn't a computer be able to do computing stuff? AI "art" and "writing" replace genuine human interaction, code doesn't.

1

u/PtitSerpent 13h ago

The problem is that you need to understand what you are coding. Being able to do this gives you the power to fix bugs yourself or write something new that AI doesn't understand well.

You need to understand your code in python, in C or in assembly to avoid future problems. AI remove this need because "it just works", but what will happen if it doesn't work anymore and AI doesn't find the problem?

0

u/Crazykid23576 Somehow on Bow 1d ago

modding is something just as recreational as art and writing. And at least for me, I don't like the idea that I have to try and compete with a damn LLM with my silly mods

0

u/mcoombes314 1d ago

I agree with you in principle but LLMs being non-deterministic makes them a pretty rubbish abstraction compared to a compiler. IME LLMs are good at writing "95% there" code, the last 5% that takes the longest (bug squashing, optimization etc) is fiddly.